c93c9ea072 
								
							
								 
							
						 
						
							
							
								
								factor common code out into SOP.RemoveFromPhysics()  
							
							
							
						 
						
							2011-10-15 02:02:39 +01:00  
				
					
						
							
							
								 
						
							
							
								978fb3d482 
								
							
								 
							
						 
						
							
							
								
								reduce access to ODECharacter methods to make code analysis easier.  Eliminate redundant argument on ProcessTaints()  
							
							
							
						 
						
							2011-10-15 01:41:39 +01:00  
				
					
						
							
							
								 
						
							
							
								9cc2694776 
								
							
								 
							
						 
						
							
							
								
								restrict unnecessary access levels on ODEPrim fields/properties  
							
							
							
						 
						
							2011-10-15 01:31:09 +01:00  
				
					
						
							
							
								 
						
							
							
								f2132329a3 
								
							
								 
							
						 
						
							
							
								
								refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis.  Remove some unused method arguments  
							
							
							
						 
						
							2011-10-15 01:20:40 +01:00  
				
					
						
							
							
								 
						
							
							
								bea65b06a4 
								
							
								 
							
						 
						
							
							
								
								Add back the missing bin/addon-modules directory that I somehow managed to accidentally delete in  2fbc98f (Jul 7 2011)  
							
							
							
						 
						
							2011-10-14 23:32:15 +01:00  
				
					
						
							
							
								 
						
							
							
								03102864f0 
								
							
								 
							
						 
						
							
							
								
								change default ODE world_stepsize to 0.0178 from 0.02  
							
							... 
							
							
							
							This exactly fits five ODE steps in the default frame time (0.089).
This means that ODE execution time now matches the default minimum frame time.
This eliminates errors between distance travelled as calculated by ODE in clear air and simple extrapolation.
On the old values, ODE would actually do calculations over 0.1 seconds rather than 0.089.
This means that once the avatar is at top speed, no additional packets need to be sent for smooth movement, since no error develops between server and viewer.
This approach replaces the tweaks previously discussed on the opensim-dev mailing list 
							
						 
						
							2011-10-14 21:11:00 +01:00  
				
					
						
							
							
								 
						
							
							
								4bfc2f5cde 
								
							
								 
							
						 
						
							
							
								
								Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).  
							
							... 
							
							
							
							No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame.
This is a precursor to using the elapsed value passed in (and now changeable in config). 
							
						 
						
							2011-10-14 21:07:57 +01:00  
				
					
						
							
							
								 
						
							
							
								83c7b9b609 
								
							
								 
							
						 
						
							
							
								
								Bug fix -- Test User on first run standalone might not be created properly: let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one.  
							
							
							
						 
						
							2011-10-13 18:03:19 -07:00  
				
					
						
							
							
								 
						
							
							
								aa19ccf65c 
								
							
								 
							
						 
						
							
							
								
								refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.  
							
							
							
						 
						
							2011-10-14 01:45:46 +01:00  
				
					
						
							
							
								 
						
							
							
								77c65951e0 
								
							
								 
							
						 
						
							
							
								
								Extract NullPhysicsScene from PhysicsScene to improve code readability  
							
							
							
						 
						
							2011-10-14 01:38:14 +01:00  
				
					
						
							
							
								 
						
							
							
								ee84c0589c 
								
							
								 
							
						 
						
							
							
								
								Don't execute rest of code in XEngine.RemoveRegion() and Close() if the module is disabled.  
							
							
							
						 
						
							2011-10-14 01:06:43 +01:00  
				
					
						
							
							
								 
						
							
							
								4e7d4330c2 
								
							
								 
							
						 
						
							
							
								
								Expose minimum frame time and update periods for experimentation.  
							
							... 
							
							
							
							Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested. 
							
