Commit Graph

55 Commits (252e159340575cb75b35091ff5d6c5b8fa9beed7)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 289c21099c Add automated test at the opensim 'api' level to check that a given item goes to the correct directory
Also removes some mono compiler warnings
2010-08-24 16:50:31 +01:00
Diva Canto f347d25675 Unit test breakage fix. 2010-08-20 11:09:02 -07:00
Justin Clark-Casey (justincc) df2bcf7b6b remove pointless mock user account service since the real one can now be easily configured for test purposes 2010-06-04 20:56:24 +01:00
Justin Clark-Casey (justincc) 75878c8f43 get TestSaveIarV0_1() working again by setting up an OpenSim.Data.Null.UserAuthenticationData plugin
additional tweaks to get this working properly
2010-06-04 20:43:05 +01:00
Justin Clark-Casey (justincc) 191db0e6a4 get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears 2010-05-28 23:14:24 +01:00
Justin Clark-Casey (justincc) 8d968249ec extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21 21:38:47 +01:00
Teravus Ovares (Dan Olivares) f005e570aa * This should fix the tests failing because of a MainConsole.Instance null reference
* Added a MockConsole that doesn't require a handle to System.Console
2010-05-04 22:13:25 -04:00
Justin Clark-Casey (justincc) aad17e7513 Simplify database setup and remove migration problems by moving all sqlite config-include settings to a separate file for standalone
Update information in StandaloneCommon.ini.example to reflect this
Remove ISharedRegionModule interfaces from all SimianGrid connector classes temporarily since this stopped standalone from working (due to absence of AssetURI settings, etc.).
Solution here may be to create separate region module connectors as done by local/grid/hypergrid so that loading can be controlled via include files
Or otherwise work out how to stop these modules from being loaded for all OpenSim invocations
2010-03-12 20:29:17 +00:00
Justin Clark-Casey (justincc) f2de50bb14 Fix tests broken in 88771aeed3
Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
2010-03-12 19:31:14 +00:00
Diva Canto 2e7aa387f7 One more test running. 2010-02-21 19:11:48 -08:00
Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
Diva Canto 001d369568 CommunicationsManager deleted. 2010-01-11 07:45:47 -08:00
Diva Canto b63405c1a7 Inching ahead... This compiles, but very likely does not run. 2010-01-08 10:43:34 -08:00
Melanie 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It
can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
2009-12-29 18:35:06 +00:00
Justin Clark-Casey (justincc) 2f092d271e Rename test services to mock services, since this is a more accurate description
remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
dr scofield (aka dirk husemann) 3c271bf222 fixing TestLandChannel to let it return empty List<ILandObject>() (as
does the real LandChannel), percolating to SceneSetupHelpers.
2009-10-02 11:31:30 +02:00
dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Diva Canto a60ed0562c I think I have fixed something that was broken in the scene setup (tests) and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now. 2009-09-28 17:42:35 -07:00
Diva Canto 4eca59ec13 Improved the Local grid connector to fetch data from the DB when it doesn't find it in the cache.
Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
2009-09-28 17:33:34 -07:00
dr scofield (aka dirk husemann) 05756e1fb9 warnings safari. 2009-09-02 11:06:18 +02:00
dr scofield (aka dirk husemann) 47e0024238 adding new IniConfigSource() to SceneSetupHelpers to fix empty
IConfigSource causing grief to region modules expecting it to be
non-empty (which a number of them do).
2009-09-01 11:33:10 +02:00
Teravus Ovares (Dan Olivares) 5e391b9f7c * ShortVersion, another attempt at fixing the test thread death that randomly occurs.
* LongVersion nIni may be causing the test thread death.  Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users.  It might be because when it's in pause mode, something else reads from the nini config passed?   If it is, it might not be fixable..   however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
2009-08-16 12:14:49 -04:00
Arthur Valadares 2054093908 Added some needed comments to SceneSetupHelper (actually just retriggering panda) 2009-08-11 12:24:41 -03:00
Arthur Valadares 18aa2ea0c5 * Improves SceneSetupHelper to allow the tester to choose a real or mock, inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality.
* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize.

