0fb50a8a9e 
								
							
								 
							
						 
						
							
							
								
								Implement llTeleportAgent  
							
							
							
						 
						
							2012-02-28 20:48:31 +01:00  
				
					
						
							
							
								 
						
							
							
								9bad3b846f 
								
							
								 
							
						 
						
							
							
								
								Really dirty hack to make sims start. Causes errors but the ting runs. Remove  
							
							... 
							
							
							
							when fixed right. 
							
						 
						
							2012-02-28 10:37:46 +01:00  
				
					
						
							
							
								 
						
							
							
								4268427ac3 
								
							
								 
							
						 
						
							
							
								
								Some clean up in WebUtil, remove unused ServiceRequest function.  
							
							
							
						 
						
							2012-02-27 15:15:03 -08:00  
				
					
						
							
							
								 
						
							
							
								a725b5e01e 
								
							
								 
							
						 
						
							
							
								
								Let inworld meshs colide as such and not as basic prim all the time. Removed also LOD, and outerskin on colision meshs.  
							
							
							
						 
						
							2012-02-27 20:08:43 +00:00  
				
					
						
							
							
								 
						
							
							
								960c575dd2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork'  
							
							
							
						 
						
							2012-02-27 10:35:38 +01:00  
				
					
						
							
							
								 
						
							
							
								aee4ca2f1c 
								
							
								 
							
						 
						
							
							
								
								Fix vehicles going physical stopping llTargetOmega parts (boat radar)  
							
							
							
						 
						
							2012-02-27 08:50:19 +01:00  
				
					
						
							
							
								 
						
							
							
								d342008e5b 
								
							
								 
							
						 
						
							
							
								
								Fix NPC appearance setting to include attachments again  
							
							
							
						 
						
							2012-02-27 08:49:19 +01:00  
				
					
						
							
							
								 
						
							
							
								0d51c42f59 
								
							
								 
							
						 
						
							
							
								
								update ubitODE to my current working state  
							
							
							
						 
						
							2012-02-27 02:10:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f451f67213 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-02-27 01:31:29 +00:00  
				
					
						
							
							
								 
						
							
							
								d46235f5a3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork'  
							
							
							
						 
						
							2012-02-26 21:17:31 +01:00  
				
					
						
							
							
								 
						
							
							
								e5e5b94cbe 
								
							
								 
							
						 
						
							
							
								
								Make llSetKeyframedMotion prims waut at the borders of down sims and try again  
							
							... 
							
							
							
							periodically. 
							
						 
						
							2012-02-26 21:16:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d8ecc28df5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-02-26 18:43:56 +00:00  
				
					
						
							
							
								 
						
							
							
								118986f150 
								
							
								 
							
						 
						
							
							
								
								added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh data.  
							
							
							
						 
						
							2012-02-26 17:51:43 +00:00  
				
					
						
							
							
								 
						
							
							
								fca8c82232 
								
							
								 
							
						 
						
							
							
								
								Move KeyframeMotion from SOG to SOP because we can't persist it any  
							
							... 
							
							
							
							other way because SOG doesn't technically exist in the DB 
							
						 
						
							2012-02-26 18:11:38 +01:00  
				
					
						
							
							
								 
						
							
							
								356603fff9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/KeyframeMotion.cs 
							
						 
						
							2012-02-26 15:15:47 +01:00  
				
					
						
							
							
								 
						
							
							
								ac1e30156a 
								
							
								 
							
						 
						
							
							
								
								Implement proper selection behavior  
							
							
							
						 
						
							2012-02-26 15:09:00 +01:00  
				
					
						
							
							
								 
						
							
							
								416f39a561 
								
							
								 
							
						 
						
							
							
								
								Implement KeyframedMotion selection behavior  
							
							
							
						 
						
							2012-02-26 15:06:05 +01:00  
				
					
						
							
							
								 
						
							
							
								8cdc115c91 
								
							
								 
							
						 
						
							
							
								
								Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new  
							
							... 
							
							
							
							code. 
							
