b7b96a5e4f 
								
							
								 
							
						 
						
							
							
								
								Another step in the chain.  Pipe the throttle update to the appropriate PollServiceTextureEventArgs.  Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too.  The Poll Services object is not set static to handle multiple nearby regions on the same simulator.  
							
							... 
							
							
							
							Next step is hooking it up to HasEvents 
							
						 
						
							2012-11-05 13:10:00 -05:00  
				
					
						
							
							
								 
						
							
							
								4fa088bafb 
								
							
								 
							
						 
						
							
							
								
								Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager,  so that modules can know when throttles are updated.  The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires.  Hook EventManager.OnUpdateThrottle to GetTextureModule.  
							
							
							
						 
						
							2012-11-04 22:57:24 -05:00  
				
					
						
							
							
								 
						
							
							
								6b32348b9e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-11-05 00:06:38 +00:00  
				
					
						
							
							
								 
						
							
							
								236cc1f268 
								
							
								 
							
						 
						
							
							
								
								Change user message on TeskInventoryAccepted to let the viewer format it  
							
							... 
							
							
							
							properly 
							
						 
						
							2012-11-05 00:05:01 +00:00  
				
					
						
							
							
								 
						
							
							
								4d6ee1aea6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs 
							
						 
						
							2012-11-04 23:30:11 +00:00  
				
					
						
							
							
								 
						
							
							
								006d70582b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-11-04 23:29:18 +00:00  
				
					
						
							
							
								 
						
							
							
								08b37efc32 
								
							
								 
							
						 
						
							
							
								
								Prevent IMs being sent to prims when avies decline inventory offers from them.  
							
							
							
						 
						
							2012-11-04 23:28:05 +00:00  
				
					
						
							
							
								 
						
							
							
								89322aaf94 
								
							
								 
							
						 
						
							
							
								
								Prevent IMs being sent to prims when avies decline inventory offers from them.  
							
							
							
						 
						
							2012-11-04 15:17:47 -08:00  
				
					
						
							
							
								 
						
							
							
								c623e35805 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-11-04 22:44:42 +00:00  
				
					
						
							
							
								 
						
							
							
								f391d028de 
								
							
								 
							
						 
						
							
							
								
								Add a method to query all registered script constants to allow non-XEngine  
							
							... 
							
							
							
							script engines to use them. 
							
						 
						
							2012-11-04 22:39:15 +00:00  
				
					
						
							
							
								 
						
							
							
								dd416298f1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2012-11-04 22:37:28 +00:00  
				
					
						
							
							
								 
						
							
							
								7e91a787fb 
								
							
								 
							
						 
						
							
							
								
								Add a method to query all registered script constants to allow non-XEngine  
							
							... 
							
							
							
							script engines to use them. 
							
						 
						
							2012-11-04 22:01:34 +01:00  
				
					
						
							
							
								 
						
							
							
								4737839b3a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-11-04 16:00:41 +01:00  
				
					
						
							
							
								 
						
							
							
								1090ff7278 
								
							
								 
							
						 
						
							
							
								
								removed potencial null refs and rearrange code a bit  
							
							
							
						 
						
							2012-11-04 14:57:27 +00:00  
				
					
						
							
							
								 
						
							
							
								895d28f14d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update the DLLs and SOs  
							
							
							
						 
						
							2012-11-03 21:28:23 -07:00  
				
					
						
							
							
								 
						
							
							
								79f7c466a1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix compound linkset crash by not freeing shape of child prims.  
							
							... 
							
							
							
							Remove all compilation warnings (mostly 'protected' in sealed classes.)
Add the dynamicAabbEnable parameter to creation of compound shapes. 
							
						 
						
							2012-11-03 21:16:02 -07:00  
				
					
						
							
							
								 
						
							
							
								894bb4893b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape.  
							
							
							
						 
						
							2012-11-03 21:15:54 -07:00  
				
					
						
							
							
								 
						
							
							
								498ea76e63 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Move construction of compound linkset from ShapeCollection  
							
							... 
							
							
							
							into LinksetCompound where it should be.
Create meshes for native shapes when part of a compound linkset because
    scale is currently per object and not per collision shape.
Don't schedule a LinksetCompound refresh if just changing properties. 
							
						 
						
							2012-11-03 21:15:46 -07:00  
				
					
						
							
							
								 
						
							
							
								1dc23b2b97 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize selection of linkset implementation  
							
							
							
						 
						
							2012-11-03 21:15:39 -07:00  
				
					
						
							
							
								 
						
							
							
								b0eccd5044 
								
							
								 
							
						 
						
							
							
								
								BulletSim: debugging of compound shape implementation of linksets.  
							
							... 
							
							
							
							Add compound shape creation and freeing in shape manager.
Add optional taint-time execution method and update code to use it.
Add API2 linkage for more compound shape methods (get num, get/remove by index, ...)
Modify perferred shape return so linkset children can have differet shapes than root.
Add Position and Orientation calls to linksets so children can be moved around by
    the linkset by its own calculation. Allows for very general linkset implementations. 
							
						 
						
							2012-11-03 21:15:30 -07:00  
				
					
						
							
							
								 
						
							
							
								f53b4e7a21 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created.  
							
							
							
						 
						
							2012-11-03 21:15:22 -07:00  
				
					
						
							
							
								 
						
							
							
								39c02dcc8c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.  
							
							
							
						 
						
							2012-11-03 21:15:14 -07:00  
				
					
						
							
							
								 
						
							
							
								364a7c3088 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.  
							
