Commit Graph

20319 Commits (139639d25e59d9c461e47c2cda39ba0e536820e2)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 3f0fa9f707 To avoid viewers (particularly on the Hypergrid) from permanently caching a UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User"
By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations.
Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session.
2013-09-16 19:45:42 +01:00
Justin Clark-Casey (justincc) 53de6d94ea minor: replace spaces with tabs for see_into_region setting 2013-09-12 23:38:50 +01:00
Talun 07d6a0385f 6762: llList2Key fails to convert a string in a list to a key
llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work
2013-09-12 23:23:52 +01:00
Robert Adams 2d7adcb22f BulletSim: update DLLs and SOs to disable Bullet's internal profiling.
This was accidentily left on. This version should make performance better
and fix the memory leak.
2013-09-12 13:07:18 -07:00
BlueWall 3c85afbb43 Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting. 2013-09-12 11:46:12 -04:00
Robert Adams dacc20ee48 BulletSim: remove collision cache clearing logic for physical objects.
This fixes constraints from getting messed up when properties change.
2013-09-11 16:50:27 -07:00
Mic Bowman b29e9d37e7 Change handling of the FetchInventoryDescendents2 capability configuration to allow
for external handlers.
2013-09-11 12:15:16 -07:00
Robert Adams 8bcf753127 BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls
and constraint debugging messages.
2013-09-11 09:12:26 -07:00
Robert Adams 6e39cc316f BulletSim: add ClearCollisionProxyCache function to API.
Add proxy cache clearing when some properties are changed. This fixes
a problem where objects would stop colliding of they were moved
with setPosition mulitple times.
2013-09-11 09:12:24 -07:00
Robert Adams e34385634b BulletSim: update DLLs and SOs for spring parameters and constraint
debugging dump code.
2013-09-11 09:12:22 -07:00
Robert Adams c5eabb28b4 BulletSim: add LSL function and plumbing for setting a spring
equilibrium point in the physics engine constraint.
2013-09-11 09:12:19 -07:00
Robert Adams 5827b6e1aa BulletSim: add extended physics LSL constants for axis specification.
Add specific error warnings for mis-matched parameter types in extended
   physics functions.
2013-09-11 09:12:18 -07:00
Robert Adams cf2cdc191d BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter. 2013-09-11 09:12:16 -07:00
Robert Adams 7c54630a2d BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet. 2013-09-11 09:12:14 -07:00
Robert Adams 30b3657a66 BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters. 2013-09-11 09:12:12 -07:00
Robert Adams 67195618d5 BulletSim: add requestor's ID to post taint detail log message. 2013-09-11 09:12:10 -07:00
Robert Adams 3dbf4a1002 BulletSim: remove chatty debug message from previous commit. 2013-09-11 09:12:09 -07:00
Robert Adams e0b457d3c3 BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages. 2013-09-11 09:12:07 -07:00
Robert Adams d09c35f506 BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change. 2013-09-11 09:12:05 -07:00
Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 2013-09-11 09:12:03 -07:00
Robert Adams 4781297b4e BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. 2013-09-11 09:12:02 -07:00
Robert Adams 6d83f3f021 BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini. 2013-09-11 09:12:00 -07:00
Robert Adams e1120cb74d BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. 2013-09-11 09:11:58 -07:00
Robert Adams 8755aeb348 BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings. 2013-09-11 09:11:56 -07:00
Robert Adams f6fdfd16f5 BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements. 2013-09-11 09:11:54 -07:00
Robert Adams 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-11 09:11:52 -07:00
Robert Adams b2a1348adc BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default. 2013-09-11 09:11:50 -07:00
Robert Adams 6aee08ac3c BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. 2013-09-11 09:11:48 -07:00
Robert Adams dff0fb5690 BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild. 2013-09-11 09:11:46 -07:00
