Commit Graph

16700 Commits (09c85a6a6c3f40688c16e646342de773f8891c56)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 25d9001de1 don't bother locking OdeScene._perloopContact in single threaded code 2011-11-21 20:17:36 +00:00
Justin Clark-Casey (justincc) e33b0fa35b don't lock OdeScene.contacts since only ever accessed by a single thread 2011-11-21 20:12:04 +00:00
Justin Clark-Casey (justincc) e67ba0ad06 rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures() 2011-11-21 20:01:34 +00:00
Justin Clark-Casey (justincc) 063f0f5d97 refactor: Eliminate one line ODECharacter.doForce() method for code clarity 2011-11-21 19:58:37 +00:00
Justin Clark-Casey (justincc) 225b925f4e Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now 2011-11-21 19:48:31 +00:00
Justin Clark-Casey (justincc) 54789706f4 Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on. 2011-11-21 19:45:22 +00:00
Justin Clark-Casey (justincc) 3becda919e move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
This saves us having to do it separately when a character capsule size is changed
2011-11-21 19:31:29 +00:00
Justin Clark-Casey (justincc) 4faac1f090 When changing avatar size in ODE, remove the old actor from the name and actor maps 2011-11-21 19:06:53 +00:00
Justin Clark-Casey (justincc) 898904d83d When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-21 18:27:41 +00:00
Justin Clark-Casey (justincc) cead87005b Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties 2011-11-21 18:06:04 +00:00
Justin Clark-Casey (justincc) 4fdcfd79e4 Actually remove PhysicsActor.SOPDescription this time 2011-11-21 17:55:54 +00:00
Justin Clark-Casey (justincc) 39c1ae2408 Chain SOP constructors together rather than having copy/paste code 2011-11-21 17:55:10 +00:00
Justin Clark-Casey (justincc) 58a1147870 refactor: Make SOP.Description an automatic property 2011-11-21 17:51:38 +00:00
Justin Clark-Casey (justincc) e0887944a0 Remove unused PhysicsActor.SOPDescription 2011-11-21 17:47:30 +00:00
Justin Clark-Casey (justincc) 4485007fce Instead of generating a new list for bad characters on every physics pass, keep reusing the same list. 2011-11-21 17:04:54 +00:00
Justin Clark-Casey (justincc) a94ce3f1df Move DeleteScriptsOnStartup switch from [Startup] to [XEngine] in OpenSim.ini.example.
If anybody was changing this and wondering why there was no effect, this is why.
2011-11-21 15:30:00 +00:00
Justin Clark-Casey (justincc) 2206e2fc96 Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-19 01:32:21 +00:00
Justin Clark-Casey (justincc) 726ca72c47 minor: Make HelloNeighbour messages more informative 2011-11-19 01:27:06 +00:00
Justin Clark-Casey (justincc) 10a23a823e Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-19 01:16:07 +00:00
Justin Clark-Casey (justincc) 21353de9b7 Enable v2/v3 map tile url setting on robust as default in config
This is necessary to see map tiles on v2/v3 viewers and appears to work fine
2011-11-19 00:34:56 +00:00
Justin Clark-Casey (justincc) b89534ad0a Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message 2011-11-19 00:34:13 +00:00
Justin Clark-Casey (justincc) d05d065d85 Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000) 2011-11-19 00:29:52 +00:00
Justin Clark-Casey (justincc) 7a18078177 improve region deregistration log message 2011-11-19 00:10:29 +00:00
Justin Clark-Casey (justincc) 01ae916bad Don't register a region twice on both official registration and maptile regeneration.
Maptile storage appears orthogonal to region registration
2011-11-19 00:07:34 +00:00
justincc f72c4bdba5 Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.
This will hopefully address mantis 5471, 5694 and 5718.
This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree).
Thanks Oren!
2011-11-18 22:52:59 +00:00
Justin Clark-Casey (justincc) 9d458fdd7f Turn the [RegionReady] module on by default and login_disable = true while scripts are loading.
From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
2011-11-18 21:31:23 +00:00
Justin Clark-Casey (justincc) 169387b390 Turn SellEnabled in the [EconomyModule] on by default.
This only provides enough functionality to allow operations for no money (e.g. sell for $0).
