d40cdd2649 
								
							
								 
							
						 
						
							
							
								
								cancel MoveToTarget (viewer 'go here") on sits  
							
							
							
						 
						
							2013-01-03 02:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								aa78df4a79 
								
							
								 
							
						 
						
							
							
								
								Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided.  
							
							
							
						 
						
							2013-01-03 00:18:33 +00:00  
				
					
						
							
							
								 
						
							
							
								a5ac6af16a 
								
							
								 
							
						 
						
							
							
								
								Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output  
							
							
							
						 
						
							2013-01-03 00:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								79b7c571ff 
								
							
								 
							
						 
						
							
							
								
								updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter  
							
							
							
						 
						
							2013-01-03 00:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								4364d48817 
								
							
								 
							
						 
						
							
							
								
								updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore  
							
							
							
						 
						
							2013-01-03 00:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								472bae38b7 
								
							
								 
							
						 
						
							
							
								
								ran doxygen -s -u to upgrade the doxygen config file  
							
							
							
						 
						
							2013-01-03 00:17:23 +00:00  
				
					
						
							
							
								 
						
							
							
								1945f0023a 
								
							
								 
							
						 
						
							
							
								
								Change nant distbin target to also remove ThirdParty/ source code when making binary distribution  
							
							
							
						 
						
							2013-01-03 00:09:40 +00:00  
				
					
						
							
							
								 
						
							
							
								589e3e8686 
								
							
								 
							
						 
						
							
							
								
								minor: Change channel digger replacement message in TerrainModule to Info from Warn.  
							
							... 
							
							
							
							This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements. 
							
						 
						
							2013-01-03 00:03:29 +00:00  
				
					
						
							
							
								 
						
							
							
								1b826b4877 
								
							
								 
							
						 
						
							
							
								
								Allow registering regions whose names are equivalent under LIKE but not truly equal  
							
							
							
						 
						
							2013-01-02 23:31:19 +00:00  
				
					
						
							
							
								 
						
							
							
								1a6694b264 
								
							
								 
							
						 
						
							
							
								
								Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)  
							
							
							
						 
						
							2013-01-02 23:16:24 +00:00  
				
					
						
							
							
								 
						
							
							
								24e486e9df 
								
							
								 
							
						 
						
							
							
								
								Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases  
							
							... 
							
							
							
							If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'. 
							
						 
						
							2013-01-02 23:00:23 +00:00  
				
					
						
							
							
								 
						
							
							
								5097ba81d4 
								
							
								 
							
						 
						
							
							
								
								Added locking in NullRegionData.  
							
							... 
							
							
							
							This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region. 
							
						 
						
							2013-01-02 22:48:25 +00:00  
				
					
						
							
							
								 
						
							
							
								8f31649fad 
								
							
								 
							
						 
						
							
							
								
								Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command  
							
							
							
						 
						
							2013-01-02 22:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								2db1f22b89 
								
							
								 
							
						 
						
							
							
								
								minor: minor code and log formatting fixes to recent changes in LandManagementModule  
							
							
							
						 
						
							2013-01-02 22:31:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9784e4e07d 
								
							
								 
							
						 
						
							
							
								
								Changed locks to prevent deadlocks (especially during multi-region Load OAR)  
							
							
							
						 
						
							2013-01-02 22:28:41 +00:00  
				
					
						
							
							
								 
						
							
							
								d2f4ca0dfe 
								
							
								 
							
						 
						
							
							
								
								If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed  
							
							
							
						 
						
							2013-01-02 22:15:00 +00:00  
				
					
						
							
							
								 
						
							
							
								6b55f51837 
								
							
								 
							
						 
						
							
							
								
								minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first  
							
							
							
						 
						
							2013-01-02 22:11:13 +00:00  
				
					
						
							
							
								 
						
							
							
								dbe8e90a17 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 23:00:11 +01:00  
				
					
						
							
							
								 
						
							
							
								a504704071 
								
							
								 
							
						 
						
							
							
								
								i try to fix avatar orientation in some cases..  
							
							
							
						 
						
							2013-01-02 21:59:19 +00:00  
				
					
						
							
							
								 
						
							
							
								70695a6ed9 
								
							
								 
							
						 
						
							
							
								
								Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs  
							
							
							
						 
						
							2013-01-02 21:59:01 +00:00  
				
					
						
							
							
								 
						
							
							
								addab1244e 
								
							
								 
							
						 
						
							
							
								
								Add "show animations" console command for debug purposes.  
							
							... 
							
							
							
							This shows the current animation sequence and default anims for avatars. 
							
						 
						
							2013-01-02 21:38:00 +00:00  
				
					
						
							
							
								 
						
							
							
								94e7ccea99 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 21:07:47 +01:00  
				
					
						
							
							
								 
						
							
							
								be6b6bf191 
								
							
								 
							
						 
						
							
							
								
								add a lock to CollisionEventsThisFrame  
							
							
							
						 
						
							2013-01-02 20:06:57 +00:00  
				
					
						
							
							
								 
						
							
							
								f4e189e828 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 20:41:13 +01:00  
				
					
						
							
							
								 
						
							
							
								7980a1d849 
								
							
								 
							
						 
						
							
							
								
								*TEST* avatar unscripted sit. Some guessing/automation  
							
							
							
						 
						
							2013-01-02 19:39:46 +00:00  
				
					
						
							
							
								 
						
							
							
								30e5e5cce6 
								
							
								 
							
						 
						
							
							
								
								If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()  
							
							... 
							
