Commit Graph

15700 Commits (0a3b2f904ec82679b66ab5fd20417b417df86f10)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 6ba4cbc259 Simplify Scene.AddNewClient()
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-12 20:00:15 +00:00
Melanie ac445463e9 Remove a left over log output 2011-12-08 23:54:33 +00:00
Justin Clark-Casey (justincc) 1e83800d32 Remove warning in admin_save_oar xmlrpc method where noassets == true was comparing against an object rather than a string 2011-12-08 23:54:25 +00:00
Justin Clark-Casey (justincc) 3d94984eee Have admin_load_heighmap and admin_save_heightmap xmlrpcadmin methods return success = true on success rather than false 2011-12-08 23:54:18 +00:00
Justin Clark-Casey (justincc) fd8734b22c Refactor RemoteAdminPlugin so that every xmlrpc method calls a common block of code to do password checks, etc., instead of copy/pasting this code into every method 2011-12-08 23:54:11 +00:00
Justin Clark-Casey (justincc) 9b229efdc5 Remove unused SceneManager.TryGetAvatarsScene()
It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-08 23:54:04 +00:00
Justin Clark-Casey (justincc) 81daedcfe3 Implement XMLRPCAdmin command admin_teleport_agent.
This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-08 23:53:43 +00:00
Michelle Argus b819771919 RemoteAdmin - Added optional terrain loading on region create using parameter heightmap_file to specify the terrain file to be loaded 2011-12-08 23:53:18 +00:00
Justin Clark-Casey (justincc) 2f536f92c0 Remove the inconsistently applied now pointless FailIfRemoteAdminDisabled() check on XMLRPC RemoteAdmin handlers.
If admin is disabled then the XMLRPC handlers are never registered, which means that they cannot be called anyway.
2011-12-08 23:52:04 +00:00
Justin Clark-Casey (justincc) 0b4774c50c replace List used by m_accessIP in RemoteAdminPlugin with the more efficient HashSet 2011-12-08 23:51:58 +00:00
Justin Clark-Casey (justincc) 139b0d03b6 Improve explanation of access_ip_addresses in [RemoteAdmin] to say that there are no restrictions if not set 2011-12-08 23:51:51 +00:00
Justin Clark-Casey (justincc) c13916d392 Add option to allow only explicitly listed IPs to access RemoteAdmin facilities.
Also adds password check to some functions where this was missing and fixes some parameter checking.
This is a patch from http://opensimulator.org/mantis/view.php?id=5715 with a few small unrelated spacing tweaks from me.
Thanks Michelle Argus.
2011-12-08 23:51:16 +00:00
Justin Clark-Casey (justincc) 3ebb56734d properly lock CapsHandlers.m_capsHandlers 2011-12-08 23:47:45 +00:00
Justin Clark-Casey (justincc) 235147c857 Make "show appearance" a synonym for "appearance show" 2011-12-06 22:24:11 +00:00
Justin Clark-Casey (justincc) ddb74bc68d In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it. 2011-12-06 22:23:52 +00:00
Justin Clark-Casey (justincc) cd132966df Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing 2011-12-06 22:21:02 +00:00
Justin Clark-Casey (justincc) 5d4fee6eb9 conflict resolution due to drift in ValidateBakedTextureCache args 2011-12-06 22:20:44 +00:00
Justin Clark-Casey (justincc) cc80377325 Allow "appearance show" command to take an optional avatar name 2011-12-06 22:20:01 +00:00
Justin Clark-Casey (justincc) 7dce33ce69 Make it possible to manually send appearance information via the "appearance send" command for a chosen avatar as well as all 2011-12-06 22:16:49 +00:00
Justin Clark-Casey (justincc) 0dd45f6ca4 Provide feedback as to which avatars are resending appearance informion on "appearance send" console command 2011-12-06 22:16:40 +00:00
Justin Clark-Casey (justincc) ac3d88804f Stop accidentally setting up the UploadTexture caps handler with the same url for all users
This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-06 22:13:58 +00:00
Justin Clark-Casey (justincc) f1698552f9 For the GetTexture capability, if a data range is requested that covers the whole asset length, return HTTP PartialContent instead of NotFound
NotFound is obviously wrong, and this change stops viewer 3.2.2 (and v probably earlier) complaining in the log about missing textures that are actually present.
We still return PartialContent even if the range requested is a superset of the data range as per httpd's behaviour
https://issues.apache.org/bugzilla/show_bug.cgi?id=51878
Viewer 3.2.2 and very probably earlier appear happy with this.
