Commit Graph

875 Commits (24ab3e2d5ff913a2f35c320f3a3092052bd80e0d)

Author SHA1 Message Date
Diva Canto d939668d6a Bug fix in create user: create inventory was missing. 2010-01-13 10:15:14 -08:00
Diva Canto fa272e7521 Updated configs. 2010-01-13 09:44:20 -08:00
Diva Canto 66920a9047 Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be. 2010-01-12 09:22:58 -08:00
Diva Canto 77e43f4801 Fixed a couple of bugs with Appearance. Appearance is all good now. 2010-01-11 17:30:05 -08:00
Diva Canto 49618dc102 Moved GridInfo service from where it was to Handlers/Grid 2010-01-10 19:19:34 -08:00
Diva Canto eb6d49e02c Fixed small inconsistency in config var name. 2010-01-10 17:19:40 -08:00
Diva Canto b0bbe861cd Moved OpenId authentication from user server to Server.Handlers.Authentication. 2010-01-10 17:15:02 -08:00
Diva Canto c0642bf7e0 Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor 2010-01-10 15:35:15 -08:00
Diva Canto 4dd523b45d * Changed IPresenceService Logout, so that it takes a position and a lookat
* CommsManager.AvatarService rerouted
2010-01-10 15:34:56 -08:00
Melanie 3c90d834ea Remove all references to master avatar, replacing with estate owner where
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Diva Canto 6998668bbc * Last reference to CommsManager.UserProfileCacheService removed
* Grided-sims added the Library module
2010-01-10 14:12:03 -08:00
Diva Canto 96ecdcf9c5 * Added SetPassword to IAuthenticationService.
* Added create user command to UserAccountService. Works.
* Deleted create user command from OpenSim.
2010-01-09 18:04:50 -08:00
Melanie 39293758f1 Merge branch 'master' into presence-refactor 2010-01-04 22:28:27 +00:00
Melanie ab0dfbc163 Update SQlite to newest 2010-01-04 22:24:01 +00:00
Diva Canto 1ac36bb5d9 Forgot to add these to the grid configs, so that logins work. 2010-01-04 07:45:20 -08:00
Diva Canto add8d5df4c Config for non-HG grided sims. 2010-01-03 20:06:06 -08:00
Diva Canto 99efa99585 Successfully logged into a grid. 2010-01-03 11:44:57 -08:00
Diva Canto c268e342d1 * Changed ISimulation interface to take a GridRegion as input arg instead of a regionHandle.
* Added the RemoteSimulationConnectorModule, which is the replacement for RESTComms. Scenes is not using this yet, only (standalone) Login uses these region modules for now.
* Completed SimulationServiceConnector and corresponding handlers.
2010-01-03 09:35:12 -08:00
Diva Canto 8a9677a531 The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible. 2010-01-01 21:12:46 -08:00
Diva Canto ec53301e63 Forgotten modules in prior commit. 2010-01-01 18:59:54 -08:00
Diva Canto 4240f2dec6 New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing. 2010-01-01 16:54:24 -08:00
Diva Canto 1387919c20 Yes! First test of new login service done still in 2009! Bombs in auth, because the data migration is missing. Will fix it next year...
* HAPPY NEW YEAR!
2009-12-31 20:51:35 -08:00
Diva Canto b29ae72460 First pass at the new login service. Still incomplete, but doesn't disrupt the existing code. 2009-12-30 21:00:16 -08:00
Diva Canto be2f033626 More renames to make everything consistent. This is the UserAccountService. 2009-12-29 17:21:16 -08:00
Diva Canto 88d2df597e * Fixed names.
* Added configs for Standalone
* Changed UserSericeBase to use useraccounts instead of user
2009-12-29 16:34:02 -08:00
Diva Canto f43a648052 * Added the new modules to Resources, making them active.
* Added their configs to standalone for testing. This crashes, because the DB is still not ready.
2009-12-28 09:22:35 -08:00
Adam Frisby 763fa90be5 * Adding Google.ProtocolBuffers.dll dependency (BSD licensed)
* For some experimental work with a Sirikata clientstack.
2009-12-27 14:34:41 +11:00
Diva Canto 1fa938aab0 Library Module: allows adding folders/items to the Library from IAR files placed under bin/Library. This works only for standalones. 2009-12-23 17:31:30 -08:00
Justin Clark-Casey (justincc) ba7552665c remove OpenSim.GridServer.ini.example that has been folded into ROBUST
please revert if I'm wrong
2009-12-15 18:21:10 +00:00
Justin Clark-Casey (justincc) 668604c203 Delete obsolete AssetInventoryServer.ini.example which was for the removed cable beach component 2009-12-15 16:50:23 +00:00
Melanie c426549f53 Add an option to exit an instance rather than restarting a region within it 2009-12-14 00:31:15 +00:00
Teravus Ovares (Dan Olivares) 07786786fc * Clarifies that the PrimMaxPhys in OpenSim.ini.example does nothing. Tells user to set it in Regions.ini. Melanie might want to take a look at this and see if it should be removed altogether. 2009-12-03 20:30:40 -05:00
Teravus Ovares (Dan Olivares) 781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
* Adds a configurable maximum object mass before the mass is clamped.  Default is 10000.01.  Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations.  Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Justin Clark-Casey (justincc) 85f7e4a6ab Remove leftover IronPython DLLs
This completes http://opensimulator.org/mantis/view.php?id=4395
2009-12-01 14:03:06 +00:00
Justin Clark-Casey (justincc) 17136724e2 minor: add disabled config and explanation for WebStats 2009-11-30 18:37:51 +00:00
Justin Clark-Casey (justincc) 87c88ff702 enable messaging_server_url by default in OpenSim.ini.example
having this enabled results just in warning messages if no message service is actually available
haivng this disabled results in an unexpected failure if no message service is available
2009-11-30 18:06:10 +00:00
Justin Clark-Casey (justincc) f9807884a4 Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid command line parsing 2009-11-25 15:28:43 +00:00
Justin Clark-Casey (justincc) a88a463b50 Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
2009-11-09 19:26:42 +00:00
John Hurliman 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman a05c67bebb * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman dd13fa361b * Misc. formatting cleanup for the previous patch
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
John Hurliman b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman 603e3650d3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-28 00:30:46 -07:00
John Hurliman 588c543299 Updating the OpenJPEG libraries to the versions from libomv 0.8.0 2009-10-28 00:29:40 -07:00
Diva Canto 79bf906e7d Changed True to true in OpenSim.ini.example. 2009-10-27 20:33:14 -07:00
John Hurliman 2525810e2a Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward 2009-10-27 13:31:04 -07:00
John Hurliman 3a1ee79ee4 Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
John Hurliman b498693cff * Tweak to region module loading to check for a matching constructor first instead of throwing and catching exceptions
* Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command
* Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
2009-10-27 01:46:14 -07:00
John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00