							
							
							This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483  
							
						 
						
							2013-01-02 19:25:52 +00:00  
				
					
						
							
							
								 
						
							
							
								7943c8d11c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2013-01-02 11:52:37 +00:00  
				
					
						
							
							
								 
						
							
							
								41a44d7165 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 09:28:55 +01:00  
				
					
						
							
							
								 
						
							
							
								92c26e4994 
								
							
								 
							
						 
						
							
							
								
								* ubit pointed out another place where that check needed to be updated and I normalized it.  
							
							
							
						 
						
							2013-01-01 23:55:24 -05:00  
				
					
						
							
							
								 
						
							
							
								f9148e5fc7 
								
							
								 
							
						 
						
							
							
								
								* This is actually the fix described the last commit..   I had commented it out to see if the problem had affected all attachments or just HUD attachments.  
							
							
							
						 
						
							2013-01-01 23:11:46 -05:00  
				
					
						
							
							
								 
						
							
							
								397aa74777 
								
							
								 
							
						 
						
							
							
								
								* Fixes the attachment scripted rotation bug.   The problem is the code was relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset.   To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation)  
							
							
							
						 
						
							2013-01-01 23:07:37 -05:00  
				
					
						
							
							
								 
						
							
							
								aa236b2020 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to have Bullet output performance statistics  
							
							... 
							
							
							
							every so many frames. Default to off. 
							
						 
						
							2013-01-01 17:27:34 -08:00  
				
					
						
							
							
								 
						
							
							
								b14b65ea95 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin  
							
							... 
							
							
							
							into the unmanaged Bullet interface class. 
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								9d840fd2ee 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move over and port the interface for BulletXNA.  
							
							... 
							
							
							
							Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet. 
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								0662d109c2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line endings.  
							
							
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								04132d3af4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged  
							
							... 
							
							
							
							to have pointers and managed to have objects.
Initial paste of XNA code. Commented out. 
							
						 
						
							2013-01-01 17:27:32 -08:00  
				
					
						
							
							
								 
						
							
							
								a0739a80a8 
								
							
								 
							
						 
						
							
							
								
								Fixed bugs when getting the root folder.  
							
							... 
							
							
							
							1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it. 
							
						 
						
							2013-01-02 00:04:14 +00:00  
				
					
						
							
							
								 
						
							
							
								bc9a7ba0d6 
								
							
								 
							
						 
						
							
							
								
								minor: Assign names to the different SmartThreadPools for debugging purposes.  
							
							... 
							
							
							
							A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 
that doesn't involve further forking of SmartThreadPool 
							
						 
						
							2013-01-01 23:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								416244051d 
								
							
								 
							
						 
						
							
							
								
								refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.  
							
							... 
							
							
							
							No functional change. 
							
						 
						
							2013-01-01 23:50:38 +00:00  
				
					
						
							
							
								 
						
							
							
								e8a3cc7019 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-01 23:27:10 +00:00  
				
					
						
							
							
								 
						
							
							
								96e196a9dd 
								
							
								 
							
						 
						
							
							
								
								Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code.  
							
							
							
						 
						
							2013-01-01 23:23:08 +00:00  
				
					
						
							
							
								 
						
							
							
								ce4b09cf63 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'remotes/origin/avination' into teravuswork  
							
							
							
						 
						
							2013-01-01 00:59:30 -05:00  
				
					
						
							
							
								 
						
							
							
								2805ec6466 
								
							
								 
							
						 
						
							
							
								
								* Fixed a bug that replayed old cached appearance when changing outfits  
							
							... 
							
							
							
							* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type.  It only properly error handles with the type Exception :(.  (commented on that because it's unusual) 
							
						 
						
							2012-12-31 23:04:28 -05:00  
				
					
						
							
							
								 
						
							
							
								db3b6e8921 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate.  
							
							
							
						 
						
							2012-12-31 19:57:26 -08:00  
				
					
						
							
							
								 
						
							
							
								6988b5ceaf 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures.  
							
							
							
						 
						
							2012-12-31 19:57:25 -08:00  
				
					
						
							
							
								 
						
							
							
								9396ccc078 
								
							
								 
							
						 
						
							
							
								
								BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.  
							
							... 
							
							
							
							Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures. 
							
						 
						
							2012-12-31 19:57:25 -08:00  
				
					
						
							
							
								 
						
							
							
								3d0fc70864 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.  
							
							... 
							
							
							
							Update BulletSim DLLs and SOs with simplier step function interface. 
							
						 
						
							2012-12-31 19:57:24 -08:00  
				
					
						
							
							
								 
						
							
							
								c2a7af18b6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.  
							
							
							
						 
						
							2012-12-31 19:57:23 -08:00  
				
					
						
							
							
								 
						
							
							
								5379d6d112 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...  
							
							
							
						 
						
							2012-12-31 19:57:22 -08:00  
				
					
						
							
							
								 
						
							
							
								9218748321 
								
							
								 
							
						 
						
							
							
								
								BulletSim: another round of conversion: dynamics world and collision object functions.  
							
							
							
						 
						
							2012-12-31 19:57:22 -08:00