Commit Graph

19953 Commits (0d90834f867f6a31cca5ca48e27afcec2cf13dd3)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 0d90834f86 Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second 2013-07-23 00:15:58 +01:00
Justin Clark-Casey (justincc) 0755fc2f65 Merge branch 'cpu-performance' of ssh://opensimulator.org/var/git/opensim into cpu-performance 2013-07-22 23:59:10 +01:00
Justin Clark-Casey (justincc) 94072fb633 Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount 2013-07-22 23:58:45 +01:00
Robert Adams 882efc1a2e Added check for user movement specification before discarding an incoming
AgentUpdate packet. This fixes the problem with vehicles not moving forward
after the first up-arrow.
Code to fix a potential exception when using different IClientAPIs.

Conflicts:

	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-07-22 15:51:44 -07:00
Justin Clark-Casey (justincc) deace1f344 Merge branch 'cpu-performance' of ssh://opensimulator.org/var/git/opensim into cpu-performance 2013-07-22 23:37:55 +01:00
Justin Clark-Casey (justincc) 7f0f3cc011 Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet.
If we're not receiving packets with multiple threads (m_asyncPacketHandling) then this is critical since it will limit the number of incoming UDP requests that the region can handle and affects packet loss.
If m_asyncPacketHandling then this is less critical though a long process will increase the scope for threads to race.
This is an experimental stat which may be changed.
2013-07-22 23:30:09 +01:00
Diva Canto c163276032 This commit message intentionally left blank (last commit was idiotic) 2013-07-22 14:35:14 -07:00
Diva Canto a2a05d470e Improve the opening test in CompleteMovement, to account for multiple flags besides ViaLogin. 2013-07-22 14:23:50 -07:00
Diva Canto d5f8b7924c More on putting TP V1 as it was 2013-07-22 13:29:58 -07:00
Diva Canto d70a0c09cb Minor improvements on TP V1 trying to make it exactly as it was before. 2013-07-22 13:16:13 -07:00
Diva Canto df09fdf65d New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
In this new protocol, and as committed before, the viewer is not sent EnableSimulator/EstablishChildCommunication for the destination. Instead, it is sent TeleportFinish directly. TeleportFinish, in turn, makes the viewer send a UserCircuitCode packet followed by CompleteMovementIntoRegion packet. These 2 packets tend to occur one after the other almost immediately to the point that when CMIR arrives the client is not even connected yet and that packet is ignored (there might have been some race conditions here before); then the viewer sends CMIR again within 5-8 secs. But the delay between them may be higher in busier regions, which may lead to race conditions.
This commit improves the process so there are are no race conditions at the destination. CompleteMovement (triggered by the viewer) waits until Update has been sent from the origin. Update, in turn, waits until there is a *root* scene presence -- so making sure CompleteMovement has run MakeRoot. In other words, there are two threadlets at the destination, one from the viewer and one from the origin region, waiting for each other to do the right thing. That makes it safe to close the agent at the origin upon return of the Update call without having to wait for callback, because we are absolutely sure that the viewer knows it is in th new region.
Note also that in the V1 protocol, the destination was getting UseCircuitCode from the viewer twice -- once on EstablishAgentCommunication and then again on TeleportFinish. The second UCC was being ignored, but it shows how we were not following the expected steps...
2013-07-22 11:54:35 -07:00
Diva Canto 37337a4de9 Further tweaks on TPs: not sending the callback URL and instead waiting 15sec before closing the agent. This seems to be working fairly well. The viewer seems to have an 8 sec delay between UseCircuitCode and CompleteMovement.
Also added back the position on UpdateAgent, because it's needed for TPing between neighboring regions.
2013-07-21 20:22:13 -07:00
Diva Canto 8d98d287bd EXPERIMENTAL: yet another variation of ES/EAC/TPFinish 2013-07-21 17:38:01 -07:00
Diva Canto e1404adac6 That also didn't work.
Revert "One last thing before I stop on this: now not sending ES and EAC to the viewer. Looking in GridProxy, I don't see those messages in the Linden grid."

This reverts commit 1d27c9f4d1.
2013-07-21 17:23:52 -07:00
Diva Canto 1d27c9f4d1 One last thing before I stop on this: now not sending ES and EAC to the viewer. Looking in GridProxy, I don't see those messages in the Linden grid. 2013-07-21 17:18:54 -07:00
Diva Canto 428b51ffda That also didn't work.
Revert "EXPERIMENTAL: Trying the other order -- delaying MoveAgentIntoRegion until after the departing agent is released."

This reverts commit fe2487f8d3.
2013-07-21 17:11:25 -07:00
Diva Canto fe2487f8d3 EXPERIMENTAL: Trying the other order -- delaying MoveAgentIntoRegion until after the departing agent is released. 2013-07-21 16:49:24 -07:00
Diva Canto b69ddbb66b That didn't work. If anything, it made it worse.
Revert "EXPERIMENTAL: Switch MoveAgentIntoRegion with MakeRootAgent, to see if that eliminates the momentary position at infinity."