							
							
						 
						
							2012-11-03 21:15:06 -07:00  
				
					
						
							
							
								 
						
							
							
								28e2cd3fa2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: vehicle tweeking.  
							
							... 
							
							
							
							Add AddTorque() method to BSPrim. Remove some manual motor actions
in computing angular force (will eventually be replaced with motor class).
Remove some experimental changes. 
							
						 
						
							2012-11-03 21:14:58 -07:00  
				
					
						
							
							
								 
						
							
							
								52be581f71 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together.  
							
							
							
						 
						
							2012-11-03 21:14:49 -07:00  
				
					
						
							
							
								 
						
							
							
								93fe384cce 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Use the PostTaints operation to build the linkset once before the next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code.  
							
							
							
						 
						
							2012-11-03 21:14:41 -07:00  
				
					
						
							
							
								 
						
							
							
								42d65840c8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add gravity force to vehicle. Some debugging additions.  
							
							
							
						 
						
							2012-11-03 21:14:33 -07:00  
				
					
						
							
							
								 
						
							
							
								dae038a117 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time.  
							
							
							
						 
						
							2012-11-03 21:14:25 -07:00  
				
					
						
							
							
								 
						
							
							
								4cfa3be4ef 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add definitions for linkset collision mask  
							
							
							
						 
						
							2012-11-03 21:14:16 -07:00  
				
					
						
							
							
								 
						
							
							
								bc43c7007d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: code rearrangement  
							
							
							
						 
						
							2012-11-03 21:14:08 -07:00  
				
					
						
							
							
								 
						
							
							
								8c9e4c1f7b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset.  
							
							
							
						 
						
							2012-11-03 21:14:00 -07:00  
				
					
						
							
							
								 
						
							
							
								9568f24c26 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step.  
							
							
							
						 
						
							2012-11-03 21:13:52 -07:00  
				
					
						
							
							
								 
						
							
							
								2f25f70316 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove unneeded parameter from Refresh().  
							
							
							
						 
						
							2012-11-03 21:13:44 -07:00  
				
					
						
							
							
								 
						
							
							
								e20bad12cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty.  
							
							
							
						 
						
							2012-11-03 21:13:35 -07:00  
				
					
						
							
							
								 
						
							
							
								7af28724ac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename constraint classes so they show up together alphabetically.  
							
							
							
						 
						
							2012-11-03 21:13:27 -07:00  
				
					
						
							
							
								 
						
							
							
								92d3c611e5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: many small changes for vehicles simulation.  
							
							
							
						 
						
							2012-11-03 21:13:19 -07:00  
				
					
						
							
							
								 
						
							
							
								2b75035aef 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ForEachMember(action) call for linkset.  
							
							
							
						 
						
							2012-11-03 21:13:11 -07:00  
				
					
						
							
							
								 
						
							
							
								8fa83cf430 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add activations after vehicle properties change. Problem was the vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet.  
							
							
							
						 
						
							2012-11-03 21:13:03 -07:00  
				
					
						
							
							
								 
						
							
							
								b83449ae9a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.  
							
							
							
						 
						
							2012-11-03 21:12:54 -07:00  
				
					
						
							
							
								 
						
							
							
								804b332d45 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code.  
							
							
							
						 
						
							2012-11-03 21:12:46 -07:00  
				
					
						
							
							
								 
						
							
							
								9eb39406ad 
								
							
								 
							
						 
						
							
							
								
								Prevent a null client from crashing windlight.  
							
							
							
						 
						
							2012-11-03 20:35:09 +01:00  
				
					
						
							
							
								 
						
							
							
								783443705d 
								
							
								 
							
						 
						
							
							
								
								HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder with parentID=UUID.Zero  
							
							
							
						 
						
							2012-11-03 12:03:47 -07:00  
				
					
						
							
							
								 
						
							
							
								d0473b73da 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-11-03 15:38:47 +00:00  
				
					
						
							
							
								 
						
							
							
								b30ae054dd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-11-02 18:51:50 +01:00  
				
					
						
							
							
								 
						
							
							
								e642b80a79 
								
							
								 
							
						 
						
							
							
								
								actually remove the use of random on persist timmings  
							
							
							
						 
						
							2012-11-02 17:49:54 +00:00  
				
					
						
							
							
								 
						
							
							
								b8c19fe1a9 
								
							
								 
							
						 
						
							
							
								
								Create a new random when needed using normal time based seed instead of  
							
							... 
							
							
							
							reusing a shared one than may not be valid 
							
						 
						
							2012-11-02 17:40:17 +00:00  
				
					
						
							
							
								 
						
							
							
								fd2bee8da1 
								
							
								 
							
						 
						
							
							
								
								Squash reporting HelloNeighbor exception - it simply means the other sim  
							
							... 
							
							
							
							is down, no need for yellow ink. 
							
						 
						
							2012-11-02 16:43:38 +01:00  
				
					
						
							
							
								 
						
							
							
								7412795a0b 
								
							
								 
							
						 
						
							
							
								
								HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE.  
							
							
							
						 
						
							2012-11-02 08:05:56 -07:00  
				
					
						
							
							
								 
						
							
							
								458e00e204 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-11-02 15:05:26 +01:00  
				
					
						
							
							
								 
						
							
							
								e36a700eb0 
								
							
								 
							
						 
						
							
							
								
								add debug position on bad primmesh error  
							
							
							
						 
						
							2012-11-02 14:02:57 +00:00