						 
						
							2011-10-13 23:47:37 +01:00  
				
					
						
							
							
								 
						
							
							
								128d8dfd8b 
								
							
								 
							
						 
						
							
							
								
								refactor: Put the frame update period when temporary objects are cleaned up in a field, like all the other update periods  
							
							
							
						 
						
							2011-10-13 22:28:42 +01:00  
				
					
						
							
							
								 
						
							
							
								fd274a6688 
								
							
								 
							
						 
						
							
							
								
								refactor: chain the two scene constructors together to eliminate more copypasta  
							
							
							
						 
						
							2011-10-13 22:21:03 +01:00  
				
					
						
							
							
								 
						
							
							
								a6fa15e8b6 
								
							
								 
							
						 
						
							
							
								
								Tie reported FPS correction factor into the minimum frame time rather than setting separately.  
							
							... 
							
							
							
							This makes reported FPS scale as required if min frame time changes 
							
						 
						
							2011-10-13 22:07:55 +01:00  
				
					
						
							
							
								 
						
							
							
								ceb326284e 
								
							
								 
							
						 
						
							
							
								
								Move fps stat adjustment factor into field rather than hard-coded.  
							
							
							
						 
						
							2011-10-13 21:55:51 +01:00  
				
					
						
							
							
								 
						
							
							
								20da04fd0c 
								
							
								 
							
						 
						
							
							
								
								More method doc and formatting changes.  Makes DestroyOdeStructures() private  
							
							
							
						 
						
							2011-10-13 21:42:24 +01:00  
				
					
						
							
							
								 
						
							
							
								227db07f2f 
								
							
								 
							
						 
						
							
							
								
								refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method  
							
							... 
							
							
							
							also adds some method doc 
							
						 
						
							2011-10-13 18:19:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f08664f422 
								
							
								 
							
						 
						
							
							
								
								remove some mono compiler warnings  
							
							
							
						 
						
							2011-10-12 21:54:25 +01:00  
				
					
						
							
							
								 
						
							
							
								631d5e16ef 
								
							
								 
							
						 
						
							
							
								
								Get rid of some traces of the old pre-ROBUST grid architecture config  
							
							
							
						 
						
							2011-10-12 21:51:34 +01:00  
				
					
						
							
							
								 
						
							
							
								f5f7ca47ea 
								
							
								 
							
						 
						
							
							
								
								Bring LindenUDP.Tests back from the dead.  No tests are running.  
							
							... 
							
							
							
							Code drift means that most of this stuff doesn't compile but the structure is still useful. 
							
						 
						
							2011-10-12 21:31:22 +01:00  
				
					
						
							
							
								 
						
							
							
								ea7366ddc6 
								
							
								 
							
						 
						
							
							
								
								When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting.  
							
							
							
						 
						
							2011-10-12 19:42:04 +01:00  
				
					
						
							
							
								 
						
							
							
								c5826d589a 
								
							
								 
							
						 
						
							
							
								
								minor: insert some commented out log lines which are a blunt but useful instrument to see packet expiry and received acks  
							
							
							
						 
						
							2011-10-12 19:35:40 +01:00  
				
					
						
							
							
								 
						
							
							
								36e73dbc9b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-12 19:24:03 +01:00  
				
					
						
							
							
								 
						
							
							
								f9ffd2538f 
								
							
								 
							
						 
						
							
							
								
								Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection  
							
							
							
						 
						
							2011-10-12 19:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								35def547f7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-10-12 16:45:48 +01:00  
				
					
						
							
							
								 
						
							
							
								4b7b9e81f7 
								
							
								 
							
						 
						
							
							
								
								Make it possible to disable the HG linker. On non-HG systems it spits yellow  
							
							... 
							
							
							
							spam, so it should not load unless HG is desired. 
							
						 
						
							2011-10-12 15:41:59 +01:00  
				
					
						
							
							
								 
						
							
							
								0faa8db0ef 
								
							
								 
							
						 
						
							
							
								
								Update OpenSimDefaults.ini to make the prior state (Groups messaging enabled  
							
							... 
							
							
							
							by default) the config default. This way it will work for current cases while
allowing the use of other groups modules without config bloat. 
							
						 
						
							2011-10-12 09:23:57 +01:00  
				
					
						
							
							
								 
						
							
							
								ca74088d94 
								
							
								 
							
						 
						
							
							
								
								Change default groups messaging module in hardcode to the empty string.  
							
							... 
							
							
							
							Modules should not assume thet they are the one and only, but only be
enabled when explicitly configured. 
							
