Commit Graph

22232 Commits (13e7085124c844f5bdeb0ccd6a1fb2232f6cd3ea)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 16feed456a refactor: eliminate some now duplicate code in ObjectCommandsModule 2012-10-05 04:16:38 +01:00
Justin Clark-Casey (justincc) 68859af3f8 Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 but not mono 2.10.9 2012-10-05 03:58:52 +01:00
Justin Clark-Casey (justincc) 633e1ed62c Add missing ConsoleUtil from last commit 2012-10-05 03:57:35 +01:00
Justin Clark-Casey (justincc) 130768b16a Add "show object pos <start-coord> to <end-coord>" command to simulator console.
This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
2012-10-05 03:52:42 +01:00
Justin Clark-Casey (justincc) 8cd1dc8d60 minor: Add missing license information from the top of IUserManagement 2012-10-05 02:07:28 +01:00
Justin Clark-Casey (justincc) d87813a194 Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
This time I actually properly did a clean build
2012-10-05 02:02:19 +01:00
Justin Clark-Casey (justincc) 046113c137 Print number of objects found with "show object name" and "show part name" simulator console commands 2012-10-05 01:46:28 +01:00
Justin Clark-Casey (justincc) 03136df1a7 Forgot to actually remove the packetpool set code from scene. 2012-10-05 01:45:49 +01:00
Justin Clark-Casey (justincc) 7c7cdf3431 Read PacketPool config in LLUDPServer with other config params rather than in Scene.
This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05 01:43:29 +01:00
Justin Clark-Casey (justincc) 4832ed6960 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-05 01:32:02 +01:00
Justin Clark-Casey (justincc) f0178a6a41 refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP
This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
2012-10-05 01:12:56 +01:00
UbitUmarov db00402fa8 make sure a buffer is closed, and changed a misleading log msg 2012-10-05 00:14:49 +01:00
Diva Canto 276fdbc1b3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-04 15:33:17 -07:00
Diva Canto 5b90f5bb17 One more abstraction for GridUser so that it can be overridden in a sub-class. 2012-10-04 15:32:49 -07:00
Melanie d5ea203f93 Fix threading in remote asset connector 2012-10-05 00:15:55 +02:00
Melanie 637e9a10db Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-10-04 20:16:23 +01:00
Mic Bowman d98af79f77 Make the asset retrieval concurrency a config switch. The current value
of 30 is still hanging badly on some mono versions. The switch defaults to
30 to preserve current behavior.
2012-10-04 08:41:06 -07:00
Melanie b977f962fa Allow default animation to be stopped to be replaced with another one.
Fixes Mantis #6327
2012-10-04 15:42:52 +01:00
Melanie efb9b7014e Allow default animation to be stopped to be replaced with another one.
Fixes Mantis #6327
2012-10-04 15:20:04 +02:00
ubit 717802ab09 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 09:16:21 +02:00
UbitUmarov 89d342b5ce more changes and more non active code 2012-10-04 08:14:52 +01:00
ubit 840d56dcec Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 06:30:51 +02:00
UbitUmarov 113549c2e9 apply cmic fix to multi layer wearables 2012-10-04 05:29:32 +01:00
ubit fa5fd77823 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 06:06:21 +02:00
UbitUmarov 893b44497d Merge branch 'avination' into ubitwork 2012-10-04 05:05:57 +01:00
ubit 5bf8c54207 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 05:59:03 +02:00
UbitUmarov 51e1830f86 more changes. Most code not in use 2012-10-04 04:55:53 +01:00
Justin Clark-Casey (justincc) aa52c8b20f Output monitor data in response to console command on MainConsole.Instance rather than m_log
This should really be happening for all console commands (though many don't).
However, things might get difficult if both a console command and other code invoke the same paths.
2012-10-04 02:17:57 +01:00
Justin Clark-Casey (justincc) 3d36a6d55c Add generic PercentageStat.
Not yet used.
2012-10-04 01:27:40 +01:00
Justin Clark-Casey (justincc) e717398f6c Add experimental "slow frames" stat, available in "show stats" and via the monitoring module.
This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-10-04 00:32:42 +01:00
teravus a2ab3b88de Soliciting for comments on smoothness of physics objects for this build.
This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive.   This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build.
Thanks!
2012-10-03 18:30:44 -04:00
ubit 57bfd38e2a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 00:18:57 +02:00
UbitUmarov a9f2bc150f missing changed file 2012-10-03 23:18:35 +01:00
ubit d657c48abf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-04 00:17:19 +02:00
UbitUmarov 9988558ec1 meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
for all physics engines)
2012-10-03 23:14:56 +01:00
ubit 33b2096c5f Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-03 21:38:35 +02:00
UbitUmarov 4f51cc325c making meshworker have more work.. 2012-10-03 20:36:41 +01:00
ubit 149c2adf7d Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-10-03 20:35:29 +02:00
UbitUmarov 7137b234b4 introduce a ODEMeshWorker class, should be pure cosmetic changes for now 2012-10-03 19:33:28 +01:00
Mic Bowman b9baab5521 Fix the use of the wrong index when locating the assets associated
with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request.
2012-10-03 10:45:57 -07:00
Melanie 8a552ac907 Merge branch 'master' into careminster 2012-10-03 17:40:13 +01:00
Melanie bf565e9747 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-03 17:40:11 +01:00
Melanie 653a98e891 Fix a viewer crash issue
Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-03 17:39:13 +01:00
Melanie fdacb88b29 Fix a viewer crash issue 2012-10-03 17:11:02 +02:00
teravus e56ef2720e I propose that 0.5m/step change for linear velocity is too big of a change to control the reporting of a new angular velocity. I think that this could be here for one of two reasons, 1. vehicles and llMoveToTarget with axis lock, or 2. To attempt to make things look more stable in the physics scene then they really are, however, this also really affects the angular velocity reporting negatively causing things to spin wildly and jump back into place repeatedly. To compromise, if the prim is a vehicle or is being used as a motor target, the original functionality is still applied. If that's not the case, angular velocity is reported with a linear velocity of 0.02m/step. To be clear on the effect of the physical world... When you push things, there's still a lag time where you walk into the object but once the object is in motion, it begins to move as you would expect so results in slightly more realistic motion. 2012-10-03 02:30:23 -04:00
teravus df3d1d1301 Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity 2012-10-02 23:14:35 -04:00
Robert Adams a5b8359b8e BulletSim: fix crash on load that showed up on 32bit Linux. 2012-10-02 17:04:33 -07:00
Melanie 23d5bafa7f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-10-03 00:24:33 +01:00
Melanie f433ee317b Attempt to fix Mantis #6311. Honor a destination folder if one is given 2012-10-02 23:03:52 +01:00
Melanie ca5c0814f4 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-10-02 23:02:53 +01:00