UbitUmarov
237075ce21
cleanup a bit presence CheckForBorderCrossing removing dead code
2014-07-23 20:31:54 +01:00
UbitUmarov
d64a50ac9b
changed locations of m_originRegionID setting to where current core has
...
them. Changed avatar AbsolutePosition, it still didnt assume m_pos as
relative to root prim. ( forgot to commit before) ( this sit may still
have loose ends, specially around the use of OffsetPosition that is now
relative to root prim and was relative to prim)
2014-07-23 19:56:06 +01:00
UbitUmarov
f236b2e5d3
request.DoHTTPGruntWork(..) is now identical to our version, so use
...
those again, getting code closer to os
again
2014-07-23 02:14:15 +01:00
UbitUmarov
0331159d2c
clamp avatar standup position within region
2014-07-22 21:34:21 +01:00
Justin Clark-Casey (justincc)
3a87cce2e0
Fix recent regression in 3c6becd5
where login or hg login to variable sized regions failed with outdated simulator message.
...
I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators).
So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login.
Also removes a debug console write for agent limit accidentally left in for the same commit.
Relates to mantis 7276
2014-07-22 18:04:28 +01:00
UbitUmarov
f394fabfc0
if sited avatar cross fails, dont add it to physics and dont mess scripts
...
(?)
2014-07-22 16:28:30 +01:00
UbitUmarov
fe900b28c6
CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
...
revert previus change assuming it didnt. remove a no longer needed else {}
2014-07-22 15:56:20 +01:00
UbitUmarov
ed905418b3
consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
...
RETURN_AT_EDGE from simulation
2014-07-22 15:47:42 +01:00
UbitUmarov
f9fdf26ec3
make ResetChildPrimPhysicsPositions only do what it is supposed to do and
...
not what AbsolutePosition does
2014-07-22 15:13:37 +01:00
UbitUmarov
cf132430ae
tell scripts about positions changes after they are actually changed
2014-07-22 14:50:17 +01:00
UbitUmarov
5269511339
dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
2014-07-22 14:31:47 +01:00
UbitUmarov
0e4a9e35c7
bug fix. Child position got broken because first prim i parts array may
...
not be the root prim
2014-07-22 04:10:51 +01:00
UbitUmarov
3e73e96bef
fix HUD attachment update filter to allow avatar center etc
2014-07-22 01:49:42 +01:00
UbitUmarov
243499ea4e
send updates on selected attachments as sl ( warinin if reverted then a
...
fix is needed elsewhere since the changes are never sent)
2014-07-22 01:11:18 +01:00
Justin Clark-Casey (justincc)
36920adb96
minor: convert tabs to spaces that got in on recent commit 4a9282e
2014-07-21 23:58:30 +01:00
UbitUmarov
0239c7ba1c
avatar collisions fix
2014-07-21 23:54:53 +01:00
Justin Clark-Casey (justincc)
3c6becd524
On login and first HG entrance to a foreign grid, perform query access checks before proceeding.
2014-07-21 23:53:33 +01:00
Justin Clark-Casey (justincc)
3355bedaeb
minor: Limit processor related stats to 3 decimal places instead of all the places.
...
Easier to read and analyze, and probably still too much detail (1 dp would probably be fine)
2014-07-21 23:08:15 +01:00
Justin Clark-Casey (justincc)
200dcee1b7
Fix CPU processor use reporting on Mono.
...
Despite the comments in the code, it appears that the issue where the .NET performance counter was wrongly idle time time on Mono was fixed in 2009.
https://bugzilla.novell.com/show_bug.cgi?id=468625
Which means that the workaround is no longer necessary and produces bad results instead.
2014-07-21 22:55:38 +01:00
root
1a9c14b041
Revert "Removed unused files: Texture/Mesh server connectors"
...
This reverts commit f6ea5088f4
.
2014-07-21 21:25:48 +00:00
UbitUmarov
5cdd205ee7
change presence movetotarget avoiding trying to go undergroud or fly when
...
it can walk. ( still needs better code )
2014-07-21 21:31:48 +01:00
UbitUmarov
d9797b6478
change ava to ava collisions a bit
2014-07-21 19:16:23 +01:00
UbitUmarov
726490a994
bug fix
2014-07-21 19:15:51 +01:00
BlueWall
4a9282e681
Add missing parts to profiles - classified delete
2014-07-21 12:46:26 -04:00
Oren Hurvitz
899bcb7acd
Fixed: after a Hypergrid teleport, attachments often either disappear, or appear both on the avatar AND as in-world objects.
...
Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not.