						 
						
							2011-10-12 09:21:46 +01:00  
				
					
						
							
							
								 
						
							
							
								c9fae6f8a2 
								
							
								 
							
						 
						
							
							
								
								Disable Flotsam groups messaging module in our config base  
							
							
							
						 
						
							2011-10-12 09:27:48 +02:00  
				
					
						
							
							
								 
						
							
							
								d2dc2316c2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-10-12 09:26:35 +01:00  
				
					
						
							
							
								 
						
							
							
								1d379a9c7b 
								
							
								 
							
						 
						
							
							
								
								Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken  
							
							
							
						 
						
							2011-10-12 07:46:13 +02:00  
				
					
						
							
							
								 
						
							
							
								e3effc4974 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:29:35 +01:00  
				
					
						
							
							
								 
						
							
							
								4b069d23d0 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f138a2056ecea4016d75fec276a390955dbfd688' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:24:53 +01:00  
				
					
						
							
							
								 
						
							
							
								816d0de11a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '28f549bd64eb423ae43a5c23c1da5094e6269150' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:24:46 +01:00  
				
					
						
							
							
								 
						
							
							
								628ca122b8 
								
							
								 
							
						 
						
							
							
								
								Merge commit '353e7ce873fb139ad4050023ce08339d953ad4d5' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:24:34 +01:00  
				
					
						
							
							
								 
						
							
							
								de109797f2 
								
							
								 
							
						 
						
							
							
								
								Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:24:26 +01:00  
				
					
						
							
							
								 
						
							
							
								cc637b78fb 
								
							
								 
							
						 
						
							
							
								
								Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:24:13 +01:00  
				
					
						
							
							
								 
						
							
							
								ad46ad1ab2 
								
							
								 
							
						 
						
							
							
								
								Merge commit '8114f895c2973ac9e2e456ac2aaad8deb23f3852' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:54 +01:00  
				
					
						
							
							
								 
						
							
							
								98ae98510c 
								
							
								 
							
						 
						
							
							
								
								Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:40 +01:00  
				
					
						
							
							
								 
						
							
							
								5d3acc9ac3 
								
							
								 
							
						 
						
							
							
								
								Merge commit '013bf2775fc02d12ef39f6ca49ff8ecd53028e9c' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:32 +01:00  
				
					
						
							
							
								 
						
							
							
								b716d98e23 
								
							
								 
							
						 
						
							
							
								
								Merge commit '156385f48b2b2829f2d427c72f269406c46019fa' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:18 +01:00  
				
					
						
							
							
								 
						
							
							
								3657cd436c 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'a6c5e00c45b3d64b4e912a65c8ed7f31eb643759' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:08 +01:00  
				
					
						
							
							
								 
						
							
							
								cc4b1c69d8 
								
							
								 
							
						 
						
							
							
								
								Merge commit '29660fe175ef3b49ff649a26bd9bcf4c9eb7c6dd' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:02 +01:00  
				
					
						
							
							
								 
						
							
							
								3a290e581a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '71d29decc87952790b3f5264ad4a29da171b1689' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs 
							
						 
						
							2011-10-12 07:09:41 +01:00  
				
					
						
							
							
								 
						
							
							
								1c67c13d77 
								
							
								 
							
						 
						
							
							
								
								Merge commit '5551542c286c5db4fa47527c3167bcf539116ada' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:09:10 +01:00  
				
					
						
							
							
								 
						
							
							
								2c23fc9e68 
								
							
								 
							
						 
						
							
							
								
								Merge commit '4073cd6ced525cb36e4335e79e3f94ad4872b263' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:09:04 +01:00  
				
					
						
							
							
								 
						
							
							
								d03d486dbb 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ff80113534182bbcbcb49a73035776134fb04e3e' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:08:46 +01:00  
				
					
						
							
							
								 
						
							
							
								2f6cc77154 
								
							
								 
							
						 
						
							
							
								
								Adjust CM version tag  
							
							
							
						 
						
							2011-10-12 07:08:23 +01:00  
				
					
						
							
							
								 
						
							
							
								336f6f7ec4 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f8c06c61149b1ab3e3002247280be250b558a79e' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:07:37 +01:00