Robert Adams f3cc20050e BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection. 2013-09-11 09:11:45 -07:00
Robert Adams c6a6631efc BulletSim: move linkset extension operations into BSPrimLinkable where they should be. 2013-09-11 09:11:43 -07:00
Robert Adams 993bcec088 BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints. 2013-09-11 09:11:41 -07:00
Robert Adams 0971c7ae77 BulletSim: complete linkage of spring constraint into linkset constraint. 2013-09-11 09:11:39 -07:00
Robert Adams 9a7d0e489c BulletSim: add spring constraint to linkset constraint types. 2013-09-11 09:11:37 -07:00
Robert Adams 48ee73bfa7 BulletSim: add API and calls for spring constraint parameters. 2013-09-11 09:11:36 -07:00
Robert Adams 725751fd6c BulletSim: fixes for change linkset implementation of physical linksets. 2013-09-11 09:11:34 -07:00
Michael Cerquoni 663059ac5c chaning the default max_distance to 16383 as we actually start counting at zero, thank you dahlia for pointing this out. 2013-09-10 19:56:39 -04:00
Michael Cerquoni ec5f17b2ce This extends the default max_distance for teleports to 16384, a big thank you to all of the viewer devs who made this possibe! 2013-09-10 18:35:02 -04:00
Robert Adams b05cb3b2bf Change collision logic in SceneObjectPart so land_collision will happen.
The previous logic would generate land_collision_start and land_collision_end
but would not generate the land_collision itself.
2013-09-09 14:50:33 -07:00
BlueWall a97f6f8668 Fix configuration/ini expansion issue. Thanks to smxy for testing. 2013-09-07 13:11:31 -04:00
Diva Canto 08874d6b9e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-09-05 07:44:49 -07:00
Diva Canto 04619a9b13 Restore group membership check for HG users in QueryAccess. 2013-09-05 07:44:27 -07:00
Justin Clark-Casey (justincc) b858be345a minor: add doc about DefaultHGRegion and some of the other GridService region settings (though not all as of yet) 2013-09-05 00:41:03 +01:00
Justin Clark-Casey (justincc) dc74a50225 Stop "show client stats" from throwing an exception if somehow Scene.m_clientManager still retains a reference to a dead client.
Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state.
There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed).
It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal.
2013-09-04 23:48:24 +01:00
Justin Clark-Casey (justincc) c7ded0618c Also check user authorization if looking to upgrade from a child to a root agent.
Relevant if a child agent has been allowed into the region which should not be upgraded to a root agent.
2013-09-04 00:44:17 +01:00
Justin Clark-Casey (justincc) 5f0d54c209 For a Hypergrid user, delay estate access checks until NewUserConnection() so that they work.
This is necessary because the hypergrid groups checks (as referenced by estates) require an agent circuit to be present to construct the hypergrid ID.
However, this is not around until Scene.NewUserConnection(), as called by CreateAgent() in EntityTransferModule.
Therefore, if we're dealing with a hypergrid user, delay the check until NewUserConnection()/CreateAgent()
The entity transfer impact should be minimal since CreateAgent() is the next significant call after NewUserConnection()
However, to preserve the accuracy of query access we will only relax the check for HG users.
2013-09-04 00:42:23 +01:00
Justin Clark-Casey (justincc) b781a23c44 In pCampbot PhysicsBehaviour.Close(), only cancel jumping if bot is connected 2013-09-03 19:58:27 +01:00
Justin Clark-Casey (justincc) 9c3c9b7f5f Make pCampbot "add behaviour" and "remove behaviour" console commands work for all bots if no bot number is given 2013-09-03 19:57:34 +01:00
Justin Clark-Casey (justincc) 76bd2e2d72 Consistently give responsibility for thread sleeping to behaviours rather than controlling from the main action loop
This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours.
Might need a more sophisticated approach in the long term.
2013-09-03 19:41:12 +01:00
Justin Clark-Casey (justincc) 3dbe7313d1 Add Close() method to IBehaviour to allow behaviours to cleanup when removed or bot it disconnected.
In this case, it is used to turn off jump when physics testing behaviour is removed.
2013-09-03 19:33:17 +01:00