Commit Graph

18642 Commits (0662d109c2954c7be5f5e9400b1f4afdeab2c298)

Author SHA1 Message Date
Robert Adams 0662d109c2 BulletSim: fix line endings. 2013-01-01 17:27:33 -08:00
Robert Adams 04132d3af4 BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
to have pointers and managed to have objects.
Initial paste of XNA code. Commented out.
2013-01-01 17:27:32 -08:00
Oren Hurvitz a0739a80a8 Fixed bugs when getting the root folder.
1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it.
2013-01-02 00:04:14 +00:00
Justin Clark-Casey (justincc) bc9a7ba0d6 minor: Assign names to the different SmartThreadPools for debugging purposes.
A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462
that doesn't involve further forking of SmartThreadPool
2013-01-01 23:57:20 +00:00
Justin Clark-Casey (justincc) 416244051d refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.
No functional change.
2013-01-01 23:50:38 +00:00
Justin Clark-Casey (justincc) e8a3cc7019 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-01 23:27:10 +00:00
Justin Clark-Casey (justincc) 96e196a9dd Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code. 2013-01-01 23:23:08 +00:00
Robert Adams db3b6e8921 BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate. 2012-12-31 19:57:26 -08:00
Robert Adams 6988b5ceaf BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures. 2012-12-31 19:57:25 -08:00
Robert Adams 9396ccc078 BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 2012-12-31 19:57:23 -08:00
Robert Adams 5379d6d112 BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
Robert Adams 9218748321 BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
Robert Adams 9fd0e1b080 BulletSim: add the implementation files for the two versions of Bullet:
unmanaged (C++) and managed (C#).
2012-12-31 19:57:21 -08:00
Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 2012-12-31 19:57:21 -08:00
Robert Adams 203588e3c0 BulletSim: change physical data structures to classes. Add default
instantiations for PhysBody and PhysShape when BSPhysObject is created
to account for them being classes and not structures.
Update TODO list.
2012-12-31 19:57:21 -08:00
Robert Adams 4914d6c0ea Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)
by reversing the sign on the recoil computation and adding a
[XEngine]RecoilScaleFactor parameter which defaults to zero.
Testing in SL seems to show that there is not a recoil action there.
Or, at least, it is very small. If someone knows how small, the default
for the scale factor should be changed.
2012-12-31 19:57:20 -08:00
Robert Adams 26f364cc5d Comment out test messages that go directly to the console. 2012-12-31 19:57:20 -08:00
Justin Clark-Casey (justincc) d698df1f37 Remove out-of-date and unused xsd schemas 2012-12-31 22:14:50 +00:00
Justin Clark-Casey (justincc) c18e2e4545 Remove php dir which was only populated with a single file that generated a long out-of-date user profile array. 2012-12-31 22:12:20 +00:00
Justin Clark-Casey (justincc) 00874eb90e minor: Add README to doc/ to explain that all user-level doc is at http://opensimulator.org rather than here. 2012-12-31 21:42:00 +00:00
Robert Adams 28a8949b9f BulletSim: remove check for small motor movement because, while it
did the right thing for stopping (speed reducing to zero), it prevented
movement from starting (speed increasing from zero). Will revisit
when the generalize PID motor is debugged.
2012-12-29 10:19:47 -08:00
Robert Adams 0538096fa3 BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Looks like the viewer bombards the server with avatar orientation
information (we're talking several hundred a second) when the avatar
is being turned or when walking. This change just reduces the number
of 'set' calls into unmanaged code.
2012-12-29 08:32:57 -08:00
Robert Adams db6c0363f0 BulletSim: tweeking avatar capsule code in an attempt to have
asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh.
2012-12-29 08:03:57 -08:00
Robert Adams 976023366f BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code. 2012-12-28 16:31:45 -08:00
Robert Adams fdf8732cd7 ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim. 2012-12-28 16:29:16 -08:00
Robert Adams 7266eeca6e BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
to implement the 'always run' feature.
2012-12-28 12:01:57 -08:00
Robert Adams 70e0a86601 BulletSim: fix problem of avatars appearing to walk through walls
by moving the movement motor to a pre-step action and out of its
questionable previous home in UpdateProperties.
2012-12-28 11:56:07 -08:00
Robert Adams 1f6aaad0b5 BulletSim: correct collision mask definition for linkset children.
Remove unused code. Add comments and TODOs.
2012-12-27 22:12:28 -08:00
Robert Adams 422f0fd6ec BulletSim: fix physical object not interacting with static objects.
Another instance of the underlying Bullet doing, ah, helpful things
when items are added to the world.
2012-12-27 22:12:28 -08:00
Robert Adams c1e7539c77 BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. 2012-12-27 22:12:28 -08:00
Robert Adams 7a5f598399 BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class. 2012-12-27 22:12:27 -08:00
Robert Adams 5afab9bcfe Add check to always push terse updates for presences that have new velocities of zero. 2012-12-27 22:12:27 -08:00
Robert Adams e57c0e6731 BulletSim: fix buoyancy so it's properly set by a script when an
object is selected.
Update TODO list.
2012-12-27 22:12:26 -08:00
Robert Adams 7230990679 BulletSim: fix odd code that wasn't really recomputing the mass of a
rebuilt linkset. I was burnt by making get/set methods with side
effects. I should know better.
2012-12-27 22:12:26 -08:00
Robert Adams f3baed5827 BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code. 2012-12-27 22:12:25 -08:00
Robert Adams e98e223927 BulletSim: complete applyImpulse function in BSCharacter (like I said
I did last time).
2012-12-27 22:12:25 -08:00
teravus 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 2012-12-18 15:00:10 -05:00
Robert Adams 225b564573 BulletSim: scale the force for external AddForce by the simulation
step time so it will be applied completely the next step. The internal
AddForce routine does not scale the force.
2012-12-26 10:25:50 -08:00
Robert Adams d1ede1df3a BulletSim: make llBuoyancy work. For some reason, Bullet resets an
object's individual gravity to the world gravity when the object
is added to the physical world.
2012-12-25 23:55:25 -08:00
Robert Adams 5f71ee57c4 BulletSim: stop avatar from sliding VERY slowly after walking by
only zeroing the movement motor in the UpdateProperties routine.
2012-12-25 23:54:10 -08:00
Robert Adams bbc5a5089f BulletSim: Rename some of the interface structures (BulletWorld, ...)
to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet.
2012-12-24 20:18:06 -08:00
Robert Adams 4759a8acee BulletSim: Default avatar density changed to 3.5 which is WAY closer
to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not.
2012-12-24 20:16:10 -08:00
Robert Adams 80cee1b85a BulletSim: Fix single physical prim reporting its mass as zero.
Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list.
2012-12-24 08:56:02 -08:00
teravus 9318870607 * Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive. 2012-12-23 16:17:18 -05:00
teravus 1a841dfc59 * Update Example to include BulletSimN option and description. 2012-12-23 15:44:29 -05:00
teravus cb4949fc15 * Added third party license for Bullet-xna. 2012-12-23 15:24:15 -05:00
teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 2012-12-23 15:21:25 -05:00
Melanie 50ee50bcd5 Revert "Whitespace change to trigger bot"
This reverts commit 7b0604dc49.
2012-12-23 19:23:20 +00:00