The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled).
This may fix: http://opensimulator.org/mantis/view.php?id=7238
This may fix: http://opensimulator.org/mantis/view.php?id=7220
2014-07-21 09:29:51 +01:00
Oren Hurvitz
712c50e0bf
Don't append attachments multiple times
2014-07-21 09:29:50 +01:00
Oren Hurvitz
feacae173e
Fixed avatar hovering above the ground. The avatar physics capsule was too tall.
...
This is related to http://opensimulator.org/mantis/view.php?id=7067 .
But that bug complains about BulletSim, and this fix is for ODE.
2014-07-21 09:27:57 +01:00
Oren Hurvitz
4804edf77f
Allow reading the BulletSim detail log while the sim is running
2014-07-21 09:27:57 +01:00
Oren Hurvitz
2d034e20c4
XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup.
2014-07-21 09:27:56 +01:00
Oren Hurvitz
11031abf26
Changed the default XBakes directory to a local path: "./bakes".
...
Previously it was an absolute path. Now it's a sibling of the maptiles directory.
This fixes http://opensimulator.org/mantis/view.php?id=7063
2014-07-21 09:27:47 +01:00
Oren Hurvitz
6b57b61836
Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response)
2014-07-21 09:24:45 +01:00
Oren Hurvitz
4c5d7d4683
Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet
...
This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
2014-07-21 09:23:13 +01:00
Oren Hurvitz
b481711fa6
Added locking in AccessModule to prevent possible errors when shutting down a simulator that has >1 region
2014-07-21 09:19:05 +01:00
Oren Hurvitz
05cacf6eb6
Eliminated common but un-useful log messages
2014-07-21 09:18:20 +01:00
Oren Hurvitz
f94b3bbe0f
Minor: changed "existant" to "existent"
2014-07-21 09:15:05 +01:00
Oren Hurvitz
3cb31e9685
Removed warning about YieldProlog
2014-07-21 09:12:30 +01:00
Oren Hurvitz
46c1d4e319
pCamBot: download Meshes
...
The "Sculpt" field in prims is used for both Sculpties (where the assets are Textures), and real meshes. Meshes require a different download URL than textures.
2014-07-21 09:12:16 +01:00
Oren Hurvitz
470161ae2e
Write some pCampBot messages to the log
2014-07-21 09:11:51 +01:00
Oren Hurvitz
af3498efdb
In "show throttles", show the maximum drip rate. This shows whether a client is being throttled due to past poor performance.
2014-07-21 09:10:50 +01:00
Oren Hurvitz
5d53412766
Write UDP statistics to the log, not just the console (e.g., "show queues")
2014-07-21 09:10:19 +01:00
Oren Hurvitz
0d70033a5d
Include the group name in group IM's
...
When sending an ImprovedInstantMessage to a group, the IM's binary bucket is supposed to contain the group's name (this is what SL does). Singularity uses this to show the group name when it shows the message at the bottom of the viewer for a few seconds: "[Group Name] From User: Message". Before this update, the group name was empty ("[]").
This update doesn't have any visible effect in Firestorm, because it doesn't use the group name sent in the IM.
2014-07-21 09:09:17 +01:00
Oren Hurvitz
528704bc04
Added "debug packet --all" option, which changes the packet logging level for both current and future clients
...
The existing "--default" option only changes the logging level for future clients.
2014-07-21 08:31:20 +01:00
Oren Hurvitz
a57b4b81b9
Fixed the logic that decides if a packet was queued (it was reversed)
2014-07-21 08:31:09 +01:00
Oren Hurvitz
f6ea5088f4
Removed unused files: Texture/Mesh server connectors
2014-07-21 08:30:23 +01:00
Oren Hurvitz
48d1cca303
Better logging of threadpool activity in Overload mode: if we didn't log "Queue threadfunc" for a particular thread then don't log "Run threadfunc" or "End threadfunc" for that thread either.
2014-07-21 08:30:17 +01:00
Oren Hurvitz
9fa8d84598
Eliminated some warnings
2014-07-21 08:30:10 +01:00
Oren Hurvitz
99ac770abb
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00
Melanie Thielker
72cead2920
Remove extremely spammy error message that isn't an actual error - user
...
ids queried may not exist, since LSL can use this as well, with
arbitrary ids
2014-07-20 23:58:46 +02:00
Melanie Thielker
34c40a1e1a
Remove some already commented lines
2014-07-20 23:58:16 +02:00
Melanie Thielker
c37a88d4f1
Fix LSL portions of sit positioning
2014-07-20 23:54:06 +02:00