lickx
94a5e5b9b7
Add non-transparent water asset
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Used by all viewers when 'Transparent Water' is unchecked in the viewer
prefs
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2018-10-20 19:58:22 +01:00
UbitUmarov
e075b349ce
new try on smoke texture
2018-08-27 15:12:24 +01:00
Fly Man
d9028ac07f
Adjusted Smoke texture
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2018-08-27 11:51:03 +01:00
UbitUmarov
14f55ab36e
fix smoke asset filename
2018-08-26 01:33:49 +01:00
UbitUmarov
10e4d01375
remove a comment
2018-08-26 01:01:17 +01:00
fly-man-
d3d915ce3c
Patching in the Smoke for Mantis 8242
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2018-08-26 00:54:32 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Justin Clark-Casey (justincc)
086bc6f748
Add missing default female hair texture for Ruth avatar.
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This was not in library assets despite being referred to in assets/BodyPartsAssetSet/base_hair.dat
Texture ID is 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b
Taken from https://github.com/openmetaversefoundation/simiangrid/blob/master/Grid/default_assets/Default%20Female%20Hair-7ca39b4c-bd19-4699-aff7-f93fd03d3e7b.j2c
2014-07-24 20:03:19 +01:00
Melanie
4ccb15290e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2014-01-28 20:47:36 +00:00
Justin Clark-Casey (justincc)
70dd4cf152
In library inventory, correct asset id for llSay example script
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From http://opensimulator.org/mantis/view.php?id=6917
Thanks to FreakyTech for this spot.
2014-01-10 20:51:28 +00:00
Melanie
ffcee82b1d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2013-06-30 18:27:30 +01:00
Justin Clark-Casey (justincc)
4406f07a84
Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.
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This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer.
Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000.
Thanks also to Ai Austin for helping this process along.
See http://opensimulator.org/mantis/view.php?id=6691 for more details.
2013-06-28 23:34:16 +01:00
Melanie
26cc57b6ca
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Oren Hurvitz
424f68b64b
Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml
2012-10-25 23:30:48 +01:00
Melanie
39cb2063bf
Add collision sounds to the asset set
2012-06-07 23:35:08 +01:00
Melanie
354ac8c978
Add collision sounds to the asset set
2012-06-07 19:02:43 +02:00
Melanie
898549d13e
Merge branch 'master' into careminster
2011-12-14 08:57:55 +00:00
Justin Clark-Casey (justincc)
3a06640730
Get rid of the 'lolcat' library asset.
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This was both unused and an invalid jpeg2000 texture from way back in 2008
2011-12-12 21:17:01 +00:00
Melanie
117d24be54
Merge commit 'c38b25a1d21540fd5be4ae438b38ab67ba88d166' into bigmerge
2011-10-11 21:45:01 +01:00
Melanie
9d22110c23
Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge
2011-10-11 21:22:58 +01:00
Justin Clark-Casey (justincc)
c38b25a1d2
Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake.
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I must have had it cached last night.
This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database).
As a bonus, eyes now appear by default too!
2011-09-16 21:43:58 +01:00
Justin Clark-Casey (justincc)
c4efb97d49
Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
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Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off. My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461 ) which can be used.
2011-09-15 22:59:29 +01:00
Melanie
3889e68c54
Merge branch 'master' into careminster-presence-refactor
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs
OpenSim/Services/GridService/HypergridLinker.cs
2011-02-07 22:08:53 +00:00
Justin Clark-Casey (justincc)
c1665cfe9c
Make UUID 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 reference a full alpha texture.
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SL's viewer and some downstream projects assume that this UUID points to a full alpha texture, as per
http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 and
http://forums.kokuaviewer.org/viewtopic.php?f=8&t=1323
If the request isn't satified, some viewers will continuously make the request.
2011-02-03 22:34:10 +00:00
Melanie
69c1e0b2f7
Merge branch 'master' into careminster-presence-refactor
2010-10-29 21:22:35 +01:00
Melanie
4f39329d6f
Rename the new default texture to be consistent with the others
2010-10-29 21:10:19 +01:00
Melanie
32e5bee3a7
Add a default alpha layer
2010-10-29 21:09:31 +01:00
Melanie
5f4badf9e2
Add my work on top of cmickeyb's
2010-10-29 20:44:29 +01:00
Melanie
e6fe83cd93
Revert "Preliminary work on appearance layers. No user functionality yet."
