UbitUmarov
3e1d2df261
change parcel overlay bytes adding LocalSound.. changed others also NEEDS
...
checking
2014-07-29 00:39:08 +01:00
UbitUmarov
f32bd24a2c
dont mess with sound gain on stop
2014-07-27 17:03:53 +01:00
UbitUmarov
55df2b317c
dont send packets twice
2014-07-27 12:02:59 +01:00
UbitUmarov
c3b5a6c2ab
change how sounds work. May be bad.. needs testing
2014-07-27 08:18:27 +01:00
UbitUmarov
5a7a609683
remove forgotten lines
2014-07-27 08:11:27 +01:00
UbitUmarov
eb55e69d4a
serialize sound parameters for llLoopSound
2014-07-27 08:08:01 +01:00
UbitUmarov
43cf184603
clear script controls on crossing (untested)(possible should be done
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elsewhere/othe way)
2014-07-26 16:56:21 +01:00
UbitUmarov
b6af41ec11
dont standup avatar on crossing
2014-07-26 05:59:38 +01:00
UbitUmarov
4aa55204a2
allow reset default animation to default as core does
2014-07-26 05:27:36 +01:00
UbitUmarov
70890e211a
add queue transition code needs review/more testing
2014-07-25 17:33:01 +01:00
UbitUmarov
fa59cddc28
remove old and dead code that its only making it hard to understand
2014-07-25 13:03:40 +01:00
UbitUmarov
86a9710e77
change previus code, send a NoEvents response back to http server, even
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if we know there is no one there, so that the server finishes handling
it.
2014-07-24 23:32:39 +01:00
UbitUmarov
ee951f7a10
EventQueueGetModule: dont reuse queues, we dont know whats there; make
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pool silently loose requests for unknown avatars, or they will stay active
until timeout after close ( possible not a big problem after not reusing
queues ? )
2014-07-24 17:14:14 +01:00
UbitUmarov
05d071a430
let BlockingQueue timeout work as its suposed to and not wait for ever
2014-07-24 05:37:56 +01:00
UbitUmarov
6c3e08e18d
revert my change of not adding physcis to a failed avatar transfer. This
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may need a better fix later ( doing a stand elsewhere?)
2014-07-24 00:58:23 +01:00
UbitUmarov
9936f13c1b
on transfer fail of sited avatars, only do
2014-07-24 00:56:48 +01:00
UbitUmarov
46695ddbfe
fix line ending
2014-07-24 00:30:38 +01:00
UbitUmarov
8808549669
on sit use root prim camera at and eye if child as neither
2014-07-23 23:09:13 +01:00
UbitUmarov
f6af5f4996
change last commit setting intransit without messing flight
2014-07-23 22:28:51 +01:00
UbitUmarov
f9ae7ea2e6
do CompleteMovement with InTransit set as core
2014-07-23 21:14:35 +01:00
UbitUmarov
237075ce21
cleanup a bit presence CheckForBorderCrossing removing dead code
2014-07-23 20:31:54 +01:00
UbitUmarov
d64a50ac9b
changed locations of m_originRegionID setting to where current core has
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them. Changed avatar AbsolutePosition, it still didnt assume m_pos as
relative to root prim. ( forgot to commit before) ( this sit may still
have loose ends, specially around the use of OffsetPosition that is now
relative to root prim and was relative to prim)
2014-07-23 19:56:06 +01:00
UbitUmarov
f236b2e5d3
request.DoHTTPGruntWork(..) is now identical to our version, so use
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those again, getting code closer to os
again
2014-07-23 02:14:15 +01:00
UbitUmarov
0331159d2c
clamp avatar standup position within region
2014-07-22 21:34:21 +01:00
UbitUmarov
f394fabfc0
if sited avatar cross fails, dont add it to physics and dont mess scripts
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(?)
2014-07-22 16:28:30 +01:00
UbitUmarov
fe900b28c6
CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
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revert previus change assuming it didnt. remove a no longer needed else {}
2014-07-22 15:56:20 +01:00
UbitUmarov
ed905418b3
consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
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RETURN_AT_EDGE from simulation
2014-07-22 15:47:42 +01:00
UbitUmarov
f9fdf26ec3
make ResetChildPrimPhysicsPositions only do what it is supposed to do and
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not what AbsolutePosition does
2014-07-22 15:13:37 +01:00
UbitUmarov
cf132430ae
tell scripts about positions changes after they are actually changed
2014-07-22 14:50:17 +01:00
UbitUmarov
5269511339
dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
2014-07-22 14:31:47 +01:00
UbitUmarov
0e4a9e35c7
bug fix. Child position got broken because first prim i parts array may
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not be the root prim
2014-07-22 04:10:51 +01:00
UbitUmarov
3e73e96bef
fix HUD attachment update filter to allow avatar center etc
2014-07-22 01:49:42 +01:00
UbitUmarov
243499ea4e
send updates on selected attachments as sl ( warinin if reverted then a
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fix is needed elsewhere since the changes are never sent)
2014-07-22 01:11:18 +01:00
UbitUmarov
0239c7ba1c
avatar collisions fix
2014-07-21 23:54:53 +01:00
UbitUmarov
5cdd205ee7
change presence movetotarget avoiding trying to go undergroud or fly when
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it can walk. ( still needs better code )
2014-07-21 21:31:48 +01:00
UbitUmarov
d9797b6478
change ava to ava collisions a bit
2014-07-21 19:16:23 +01:00
UbitUmarov
726490a994
bug fix
2014-07-21 19:15:51 +01:00
Melanie Thielker
72cead2920
Remove extremely spammy error message that isn't an actual error - user
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ids queried may not exist, since LSL can use this as well, with
arbitrary ids
2014-07-20 23:58:46 +02:00
Melanie Thielker
34c40a1e1a
Remove some already commented lines
2014-07-20 23:58:16 +02:00
Melanie Thielker
c37a88d4f1
Fix LSL portions of sit positioning
2014-07-20 23:54:06 +02:00
UbitUmarov
719880a6ff
make sittarget camera relative to root prim
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Please enter the commit message for your changes. Lines starting
2014-07-20 20:20:59 +01:00
UbitUmarov
5f364dbed5
another change to standup
2014-07-20 16:09:34 +01:00
UbitUmarov
d6f56a4f99
change avatar standup code
2014-07-20 16:03:05 +01:00
UbitUmarov
a5fcc0c0c0
remove avn hack on sitted avatars positions
2014-07-20 14:47:35 +01:00
UbitUmarov
79aea3e588
physicsSit SendSitResponse also relative to parent prim
2014-07-20 09:21:00 +01:00
UbitUmarov
931434de87
fix physics sit for physical child prims
2014-07-20 09:15:29 +01:00
UbitUmarov
32b060a608
physics engine cannot change internal positions of linksets, at least not
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in teaseupdates
2014-07-20 05:54:51 +01:00
Melanie Thielker
b3068355bc
Merge branch 'ubitworkmaster'
2014-07-20 02:27:08 +02:00
UbitUmarov
dc717303d4
replace old Attachoffset by AttachedPos. Comented out possible merge
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artifacts
2014-07-20 01:15:33 +01:00
Melanie Thielker
bef76bf3c5
Fix duplicate attach message being sent to objects picked up from the ground
2014-07-20 01:52:26 +02:00