Commit Graph

20489 Commits (13f31fdf85c404896c166932730b7b8bc5416626)

Author SHA1 Message Date
Oren Hurvitz 13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory.
Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
2014-01-10 19:37:59 +00:00
Justin Clark-Casey (justincc) 0155d42b80 If an agent is sitting, then do send the rotation in the agent update instead of zeroing it to resolve mouselook camera problems
Addresses http://opensimulator.org/mantis/view.php?id=6892
Thanks to tglion for this spot.
This resolves a recent regression from 17b32b764a
2014-01-08 00:54:39 +00:00
Justin Clark-Casey (justincc) 2f94165dcc Add lsl arg syntax checking for control event 2013-12-21 01:00:50 +00:00
Justin Clark-Casey (justincc) f1cd813a29 refactor: rename internal lsl parser VectorDeclaration -> VecDeclaration for consistency 2013-12-21 00:49:01 +00:00
Justin Clark-Casey (justincc) 871ac5b16c Add arg checking for at_target lsl event 2013-12-21 00:46:34 +00:00
Justin Clark-Casey (justincc) a5e4780547 Add lsl event arg checking for at_rot_target 2013-12-21 00:37:56 +00:00
Justin Clark-Casey (justincc) b757ab2586 Add lsl event argument checking for attach and on_rez 2013-12-21 00:08:36 +00:00
Justin Clark-Casey (justincc) e298bf41ff Add missing viewer param elements for butt and breast physics.
Patch from http://opensimulator.org/mantis/view.php?id=6864 except with tabs replaced by spaces
Thanks cinderblocks!
2013-12-19 01:24:36 +00:00
Justin Clark-Casey (justincc) a5ca15c428 Create regression test TestSendAgentGroupDataUpdate() for groups agent data sending 2013-12-18 23:35:38 +00:00
Justin Clark-Casey (justincc) 51da52f904 Extend TestLlGetNotecardLine() regression test to contain chars that are two bytes in utf8 2013-12-14 02:48:29 +00:00
Kevin Cozens 957449e62c ParseNotecardToList() returned data past end of notecard text (mantis #6881). 2013-12-14 02:25:28 +00:00
Justin Clark-Casey (justincc) e7a294e739 Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
As per Oren's suggestion.
2013-12-14 01:48:03 +00:00
Justin Clark-Casey (justincc) 996a6c2eea After previous discussion, put eye-catcher 'SCRIPT READY' messages to console rather than log as warning
The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems.
Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
2013-12-14 01:34:28 +00:00
Eva Comaroski 63ccc3dbf5 Convert if-blocks to return statements in small functions such as GetStartParameter(). 2013-12-14 01:20:24 +00:00
Justin Clark-Casey (justincc) d656ec2a07 Make WindParamSet success a console message rather than a log message.
This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890
2013-12-14 01:07:37 +00:00
Justin Clark-Casey (justincc) 5ddd818238 minor: Make wind console commands print out to console rather than log 2013-12-14 00:50:06 +00:00
dahlia 0875050161 Add console utility commands "scale scene" and "translate scene". Note that repeated use of these commands will induce floating point accumulation errors. Please back up your region before using. 2013-12-10 13:57:18 -08:00
dahlia 8f221a3077 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-12-06 16:25:26 -08:00
dahlia c0380d1bfe apparently mono DeflateStream has no CopyTo method =( 2013-12-06 16:24:44 -08:00
Diva Canto 5047bd7b44 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-12-06 16:02:03 -08:00
Diva Canto 4058e5f709 Fixed misleading comment 2013-12-06 16:01:29 -08:00
dahlia aba2a44453 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-12-06 15:58:51 -08:00
dahlia 1496de7ce9 use System.IO.Compression.DeflateStream for mesh decompression in an attempt to reduce mesh asset decoding failures 2013-12-06 15:58:19 -08:00
BlueWall 1842388bb4 Add support for user preferences (im via email) 2013-12-06 02:52:13 -05:00
BlueWall 04f8fc1ce9 Adding profile partners fix to SQLite and PgSQL drivers 2013-12-05 20:25:28 -05:00
BlueWall 823a175f07 Stop writing partner id to record when updating profile data. This should be changed only by admin in backend. 2013-12-05 20:06:04 -05:00
Fernando Oliveira 9b76a46df0 Reversing back to the row["ColumnName"] case field name. http://opensimulator.org/mantis/view.php?id=6868 2013-12-06 00:41:02 +00:00
Justin Clark-Casey (justincc) bb4f4d9480 minor: Use enums for setting inv/asset types on data upload rather than magic numbers 2013-12-06 00:38:18 +00:00
Justin Clark-Casey (justincc) 16aaba77d4 Properly set InventoryType.Snapshot when a snapshot is uploaded
Resolves http://opensimulator.org/mantis/view.php?id=6857
This prevents the inventory service complaining later about an attempt to change an invariant
2013-12-06 00:30:44 +00:00
Justin Clark-Casey (justincc) 17b32b764a Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing
It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information
2013-12-05 02:10:46 +00:00
Justin Clark-Casey (justincc) 62a2d7836f Ignore X and Y body rotations when sent by mouse look.