2011-11-17 23:53:25 +00:00
justincc 6dbe793112 Fix Windows build break 2011-11-17 23:10:58 +00:00
Justin Clark-Casey (justincc) 9c928e9dc6 For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
Still throwing the exception on the stream method since this invoked programatically
2011-11-17 22:15:46 +00:00
Justin Clark-Casey (justincc) 352672eaf2 Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason 2011-11-17 22:13:32 +00:00
Justin Clark-Casey (justincc) cacc028835 If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
Justin Clark-Casey (justincc) b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789 yesterday
2011-11-16 23:01:59 +00:00
Dan Lake bd01c4a5cb Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
Dan Lake baa65d4a15 In AddNewClient, iterator over copy of entities rather than copying under read lock 2011-11-15 17:09:17 -08:00
Justin Clark-Casey (justincc) e21949deaf Comment out the vebose logging on HGFriendsModule.
Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends
2011-11-16 00:26:54 +00:00
Justin Clark-Casey (justincc) 9488b235d1 Fix the build break 2011-11-16 00:10:55 +00:00
Justin Clark-Casey (justincc) 33b1e385ec Look up a homeURL only when it's not null, in addition to not being string.Empty 2011-11-16 00:01:21 +00:00
Justin Clark-Casey (justincc) 92dff85afb Enable log message to tell us what type of url is being requested from a user's homeurl 2011-11-15 23:38:24 +00:00
Justin Clark-Casey (justincc) 31ffd5450b Make tracked per scene thread names conform to the majorirty format.
This is <thread-name> (<region-name>)
2011-11-15 23:34:28 +00:00
Justin Clark-Casey (justincc) aea547cd11 fix build break on UserManagementModule.
This also adds time since started to "show threads".  Unfortunately these two changes got mixed in.
2011-11-15 23:24:51 +00:00
Justin Clark-Casey (justincc) 5b9fe4497d Do proper locking of UserManagementModule.m_UserCache when getting.
This might help with
[USER AGENT CONNECTOR]: new connector to  ()
[USER AGENT CONNECTOR]: Unable to contact remote server  for GetServerURLs
[USER AGENT CONNECTOR]: Malformed Uri : Argument cannot be null.
Parameter name: uriString
2011-11-15 23:12:41 +00:00
Justin Clark-Casey (justincc) 29eb3b2eb5 improve formatting of "show threads" 2011-11-15 22:51:12 +00:00
Justin Clark-Casey (justincc) ccae787d03 send a watchdog heartbeat for a poll worker thread when it's actually run 2011-11-15 22:20:44 +00:00
Justin Clark-Casey (justincc) 122304317c temporarily increasing logging in HGFriendsModule for debugging 2011-11-15 22:14:31 +00:00
Justin Clark-Casey (justincc) e11b9dddb6 distinguish between FriendsSimConnector and FriendsServiceConnector in log 2011-11-15 21:51:45 +00:00
Justin Clark-Casey (justincc) 7db38a351c Add number of milliseconds since last update to "show threads" 2011-11-15 21:49:13 +00:00
Justin Clark-Casey (justincc) 94b1c16398 Dont' bother with a userAgentService != null check right after we've constructed it 2011-11-15 20:37:49 +00:00
Justin Clark-Casey (justincc) 828e4a5b09 Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another. 2011-11-15 20:26:42 +00:00
Justin Clark-Casey (justincc) e16d7fe1da Instead of having scene add/remove collision events directly to the OdeScene collision event dictionary, marshall them via a change dictionary first.
This is to avoid a complicated tri-thread deadlock on region crossing for avatars with attachments, where
1) XEngine starting up scripts can lock XEngine.m_Scripts and then try to lock OdeScene._collisionEventPrim while starting up a script due to avatar border crossing
2) An existing collision event will lock OdeScene._collisionEventPrim and then try to lock SP.m_attachments while trying to send the collision event to attachments
3) The avatar still entering the region will lock SP.m_attachments and then try to lock m_Scripts to start more attachment scripts.
2011-11-15 20:02:09 +00:00
Justin Clark-Casey (justincc) 45c7789b54 use a more efficient dictionary in OdeScene._collisionEventPrim rather than a list 2011-11-15 19:42:33 +00:00