* With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
2009-08-11 12:07:54 -03:00
Justin Clark-Casey (justincc) da82fe0409 * Fix test failure by setting up MainConsole.Instance in SceneSetupHelpers.SetupScene() 2009-08-10 16:55:53 +01:00
Arthur Valadares 7bf59c551e * Updates RESTInterregionComms and LocalInterregionComms to the new region module interface. This fixes an issue where region references were being added but weren't being deleted,
causing those "unnotified circuit" messages.
* Also fixes tests accordingly

- Fixes Mantis #3452
- Fixes Mantis #3388
- Fixes Mantis #3871
- Related to Mantis #3493
2009-07-23 16:57:41 +00:00
Melanie Thielker 8c8edb0c4e Explicitly set up the http server singleton fo the tests 2009-07-10 03:54:22 +00:00
diva 6abffedab5 Renamed Region/CoreModules/ServiceConnectors to Region/CoreModules/ServiceConnectorsOut. No functional changes. 2009-06-14 19:44:56 +00:00
diva a31df0b814 duh. wrong variable name in SceneSetup. 2009-06-10 14:15:50 +00:00
diva b3ad2941ca The previous commit was still wrong. 2009-06-10 13:49:13 +00:00
diva 8dc9f18e7c Attempt at fixing the inventory archiver tests. 2009-06-10 13:46:38 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Dr Scofield d4d9d8ed8f converting CapabilitiesModule to new region module scheme 2009-05-25 11:11:04 +00:00
Justin Clarke Casey a3145e4e5a * Reintroduce save iar test, which wasn't working because the asset service hadn't been manually post intiailized 2009-05-22 19:59:45 +00:00
Melanie Thielker 23d902be42 Remove the old asset cache and local services and the configurations for them 2009-05-18 23:18:04 +00:00
Justin Clarke Casey ad7214620f * Re-enable save oar test by loading asset data plugins from test mock class
* Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
2009-05-18 17:46:14 +00:00
diva 720e2bc5d9 Renaming [ServiceConnectors] back to [Modules]. 2009-05-17 15:37:50 +00:00
diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Dr Scofield e0a06f6416 - moving banned check and public/private check to
Scene.NewUserConnection()
- adding reason reporting

this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
2009-05-05 16:17:52 +00:00
Justin Clarke Casey d0744f8eca * Make archiver tests pump the asset server manually instead of starting the normal runtime thread
* This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset 
quque
2009-04-14 18:49:45 +00:00
Jeff Ames cad0aab793 Formatting cleanup. 2009-04-14 11:38:33 +00:00
Homer Horwitz 6db21bbf97 - Moved TerrainModule to the new region-module system.
- Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably.
- Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
2009-04-13 21:23:33 +00:00
Justin Clarke Casey 2914bfe7b0 * Fix test breakage by always inserting a gods module when testing 2009-03-30 19:09:57 +00:00
Justin Clarke Casey a02c3caa0d * Move SceneObject tests into their proper namespace
* Add some more debug code to narrow down where the tests are freezing
2009-03-12 18:13:51 +00:00
Sean Dague 57ab79e331 * Update ScenePresenceTests to reflect current REST communication workflow.
* Fixed an issue with AssetCache where it would break unit tests randomly.

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-26 21:29:16 +00:00
Justin Clarke Casey 93837807ff * refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
2009-02-16 19:15:16 +00:00
Justin Clarke Casey ec07e1aad6 * Iniital inventory archive test code. Doesn't actually do any testing yet 2009-02-16 18:33:05 +00:00
Sean Dague 8088802c21 From Alan Webb <awebb@linux.vnet.ibm.com>
These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.

This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
2009-02-09 21:47:55 +00:00
Dr Scofield a89d097355 starting phase 2 of the OpenSim.Region.Environment commit: relocating
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
2009-02-09 09:16:15 +00:00
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00