UbitUmarov
fd20ef5c91
add some locks to GetTextureModule
2012-09-17 22:35:36 +01:00
UbitUmarov
c1eec3b828
on upload store mesh list contents as mesh assets. Build prims by instances not
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meshs. (some prims can have same mesh)
2012-09-17 21:15:07 +01:00
UbitUmarov
c3666c9ec3
make sure client still has money at upload
2012-09-17 19:38:05 +01:00
UbitUmarov
7f5b1182ef
same cleanup
2012-09-17 19:09:51 +01:00
ubit
4336806ddf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 18:49:56 +02:00
UbitUmarov
1740325392
removed broken fee compression
2012-09-17 17:49:10 +01:00
Mic Bowman
91312daeb2
Moving ScriptModuleComms into the CoreModules tree.
2012-09-17 09:04:54 -07:00
ubit
1e3914236d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 16:52:40 +02:00
UbitUmarov
df77724bbc
let mesh model estimator work even without money module, so other
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estimations can work
2012-09-17 15:50:59 +01:00
ubit
f3f955b19b
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 16:38:14 +02:00
UbitUmarov
5915dfc26f
Make use of mesh cost functions
2012-09-17 15:37:05 +01:00
Melanie
d739246030
Merge branch 'master' into careminster
2012-09-17 14:18:03 +01:00
SignpostMarv
0e5f5538bc
Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.LookupModConstant
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Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 14:15:52 +01:00
SignpostMarv
f9721573d9
Implementing ability to register script constants and invocations on a region module automatically
2012-09-17 14:15:47 +01:00
Melanie
1dd75fcdb4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2012-09-17 14:15:22 +01:00
ubit
279c87d0f3
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 14:52:49 +02:00
UbitUmarov
f79de2232e
fix build
2012-09-17 13:52:27 +01:00
ubit
590c752c23
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 14:40:09 +02:00
UbitUmarov
5bbc4fb2a5
missing file for suport of mesh upload cost
2012-09-17 13:39:38 +01:00
ubit
434704fa99
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 14:35:01 +02:00
ubit
6e115798b7
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 14:34:12 +02:00
UbitUmarov
bc85c1d084
add suport funtions for mesh upload costs
2012-09-17 13:32:58 +01:00
SignpostMarv
c7948a669a
preventing a null reference exception from being thrown
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Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 13:29:15 +01:00
SignpostMarv
5e626ce55d
script invocations cannot have void return type
2012-09-17 13:29:01 +01:00
Melanie
f2308c819e
Remove spammy "axislock" debug.
2012-09-17 12:58:59 +02:00
Diva Canto
380962d359
HG2.0: Generalized the allowed HG appearances to be more than 1.
2012-09-16 16:45:57 -07:00
Melanie
8dae7928d3
Make agent creation at destination asynchronous. Failures here are pretty
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much guaranteed to be fatal and the few times this would dosconnect an agent
are more than made up for by the increased throughput of replying and
closing the connection vs. keeping it open during the heavy work. Also causes
better feedback to the viewer as the time is now split between Requesting
Teleport and Connectiong to Destination.
2012-09-16 23:41:34 +02:00
Melanie
a79bafaaaf
Change the close tmeout from 2 to 3 seconds on teleport. This may
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prevent being logged out after a successful teleport.
2012-09-16 22:52:45 +02:00
Melanie
7d5942d154
Make IncomingCloseChildAgent not send a stop packet. This may prevent
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a viewer from being logged out after an otherwise successful teleport.
2012-09-16 22:51:04 +02:00
Melanie
a76ce4f64d
Make the agent being kicked a child agent first so there won't be a ghost
2012-09-16 22:50:35 +02:00
Melanie
a97436f2f1
Catch a nullref in the code to suppress GetTexture warnign spam we can't
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do a thing about anyway.
2012-09-16 16:42:30 +02:00
Melanie
66bf1376b5
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
2012-09-16 04:21:18 +01:00
Melanie
db774d4292
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
2012-09-16 04:11:20 +01:00
Diva Canto
daa4745fb7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-15 19:35:33 -07:00
Diva Canto
de69a24574
More on HG2.0: added the possibility of controlling the appearance that avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test.
2012-09-15 19:33:51 -07:00
Robert Adams
b602b476ad
BulletSim: update DLLs and SOs and remove some debugging code.
2012-09-15 15:36:13 -07:00
Robert Adams
c77be802d2
BulletSim: some debugging prints in BSPrim for tracking changes in linkset children.
2012-09-15 15:32:16 -07:00
Robert Adams
1826b2b18e
BulletSim: add the debugging routine DumpRigidBody2() to API2.
2012-09-15 15:32:11 -07:00
Robert Adams
f35bd6eb7d
BulletSim: another attempt at computing physics FPS correctly.
2012-09-15 15:32:05 -07:00
Robert Adams
dcb94b8a24
BulletSim: remove timeStep parameter from calls for vehicle parameter setting. There is no reason these should be using the simulation time interval for parameter calculation.
2012-09-15 15:31:59 -07:00
Robert Adams
6632eb7c05
BulletSim: Remove calculation and passing of unused collied object type.
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Fix collision code to properly sense mega-region children regions as terrain.
When setting an object physical, reset all the physical properties (friction, ...).
2012-09-15 15:31:54 -07:00
Robert Adams
f0a098924e
BulletSim: set all linkset objects center of mass to the whole linkset's center of mass
2012-09-15 15:31:49 -07:00
Robert Adams
7c347f4c5c
BulletSim: Add calls to linkset class when object going static or dynamic.
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Reset center of mass on an object when going dynamic.
2012-09-15 15:31:44 -07:00
Robert Adams
d86cbe6379
BulletSim: remove unused NeedsMeshing() code from BSScene.
2012-09-15 15:31:39 -07:00
Robert Adams
c0fec70b1a
BulletSim: Add 'IsNativeShape2' call
2012-09-15 15:31:34 -07:00
Robert Adams
2c5ff93990
BulletSim: Way too many changes in one commit.
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Many changes to BSDynamic for readability and commentary.
Linkset hacking for vehicles: don't over mass the root prim.
Add parameter for link constraint solver iterations.
Correct uses of timestep in timescale calculations for vehicles.
Reorganize code/logic for making objects static and dynamic for readability
and use of API2.
Changed most calls in BSPrim to use API2 calls (the new way).
Avatars do not generate default Bullet collision events but do call up
to the simulator for every avatar. Reduces overhead.
Objects added to collision list only if they are processing collisions.
Reduces overhead especially for large numbers of avatars.
Generalize call for water height to GetWaterHeightAtXYZ().
Catch and correct exception getting terrain height when out of bounds.
Correct race condition in Terrain Manager where creation wasn't at taint-time.
Add API calls for constructing compound shapes.
Move NeedsMeshing() logic into object class.
Reorganize logic for object meshing to reduce rebuilding of meshs/hulls.
2012-09-15 15:31:29 -07:00
Justin Clark-Casey (justincc)
1ec84ac8b1
Add basic asset connector tests to check behaviour for normal, local and temporary assets.
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Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-15 02:12:26 +01:00
Justin Clark-Casey (justincc)
d5c8c6bc12
For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
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This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
2012-09-15 01:08:15 +01:00
Melanie
2aa7a22129
Sequence/throttle asset retrievals.
2012-09-14 23:09:07 +02:00
Oren Hurvitz
5dd2569bf7
Added unit tests for multi-region OARs
2012-09-14 20:32:25 +01:00