						 
						
							2012-02-26 14:30:24 +01:00  
				
					
						
							
							
								 
						
							
							
								9a15bba99b 
								
							
								 
							
						 
						
							
							
								
								Fix an infinite recursion caused by checking the wrong values for  
							
							... 
							
							
							
							Buoyancy, Force and Torque 
							
						 
						
							2012-02-26 13:31:29 +01:00  
				
					
						
							
							
								 
						
							
							
								aa552d0526 
								
							
								 
							
						 
						
							
							
								
								Serialize Keyframe motion for region crossings  
							
							
							
						 
						
							2012-02-26 12:29:35 +01:00  
				
					
						
							
							
								 
						
							
							
								142f8a4aec 
								
							
								 
							
						 
						
							
							
								
								HG: Remove async in posting assets to foreign grid. Mono hates concurrency there.  
							
							
							
						 
						
							2012-02-25 21:00:19 -08:00  
				
					
						
							
							
								 
						
							
							
								edc78defed 
								
							
								 
							
						 
						
							
							
								
								Zero force and torque on take so that items don't run away when rezzed  
							
							
							
						 
						
							2012-02-26 02:52:08 +01:00  
				
					
						
							
							
								 
						
							
							
								e9120890a2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork'  
							
							
							
						 
						
							2012-02-26 02:41:41 +01:00  
				
					
						
							
							
								 
						
							
							
								c82709c0d6 
								
							
								 
							
						 
						
							
							
								
								Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.  
							
							
							
						 
						
							2012-02-26 02:36:34 +01:00  
				
					
						
							
							
								 
						
							
							
								e07440d0c5 
								
							
								 
							
						 
						
							
							
								
								changed SOP Force and Torque, adding XML (de/)serialization, also changed Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)  
							
							
							
						 
						
							2012-02-25 22:20:25 +00:00  
				
					
						
							
							
								 
						
							
							
								4177571a78 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into v3_support  
							
							
							
						 
						
							2012-02-25 14:33:56 -05:00  
				
					
						
							
							
								 
						
							
							
								7b6649177e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-02-25 17:51:12 +00:00  
				
					
						
							
							
								 
						
							
							
								6386fdcda7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs 
							
						 
						
							2012-02-25 16:24:01 +00:00  
				
					
						
							
							
								 
						
							
							
								01f454242d 
								
							
								 
							
						 
						
							
							
								
								PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=5763  
						
							2012-02-25 15:33:33 +00:00  
				
					
						
							
							
								 
						
							
							
								5eb1679367 
								
							
								 
							
						 
						
							
							
								
								Delay the sending of the initial werables update until the inventory and  
							
							... 
							
							
							
							VFS in the viewer are ready. We're much faster than SL and that exposes this
race condition. Also reinstate the extra avatar data send on login 
							
						 
						
							2012-02-25 12:25:16 +01:00  
				
					
						
							
							
								 
						
							
							
								4a5f9fe6a2 
								
							
								 
							
						 
						
							
							
								
								Move libopenjpeg native libraries into lib32 and lib64 as appropriate.  
							
							
							
						 
						
							2012-02-25 04:26:32 +00:00  
				
					
						
							
							
								 
						
							
							
								6159110258 
								
							
								 
							
						 
						
							
							
								
								Remove some more unused Bullet libraries.  
							
							
							
						 
						
							2012-02-25 04:22:59 +00:00  
				
					
						
							
							
								 
						
							
							
								ca19b9078f 
								
							
								 
							
						 
						
							
							
								
								Remove old libbulletnet native libraries.  These are not used in the current generation bullet physics plugin.  
							
							
							
						 
						
							2012-02-25 03:36:43 +00:00  
				
					
						
							
							
								 
						
							
							
								6138662716 
								
							
								 
							
						 
						
							
							
								
								Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate.  
							
							
							
						 
						
							2012-02-25 03:25:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3fbcd21916 
								
							
								 
							
						 
						
							
							
								
								Remove xunit.dll, Fadd.Globalization.Yaml.dll and Fadd.dll.  It looks like these were once connected with HttpServer.dll but are now unused.  
							
