Commit Graph

61 Commits (05df8571323c535b5c1ce1b0532e88236b143b7e)

Author SHA1 Message Date
lbsa71 2fe9b8139c * Again, FileSystemObject reports filename.
* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool.
2007-08-15 17:15:41 +00:00
lbsa71 c47bca94d2 * Exploring Group/Part from an app perspective. 2007-08-15 16:57:47 +00:00
MW 45fcbaae1b Added Scene.ConvertLocalIDToFullID() method. 2007-08-13 20:24:37 +00:00
MW 8af12cd9a8 Some more work on SceneObjectGroup 2007-08-13 18:25:12 +00:00
MW dc24317678 Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts. 2007-08-13 14:39:12 +00:00
MW b59d9789f8 Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-13 13:36:42 +00:00
MW f147d8e0f0 Few small fixes 2007-08-10 18:52:46 +00:00
MW 94c7e41ef1 Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. 2007-08-10 13:59:19 +00:00
MW 765bd02a48 SceneObjects should now (hopefully) call datastore.StoreObject(). 2007-08-09 19:30:52 +00:00
MW e36c645729 Deleted old LSLEngine files (those under Scene.Scripting) 2007-08-09 18:45:40 +00:00
MW d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00