Commit Graph

23 Commits (17504fcccb83d874ecfacc67a9b0895952d3d0e2)

Author SHA1 Message Date
Dan Lake adeab48e7e Merge branch 'master' into danmerge 2011-01-02 18:38:58 -08:00
Diva Canto b41164b620 This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Diva Canto 797ca8d0e7 Fixes the nudge movements! 2010-12-11 17:06:17 -08:00
Dan Lake 681190f682 Merge branch 'master' into danmerge
Conflicts:
	.nant/local.include
	OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
	OpenSim/Framework/AvatarAppearance.cs
	OpenSim/Framework/IClientAPI.cs
	OpenSim/Region/Application/OpenSim.cs
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/EventManager.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
	OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	bin/config-include/SimianGrid.ini
	prebuild.xml
2010-11-30 17:36:36 -08:00
Robert Adams 46a01d9550 Animations to multiple CMs (including idle anims) are working 2010-10-26 12:22:09 -07:00
Melanie 120f3a18f2 Correct some script constants. 2010-08-06 15:11:18 +01:00
Dan Lake 9ada2a1f34 Client manager changes as of R@I 2010-07-19 13:03:04 -07:00
Robert Adams 54a5b6f434 Reduce number of AvatarAnimations sent with large number of avatars 2010-04-13 18:50:08 -07:00
John Hurliman df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Revolution 9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Teravus Ovares (Dan Olivares) e6c71d6df6 * Fixes Sitting on the ground. 2009-12-30 15:55:49 -05:00
Teravus Ovares (Dan Olivares) 16a64c400b * Makes forward and backward key reactions faster by responding to the NUDGE type movements. 2009-12-30 15:01:14 -05:00
Teravus Ovares (Dan Olivares) 0639e90f56 * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."
* Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
2009-12-12 02:41:59 -05:00
Teravus Ovares (Dan Olivares) 7a2e8cb05f * Fix Inconsistent line ending style on ScenePresenceAnimator 2009-12-01 10:47:18 -05:00
Teravus Ovares (Dan Olivares) 83694e5578 * Add a close method to the ScenePresenceAnimator that dereferences the class variables and make the ScenePresence Close method call it. 2009-11-30 14:03:20 -05:00
OpenSim Master a3755d831d Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers
by Mic Bowman
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25 14:13:29 -05:00
Teravus Ovares (Dan Olivares) a642968fd5 * Reverting last commit.. because it just made it worse. 2009-11-25 04:00:52 -05:00
Teravus Ovares (Dan Olivares) abddb60b8d * Attempt number 1 to stop the repeating crouch animation that sometimes happens.
* This tries to address it by correcting one potential bug where it never resets the falltimer.
* This tries to address it by telling Physics that we're not flying this step..  instead of waiting until the next step when the next agent update comes along.
2009-11-25 02:51:11 -05:00
Jeff Ames 9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
Justin Clark-Casey (justincc) da255be05a refactor: move AvatarAnimations, BinBVHAnimation 2009-11-17 16:25:52 +00:00
Justin Clark-Casey (justincc) 61c76d1810 refactor: move AnimationSet 2009-11-17 15:20:02 +00:00
Justin Clark-Casey (justincc) 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00