This reverts commit 1cb5e31716.
2013-07-21 16:18:24 -07:00
Diva Canto 1cb5e31716 EXPERIMENTAL: Switch MoveAgentIntoRegion with MakeRootAgent, to see if that eliminates the momentary position at infinity. 2013-07-21 16:06:03 -07:00
Diva Canto 7f60800ca6 Don't post Link asset types back to the home grid 2013-07-21 15:46:00 -07:00
Diva Canto ceaa7e9a54 Better version of previous commit 2013-07-21 14:39:50 -07:00
Diva Canto cab3e9978b Add the Current Outfit folder as an available folder in the SuitcaseInventory. 2013-07-21 14:34:43 -07:00
Diva Canto 049022717c Revert "WARNING: DON'T USE THIS COMMIT -- major spew on HG teleports."
This reverts commit 40c54a718f.
2013-07-21 14:08:22 -07:00
Diva Canto 40c54a718f WARNING: DON'T USE THIS COMMIT -- major spew on HG teleports. 2013-07-21 13:46:03 -07:00
Diva Canto 315097b8b9 Minor fixes 2013-07-21 13:36:03 -07:00
Diva Canto 5e5aa5fba7 Now diagnosing a strange behavior where upon TP agents are temporarily placed in very large coordinates, then snap back.
Extra checks in preparation for dropping obsolete data in agent transfers.
2013-07-21 12:44:46 -07:00
Diva Canto 9801d0d4c8 Minor aesthetic change to make things more clear. 2013-07-21 08:50:52 -07:00
Diva Canto d95a470442 The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one) 2013-07-20 19:20:20 -07:00
Diva Canto 74a341fd22 EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. 2013-07-20 17:58:32 -07:00
Diva Canto 95b248e9e5 Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens) 2013-07-20 15:42:01 -07:00
Diva Canto 340abd1110 A couple of small optimizations over the previous commit 2013-07-20 13:42:39 -07:00
Diva Canto 0910c5c101 Manage AgentUpdates more sanely:
- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-07-20 12:20:35 -07:00
Diva Canto f0126a1575 Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates. 2013-07-19 22:11:32 -07:00
Diva Canto 0d5b2dd5ce Fix HGTravelStore.migrations in SQLite (mantis #6709) 2013-07-19 20:24:56 -07:00
Diva Canto 64cda1b26e Removed verbose debug from previous commit 2013-07-19 13:19:36 -07:00
Diva Canto 778babaab2 Merge branch 'cpu-performance' of ssh://opensimulator.org/var/git/opensim into cpu-performance 2013-07-19 13:18:04 -07:00
Diva Canto d30e5f7ded PollServiceRequestManager: changed the long poll from a Queue to a List. No need to dequeue and enqueue items every 1sec. 2013-07-19 13:17:15 -07:00
Robert Adams f05654d8d6 BulletSim: add position resetting for stationary avatars so they don't
move around when standing on a stationary object.
Create proper linkage between BSCharacter and its actor by generating
a UpdatedProperties event the same way BSPrim does.
2013-07-18 19:19:29 -07:00
Diva Canto 52bb732692 Merge branch 'cpu-performance' of ssh://opensimulator.org/var/git/opensim into cpu-performance 2013-07-18 19:02:46 -07:00
Diva Canto dc88ffc5b4 Delay the enqueueing of non-longpoll requests for 100ms. No need to have these requests actively on the processing queue if it seems they're not ready. 2013-07-18 17:17:20 -07:00
Justin Clark-Casey (justincc) 07420a3b4d furhter shorten CheckAgentUpdateSignificance(). No real perf impact. 2013-07-19 01:00:38 +01:00
Justin Clark-Casey (justincc) 42e5856464 Remove some pointless code in CheckAgentUpdateSignificance() 2013-07-19 00:56:45 +01:00
Justin Clark-Casey (justincc) 3b8e7ff013 Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.)
Appears to have some impact on cpu but needs testing.
2013-07-19 00:51:13 +01:00
Justin Clark-Casey (justincc) 5c74f3ec9c Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded)
Added here since it was the most convenient place
Number is in the last column, "Sig. AgentUpdates" along with percentage of all AgentUpdates
Percentage largely falls over time, most cpu for processing AgentUpdates may be in UDP processing as turning this off even earlier (with "debug lludp toggle agentupdate" results in a big cpu fall
Also tidies up display.
2013-07-19 00:16:09 +01:00
Diva Canto d1e9beead8 Revert "Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager."
This reverts commit 5f95f4d78e.
2013-07-18 15:52:07 -07:00
Justin Clark-Casey (justincc) 35aa6c86fe Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.
Enabling this will stop anybody from moving on a sim, though all other updates should be unaffected.
Appears to make some cpu difference on very basic testing with a static standing avatar (though not all that much).
Need to see the results with much higher av numbers.
2013-07-18 23:05:45 +01:00
Justin Clark-Casey (justincc) 5cdc21aac7 minor: provide user feedback in the log for now when udp in/out bound threads are started/stopped 2013-07-18 22:54:10 +01:00
Justin Clark-Casey (justincc) cbb47f8489 Merge branch 'cpu-performance' of ssh://opensimulator.org/var/git/opensim into cpu-performance 2013-07-18 22:43:15 +01:00
Justin Clark-Casey (justincc) b2b29b7ec0 Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything 2013-07-18 22:42:25 +01:00
Diva Canto 27377194cd Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post requests timeout in 60 secs.
There's plenty of room for improvement in handling the EQs. Some other time...
2013-07-18 13:48:56 -07:00