UbitUmarov
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2ab9588c9a
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UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static.
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2012-05-05 11:03:38 +01:00 |
UbitUmarov
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e3226aecd9
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SOG: tell physics about when we want a force or a impulse. (sorry add to change here also)
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2012-05-05 10:47:51 +01:00 |
UbitUmarov
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3b78e33d16
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ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
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2012-05-05 10:40:03 +01:00 |
UbitUmarov
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163a86517a
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force lower avatar density for testing
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2012-05-05 03:28:35 +01:00 |
UbitUmarov
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6b3135aa4d
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UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any significant change like new 'velocity' or new position, etc, requests
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2012-05-04 22:24:04 +01:00 |
Melanie
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197163e12a
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Fix teleporting from older to newer regions
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2012-05-04 21:00:41 +02:00 |
Melanie
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333d013b5c
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Add the default animation to the child agent data update
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2012-05-04 20:33:48 +02:00 |
Melanie
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b5b21013da
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Reverse the order of physics event unsubscription to allow GC. Adapted from Unit's reverted patch
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2012-05-04 20:06:42 +02:00 |
Melanie
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1183310a05
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Retain velocity on walking crossing - adapted from Ubit's reverted patch
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2012-05-04 20:05:51 +02:00 |
Melanie
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88c4c7283f
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Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
This reverts commit 12c9916193 .
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2012-05-04 20:02:14 +02:00 |
UbitUmarov
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12c9916193
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*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
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2012-05-04 19:19:54 +01:00 |
UbitUmarov
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58a1a0710c
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SOG copy bug fix, now new group has own empty list of sitted avatars. Also changed crossing code to restore sitting avas in case of group cross fail
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2012-05-04 11:32:37 +01:00 |
Melanie
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2af7f50f26
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Stabilize sit position on region crossing
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2012-05-03 02:07:55 +02:00 |
Melanie
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9f9693dab8
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Clear permissions given to the object we stand up from
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2012-05-03 01:18:51 +02:00 |
UbitUmarov
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a135e51d23
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Improved sitted avatars crossings ( plus tests on vehicles)
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2012-05-02 22:08:09 +01:00 |
Melanie
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8ef2a2b7de
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Bogus change to get a version number
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2012-05-02 00:35:52 +02:00 |
Melanie
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82197c87a2
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Merge branch 'ubitwork' into avination
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2012-05-02 00:33:37 +02:00 |
Melanie
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98e9f22544
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Preserve attachment rotation on objects rezzed via a script. Makes toasters
work right, finally.
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2012-05-02 00:29:56 +02:00 |
Melanie
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fc3cf2b5a3
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Fix saving of attachment positions
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2012-05-01 23:21:28 +02:00 |
UbitUmarov
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303739622c
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ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim and not center of mass ( as SL docs said) updated some flags to current ones
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2012-04-29 11:46:16 +01:00 |
UbitUmarov
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be176b1e49
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ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass and simulate
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2012-04-29 08:24:41 +01:00 |
UbitUmarov
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84b5b3e89b
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llGetGeometricCenter...
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2012-04-29 06:39:09 +01:00 |
UbitUmarov
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c7c0d5558b
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remove repeated set of group rotation to physics
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2012-04-29 01:00:46 +01:00 |
UbitUmarov
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df9935273f
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SOG bug fix in group rotations updates
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2012-04-29 00:41:51 +01:00 |
UbitUmarov
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dd745f60c2
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fix llGetCenterOfMass ( checked with ubitODE only)
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2012-04-28 21:36:38 +01:00 |
UbitUmarov
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e48fa38ff5
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Oooops don't hover underground but do hover
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2012-04-27 23:18:54 +01:00 |
UbitUmarov
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f5cb403e7e
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reorder priority of vehicle hover flags
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2012-04-27 22:59:57 +01:00 |
UbitUmarov
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ee237fc5df
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test
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2012-04-27 12:19:22 +01:00 |
UbitUmarov
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8ef7df5a56
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test
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2012-04-27 11:01:34 +01:00 |
UbitUmarov
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2006188ee5
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test
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2012-04-27 10:49:32 +01:00 |
UbitUmarov
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2419de2b6d
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test
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2012-04-27 10:10:31 +01:00 |
UbitUmarov
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fedc9eb105
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itest
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2012-04-27 09:50:53 +01:00 |
UbitUmarov
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1c735facee
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test
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2012-04-27 09:23:20 +01:00 |
UbitUmarov
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cadbfcc011
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itest
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2012-04-27 09:15:31 +01:00 |
UbitUmarov
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b948826b7e
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test
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2012-04-27 09:09:29 +01:00 |
UbitUmarov
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7a7f4b7722
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testing
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2012-04-27 09:00:30 +01:00 |
UbitUmarov
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03450dee39
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testing....
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2012-04-27 08:11:18 +01:00 |
UbitUmarov
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6edbbdc83a
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ubitODE fix don't report colisions with a volume detector ( only report to it )
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2012-04-27 06:00:50 +01:00 |
UbitUmarov
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e974d493c6
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testing
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2012-04-27 03:44:15 +01:00 |
UbitUmarov
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d8f691664a
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testing
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2012-04-27 03:36:49 +01:00 |
UbitUmarov
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76d9040ed4
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testing
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2012-04-27 02:54:39 +01:00 |
UbitUmarov
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911bc81b00
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testing
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2012-04-27 02:13:54 +01:00 |
UbitUmarov
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a64a9e48de
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TESTING
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2012-04-27 01:43:27 +01:00 |
UbitUmarov
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30ab9647ba
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TEST more changes
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2012-04-27 01:24:44 +01:00 |
UbitUmarov
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61e99fba87
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TEST more options to avnLocalTeleport
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2012-04-27 01:18:30 +01:00 |
UbitUmarov
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2cf6023892
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TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped) to scenepresence.cs
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2012-04-27 01:06:07 +01:00 |
UbitUmarov
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fc576df273
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revert last add commit
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2012-04-26 18:24:36 +01:00 |
UbitUmarov
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f194c48cd3
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add wearable type PHYSICS
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2012-04-26 17:42:11 +01:00 |
UbitUmarov
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fd19601c6b
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Help big boobies to dance (avatar visualParams). May not persist and need more lobe ?
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2012-04-26 16:17:46 +01:00 |
UbitUmarov
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22ea2ef9a0
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set PIDHoverTau and not PIDTau since all physics need that
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2012-04-25 17:11:32 +01:00 |