Whether fixing this NotFound bug has any practical effect apart from resolve viewer log messages is unknown.
2011-12-05 21:06:16 +00:00
Justin Clark-Casey (justincc) dfeb424afd Add "appearance send" command to allow manual sending of appearance. 2011-12-05 16:02:26 +00:00
Justin Clark-Casey (justincc) 2380980975 Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.
This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service.
The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients.
The race condition seems unlikely because of this delay but it's still possible.
Might help with grey avatar appearances.
2011-12-05 16:00:36 +00:00
Justin Clark-Casey (justincc) 52ec854c42 refactor: Separate the upload baked texture handler out from BunchOfCaps 2011-12-05 16:00:27 +00:00
Justin Clark-Casey (justincc) 4dbfcc26a2 Provide more user feedback when "debug http" is set 2011-12-05 16:00:15 +00:00
Justin Clark-Casey (justincc) a262d2492f On "show caps", stop excluding the seed cap but do exclude it elsewhere 2011-12-05 16:00:06 +00:00
Justin Clark-Casey (justincc) e5b7e2fd40 With "debug http 1", show the path with the query string instead of just the path.
Also simplifies debug levels to just 0 and 1
2011-12-05 15:59:53 +00:00
Justin Clark-Casey (justincc) 7505f23f80 Improve some of the debug help messages 2011-12-05 15:59:45 +00:00
Justin Clark-Casey (justincc) 7562e63ae6 minor: remove mono compile warning, a Vector3 can never be null since it's a struct 2011-12-05 15:59:38 +00:00
Justin Clark-Casey (justincc) 7987a6da95 tabulate "show caps" output for easier readability 2011-12-05 15:59:27 +00:00
Justin Clark-Casey (justincc) fcd60c6b74 Correct mistake in "debug eq" help 2011-12-05 15:59:19 +00:00
Justin Clark-Casey (justincc) 1e88bf78f1 When setting packet level logging via "debug packet", apply to all clients, not just root ones.
Also adds scene name and client type (root|child) to logged information.
2011-12-05 15:58:24 +00:00
Justin Clark-Casey (justincc) a819890137 Add a "debug eq" console command for debugging.
This will log outgoing event queue message names if turned on.
2011-12-05 15:55:32 +00:00
Justin Clark-Casey (justincc) 5c85a98f6a Add "debug http" command for currently simple extra debug logging of non-event queue inbound http requests to a simulator 2011-12-05 15:54:10 +00:00
Justin Clark-Casey (justincc) e58daf052d minor: remove mono compiler warning 2011-12-05 15:50:20 +00:00
Justin Clark-Casey (justincc) 0a0e285919 remove some mono compiler warnings 2011-11-28 15:59:43 +00:00
Justin Clark-Casey (justincc) c693bd51a0 Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()
At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-28 15:59:30 +00:00
Justin Clark-Casey (justincc) 808ace0696 minor: remove mono compiler warning 2011-11-28 15:59:20 +00:00
Justin Clark-Casey (justincc) 9730a862db Log error if we attempt to add/remove an OdeCharacter from the _characters list inappropriately 2011-11-28 15:58:06 +00:00
Justin Clark-Casey (justincc) 754d6036ea Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures() 2011-11-28 15:54:57 +00:00
Justin Clark-Casey (justincc) 476d893630 Comment out uncalled OdeScene.UnCombine() 2011-11-28 15:54:49 +00:00
Justin Clark-Casey (justincc) 0a6374d37a Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion() 2011-11-28 15:54:40 +00:00
Justin Clark-Casey (justincc) 0337f2e2a0 minor: remove mono compiler warning 2011-11-28 15:54:32 +00:00
Justin Clark-Casey (justincc) 7be35d5a9a Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-28 15:54:25 +00:00
Justin Clark-Casey (justincc) 8ab2d42143 slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
2011-11-28 15:54:13 +00:00
Justin Clark-Casey (justincc) dc8ce9ec5d Improve the error messages returned if the HelloNeighbour call fails.
This is the message a region sends to its neighbours when it comes up
2011-11-28 15:54:04 +00:00
Justin Clark-Casey (justincc) 7171913400 Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this. 2011-11-28 15:53:53 +00:00
Justin Clark-Casey (justincc) 0cf5c0837b Get rid of OdeCharacter != null checks since OdeScene._characters can never contain a null character.
Ignoring the ancient code glyphs not to do this....
2011-11-28 15:53:45 +00:00
Justin Clark-Casey (justincc) 1edfe05c16 remove unnecessary OdeScene._activeprims locking. Code is single-threaded 2011-11-28 15:53:36 +00:00