							
							
						 
						
							2012-02-25 03:12:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b48b0b1e58 
								
							
								 
							
						 
						
							
							
								
								Remove EXPERIMENTAL tags from load iar/save iar commands.  
							
							
							
						 
						
							2012-02-25 00:48:41 +00:00  
				
					
						
							
							
								 
						
							
							
								f9066e7d86 
								
							
								 
							
						 
						
							
							
								
								Establish a distsrc nant target for producing the source distribution.  
							
							... 
							
							
							
							This is in addition to the distbin target.  The distbin target now needs distsrc to be run first.
Still needs some extra tweaking that I shall eventually put in as sed invocations or similar. 
							
						 
						
							2012-02-25 00:36:28 +00:00  
				
					
						
							
							
								 
						
							
							
								7b5e42c744 
								
							
								 
							
						 
						
							
							
								
								llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis:  http://opensimulator.org/mantis/view.php?id=5756   http://opensimulator.org/mantis/view.php?id=5755   http://opensimulator.org/mantis/view.php?id=5754  
							
							
							
						 
						
							2012-02-24 23:10:41 +00:00  
				
					
						
							
							
								 
						
							
							
								efbfa832bb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-02-24 22:25:13 +00:00  
				
					
						
							
							
								 
						
							
							
								23679c3808 
								
							
								 
							
						 
						
							
							
								
								replace bad meshs by a small cube and log it.  
							
							
							
						 
						
							2012-02-24 20:34:11 +00:00  
				
					
						
							
							
								 
						
							
							
								70b4bc8cf5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork'  
							
							
							
						 
						
							2012-02-24 19:48:39 +01:00  
				
					
						
							
							
								 
						
							
							
								991826ca76 
								
							
								 
							
						 
						
							
							
								
								Try not to send the avatar updates on login. This may mean loggin in with  
							
							... 
							
							
							
							invisible attachments again but could help the appearance issues. 
							
						 
						
							2012-02-24 19:31:27 +01:00  
				
					
						
							
							
								 
						
							
							
								ec94b82f51 
								
							
								 
							
						 
						
							
							
								
								stop using useless geom tricallback.  
							
							
							
						 
						
							2012-02-24 18:25:43 +00:00  
				
					
						
							
							
								 
						
							
							
								95f43ab73e 
								
							
								 
							
						 
						
							
							
								
								Add a cache on GridService requests  
							
							
							
						 
						
							2012-02-24 18:17:30 +01:00  
				
					
						
							
							
								 
						
							
							
								37068d17c5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-02-24 09:56:06 +00:00  
				
					
						
							
							
								 
						
							
							
								bafef292f4 
								
							
								 
							
						 
						
							
							
								
								Take watchdog alarm calling back outside the m_threads lock.  
							
							... 
							
							
							
							This is how it was originally.  This stops a very long running alarm callback from causing a problem. 
							
						 
						
							2012-02-24 05:25:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9e6ffe7798 
								
							
								 
							
						 
						
							
							
								
								Rename Watchdog.GetThreads() to GetThreadsInfo() to reflect what it actually returns and for consistency.  
							
							
							
						 
						
							2012-02-24 05:15:47 +00:00  
				
					
						
							
							
								 
						
							
							
								84735b644c 
								
							
								 
							
						 
						
							
							
								
								Get rid of some of the identical exception catching in Scene.Update().  
							
							
							
						 
						
							2012-02-24 05:12:56 +00:00  
				
					
						
							
							
								 
						
							
							
								f67f37074f 
								
							
								 
							
						 
						
							
							
								
								Stop spurious scene loop startup timeout alarms for scenes with many prims.  
							
							... 
							
							
							
							On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout. 
							
						 
						
							2012-02-24 05:02:33 +00:00  
				
					
						
							
							
								 
						
							
							
								fe229f10e6 
								
							
								 
							
						 
						
							
							
								
								In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed.  
							
							
							
						 
						
							2012-02-24 04:08:59 +00:00