Diva Canto
11194209df
First commit where physics work as region module.
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Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto
134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
2015-08-31 13:02:51 -07:00
Diva Canto
49ab478d28
Fixed a namespace dependency. Also started preparing prebuild.xml for making physics region modules.
2015-08-31 09:41:00 -07:00
Diva Canto
3741edd1c7
Refactored Meshing modules:
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- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing
- Created subfolder for all Meshmerizer files, also in the same Meshing dll
- Made them both region modules, with ZeroMesher being the default one
This compiles but doesn't run yet.
2015-08-31 09:21:05 -07:00
UbitUmarov
31a50a73cb
dont change camera on crossings
2015-08-31 14:21:50 +01:00
UbitUmarov
4905c74ddf
start sending terrain patchs in completmovement where we know its
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position. Also reset camera to position on makeroot
2015-08-31 14:08:32 +01:00
UbitUmarov
0900f9dd7f
fix slow moving physical objects moving without sending updates
2015-08-31 13:06:41 +01:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
UbitUmarov
c24f3b4f5e
minor changes
2015-08-31 04:37:52 +01:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
Diva Canto
1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
2015-08-30 20:06:53 -07:00
Diva Canto
5648eb7bd1
Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
2015-08-30 15:52:26 -07:00
UbitUmarov
0edffae7e4
more on tps and crossings
2015-08-30 19:17:35 +01:00
Diva Canto
f6d79c7cbb
Mantis #7713 : fixed bug introduced by 1st MOSES patch.
2015-08-30 11:07:27 -07:00
UbitUmarov
ecfd442c9b
cache in memory water texture
2015-08-30 11:02:59 +01:00
UbitUmarov
bd11311845
improve object crossings
2015-08-29 09:18:34 +01:00
UbitUmarov
207dd6da48
fix some effects ranges
2015-08-29 05:28:13 +01:00
UbitUmarov
b114a04ed4
fix NeighborRegions code
2015-08-29 03:41:43 +01:00
UbitUmarov
f31f9002de
change default scopeID to UUID.Zero
2015-08-29 00:32:36 +01:00
UbitUmarov
46054d4f02
review ServiceBase for var
2015-08-28 20:54:59 +01:00
UbitUmarov
ee4f61fe34
review llLoginService for var support
2015-08-28 20:49:29 +01:00
UbitUmarov
f2259d37e2
review gridservice module. Not merged os code for varsize, since that
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should be handle at db level
2015-08-28 20:26:24 +01:00
UbitUmarov
8a8acc41bb
stop sending parcel overlays on parcels crossings since SL seems to have
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stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov
efc062b0cc
send land parcels overlay in cat Land not Task, or avatar freezes
2015-08-28 03:34:28 +01:00
UbitUmarov
c967ecf0c7
also limit terrain flood effects ( like on pait change this should have
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no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov
bd4ec5f26c
restrict terrain PaintBrushes to the requested area
2015-08-27 22:36:14 +01:00
UbitUmarov
f9efa23d5e
remove the rest of #justEditedTerrain, it was sending patchs non
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conforming to protocol, and no longer in agreement with how patchs are
schedule to send
2015-08-27 21:30:51 +01:00
UbitUmarov
195dd054de
make terrain undo non op, it is broken and can't be global but per agent
2015-08-27 21:07:16 +01:00
UbitUmarov
d1b4e0dd6a
fix terrain bake for revert. just good enought fix
2015-08-27 19:20:41 +01:00
UbitUmarov
030c866b34
rename revert map as baked map, bc thats what it is
2015-08-27 15:48:13 +01:00
UbitUmarov
b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-27 15:01:15 +01:00
UbitUmarov
c7f148ee64
minor clear. Use isTainted in is read clear form
2015-08-27 14:13:23 +01:00
UbitUmarov
c7ddb790a7
change osd encoding of region size
2015-08-27 04:45:16 +01:00
Ai Austin
e64f7abd6c
Restore FlotsamAssetCache as default and pre-enabled asset cache module
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Keep FlotsamAssetCache as default and pre-enabled asset cache module in
StandaloneCommon.ini./example to have common behaviour between grids and
standalones. Asset cache is needed to better support temporary assets
and texture drawing functions.
2015-08-26 16:33:32 +02:00
UbitUmarov
e2cfc73293
NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
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this costed me hours :P
2015-08-26 15:20:18 +01:00
Diva Canto
0540e25081
Still about Ai's patch: it turns out OpenSim doesn't work well without an asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache.
2015-08-25 21:32:38 -07:00
UbitUmarov
ce883e9b43
add more of the v03 checks and homeURL. Sending side only for now
2015-08-26 05:29:08 +01:00
Diva Canto
9b5bd4b279
Fixed comment in ini related to previous patch
2015-08-25 20:43:22 -07:00
Ai Austin
9d104f5453
Changes to .ini.example files to improve instructions and workflow for standalone setups
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Clarify what must be changed in initial .ini files to create a working
standalone setup now that [Const] variables are used. Fix separator used
in one of choice lists for [Const] BaseURL descriptor. Minor changes to
line spacing of some sections in StandaloneCommon.ini.example file for
layout regularity. Correction of a typo in comment.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-25 20:42:02 -07:00
UbitUmarov
73124f22cc
change teleport version number to v0.3, without actually adding the checks
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for 0.7 sims, etc that we don't have. Also still not using the homeURL
added in core.
2015-08-26 03:21:48 +01:00
UbitUmarov
f4f3b18221
fix bug
2015-08-25 20:08:05 +01:00
UbitUmarov
22f573a0be
update raw32 file reader to core one. Warning only suports square regions
2015-08-25 20:00:31 +01:00
UbitUmarov
ef3deffeeb
remove rest of ushort test code
2015-08-25 17:54:49 +01:00
UbitUmarov
244f0c6352
change terrain internal representation to float. ushort work with legal
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sl terrain, but may break existent terrain and that may cost a lot more
than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov
64d05bab0f
terrain stored as ushorts with gzip compression
2015-08-25 13:36:45 +01:00
UbitUmarov
50d73873db
let mysql be happy with a NULL heighmap ( yeap i made several )
2015-08-25 12:58:24 +01:00
UbitUmarov
1c752296bf
change internal representation of terrain from int to ushort. This will
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suporte height from 0 to 655.53m that includes SL limits ( still need to
add code to trap eventual negative values from dbs or user input)
2015-08-24 18:40:28 +01:00
UbitUmarov
3829df1059
try to implement core load oar options
2015-08-24 17:05:16 +01:00
Robert Adams
9a490ad2b9
Revert "BulletSim: delay adding a scene presence to the list of presences"
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Remove these changes until the region crossing problems can be figured out.
This reverts commit 062ec0efbd
.
2015-08-24 06:39:06 -07:00
UbitUmarov
cbc569a1e0
rename ImapTileModule as IMAPImageUploadModule to match core
2015-08-24 11:06:12 +01:00