Fixes http://opensimulator.org/mantis/view.php?id=3274
When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate).
However, in mouselook it also sends X and Y information.  But sending X and Y in terse updates causes issues with wrong camera movement in mouselook.
So strip out X and Y components for now.  If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work.
Thanks to mirceakitsune for suggesting an initial fix
2013-12-03 02:27:40 +00:00
Justin Clark-Casey (justincc) 8ebad90800 Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced for slow walk/run in 4cfe02a rather than the magic number 2013-11-30 01:56:46 +00:00
Justin Clark-Casey (justincc) 96018afab4 Remove unused SP.Updated flag, which appears unused for many years and was only set true once and never reset 2013-11-30 01:52:45 +00:00
Justin Clark-Casey (justincc) 4cde02a2a3 Implement most effects of AGENT_CONTROL_STOP
AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer.
For a stopped avatar, this prevents fly or walk/run (though not rotate) until released.
For a walking/running avatar, this reduces movement to half speed.
For a flying avatar, this stops the avatar.
These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation
This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8
Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
2013-11-30 01:44:30 +00:00
Justin Clark-Casey (justincc) 4bd4f1cd83 Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rather than a byte 2013-11-30 01:14:12 +00:00
Justin Clark-Casey (justincc) 8b3a4367ea Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero 2013-11-29 02:51:35 +00:00
Justin Clark-Casey (justincc) 5f0e763062 Remove unused sp.ParentPosition, which has not been used for some time 2013-11-29 02:48:59 +00:00
Justin Clark-Casey (justincc) 84bfde3bdf Comment out debug sit message accidently left active 2013-11-29 02:45:14 +00:00
Justin Clark-Casey (justincc) ca079c378a Merge branch 'link-sitting' 2013-11-29 02:41:32 +00:00
Justin Clark-Casey (justincc) 868c0c2746 Fix regression where sitting on ground stopped working.
This was due to the PhysicsActor no longer being recreated on stand from ground.
2013-11-29 01:56:49 +00:00
Justin Clark-Casey (justincc) f9193e3c51 Restore SP.AbsolutePosition to properly return actual absolute position when sitting 2013-11-29 01:50:12 +00:00
Justin Clark-Casey (justincc) a64377149d Add parameter checking for land_collision, land_collision_start and land_collision_end lsl events
Wrong number of parmeters now generates syntax error on compile, as seen on LL grid
2013-11-29 00:44:53 +00:00
Justin Clark-Casey (justincc) b8dd203378 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-11-28 00:23:58 +00:00
Justin Clark-Casey (justincc) 13017034b1 minor: Change ProfileServiceURL reference in OpenSim.ini.example to be consistent 2013-11-28 00:23:27 +00:00
Mic Bowman 73dadef8df Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages is
the RegionReady module to be warn so that the message will show up in the
log for simulators running in a more production mode (knowing when logins
are functional is useful).
2013-11-27 12:01:09 -08:00
dahlia e52a8d388f "rotate scene" command now uses Constants.RegionSize / 2 to pick the center of rotation and center can be optionally overridden in the command line 2013-11-26 21:07:37 -08:00
Justin Clark-Casey (justincc) 0785210e29 Fix stand positions rather than having the stand jump to the root prim. 2013-11-27 02:08:22 +00:00
dahlia 5a9ec0748b add a "rotate scene" console command. Seems to work for prims/sculpts/mesh but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :) 2013-11-26 17:18:44 -08:00
Justin Clark-Casey (justincc) a3c72dafe6 Only translate linked prim specified offset pos by the link prim rotation, not any specified avatar rotation as well.
Don't translate root prim position by avatar rotation.
2013-11-26 01:40:55 +00:00
Justin Clark-Casey (justincc) 36d146bf27 fix position changes when sitting on a prim with position and/or orientation explicitly specified 2013-11-26 00:43:35 +00:00