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This work conflicts with cmickeyb's more extensive, related work
This reverts commit 9c829c0410
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2010-10-29 20:17:59 +01:00
Melanie
840b75ca9b
Add my work on top of cmickeyb's
2010-10-29 20:48:37 +02:00
Melanie
3231602b88
Revert "Preliminary work on appearance layers. No user functionality yet."
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This reverts commit e6a8d2872c
.
2010-10-29 20:34:53 +02:00
Melanie
bd4e3b0aaf
Add a default alpha layer
2010-10-29 20:31:17 +02:00
Melanie
9c829c0410
Preliminary work on appearance layers. No user functionality yet.
2010-10-29 18:58:22 +01:00
Melanie
e6a8d2872c
Preliminary work on appearance layers. No user functionality yet.
2010-10-29 18:59:53 +02:00
Diva Canto
e47608fc62
One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943 .
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(Files .xml and .txt also want to be committed)
2010-08-18 16:22:50 -07:00
Justin Clark-Casey (justincc)
11db33d520
Add textures no longer shipped with newer viewers to OpenSim's standard asset library
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These are appropriately licensed and include plant, tree and miscellaneous textures (face target crosshairs, etc).
Many thanks to Nebadon for sourcing and packaging these.
2010-08-18 23:15:05 +01:00
Diva Canto
b1b9ac2e74
Added image for hyperlink map tiles.
2010-01-25 09:08:57 -08:00
John Hurliman
6e0c79b8fe
* Rewrote LLImageManager to use a real priority queue and hold minimal state
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* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
Diva Canto
07a9d9f2e9
Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being used anywhere.
2009-09-06 18:29:37 -07:00
Homer Horwitz
13128c4e9d
Thanks jonc for a new and better cloud image (for classic clouds).
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Fixes Mantis #964 . Please remember to clear the viewer cache.
2009-04-04 15:43:16 +00:00
idb
757762a630
Implement missing LSL TEXTURE_xxx constants including two new textures.
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Fixes Mantis #3030
2009-01-22 23:58:46 +00:00
Justin Clarke Casey
fb8faa8336
* Apply http://opensimulator.org/mantis/view.php?id=2913
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* Add the KanEd scripts to the standard library
* Thanks Fly-Man-
2009-01-12 18:00:46 +00:00
Homer Horwitz
bf65290062
Add the "Blank" texture, too.
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NOTE: I didn't mention that in my last checkin, but you'll have to
clear your viewer cache to see the new textures in the library.
2009-01-05 20:24:42 +00:00
Homer Horwitz
a04560cf0c
Added viewer's default terrain textures.
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This fixes Mantis #2947 . Thanks jhurliman
2009-01-05 19:59:29 +00:00
Justin Clarke Casey
7823ca5c8b
* minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file
2008-11-28 21:12:20 +00:00
Dr Scofield
e2abd2bf55
From: Alan Webb (alan_webb@us.ibm.com)
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missing Gesture .dat files to accompany the previous check-in.
2008-10-20 18:23:53 +00:00
Dr Scofield
12640b8d78
From: Alan Webb (alan_webb@us.ibm.com)
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Fixing types of gestures and animations.
2008-10-20 18:11:05 +00:00
Charles Krinke
77ae4bb3fb
Mantis#1971. Thank you kindly, ChrisDown for a patch that:
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Reverts the deletion of the entry for "My Site Library" in
bin/assets/AssetSets.xml and replace with with "Open Textures Library"
pointing to "OpenTexturesLibrary/3DDCInventoryItems.xml"/.
2008-08-17 19:40:30 +00:00
Charles Krinke
60a676251a
Mantis#1971. Thank you kindly, BlueWall for a patch that:
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The included patch enable handling for PRIM_FULLBRIGHT in
llSetPrimitiveParams().
2008-08-16 21:31:36 +00:00
MW
0710fbb45e
Fixed the missing reference to a texture in TexturesAssetSet.xml , reported in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed.
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I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
2008-07-29 08:50:46 +00:00