c754003944 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into connector_plugin  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Server/Base/ServicesServerBase.cs 
							
						 
						
							2012-11-25 17:03:14 -05:00  
				
					
						
							
							
								 
						
							
							
								02db8b9adb 
								
							
								 
							
						 
						
							
							
								
								Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical.  
							
							... 
							
							
							
							Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests 
							
						 
						
							2012-11-24 03:49:23 +00:00  
				
					
						
							
							
								 
						
							
							
								a4ce63d0cd 
								
							
								 
							
						 
						
							
							
								
								Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInventoryAccessModule() and re-enable in test suite.  
							
							
							
						 
						
							2012-11-24 03:38:15 +00:00  
				
					
						
							
							
								 
						
							
							
								22d4c52ffc 
								
							
								 
							
						 
						
							
							
								
								Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests  
							
							
							
						 
						
							2012-11-24 03:15:24 +00:00  
				
					
						
							
							
								 
						
							
							
								e9be85442f 
								
							
								 
							
						 
						
							
							
								
								In ArchiverTests, use the local instantiated SceneManager rather than potentially cross-contaminating tests by relying on the static SceneManager.Instance  
							
							
							
						 
						
							2012-11-24 02:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								82690e1384 
								
							
								 
							
						 
						
							
							
								
								Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present.  
							
							... 
							
							
							
							Aims to address http://opensimulator.org/mantis/view.php?id=6355 
As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records
(i.e. no membership data etc)
This is subject to change and currently only an in-memory storage implementation exists for regression test purposes. 
							
						 
						
							2012-11-24 02:43:31 +00:00  
				
					
						
							
							
								 
						
							
							
								cda531bc3c 
								
							
								 
							
						 
						
							
							
								
								minor: Add some currently commented out debug log lines for investigating issues resolving group IDs for land parcels on OAR loading where groups do not exist  
							
							
							
						 
						
							2012-11-23 05:44:31 +00:00  
				
					
						
							
							
								 
						
							
							
								999cb4b20c 
								
							
								 
							
						 
						
							
							
								
								Make "show threads" and "thread abort" console commands available on all servers  
							
							
							
						 
						
							2012-11-23 04:40:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e0a3e01850 
								
							
								 
							
						 
						
							
							
								
								Make "force gc" console command available across all servers  
							
							
							
						 
						
							2012-11-23 04:27:04 +00:00  
				
					
						
							
							
								 
						
							
							
								4b46a0d536 
								
							
								 
							
						 
						
							
							
								
								Make "show version" console command available across all servers  
							
							
							
						 
						
							2012-11-23 04:19:08 +00:00  
				
					
						
							
							
								 
						
							
							
								065d6d6fe1 
								
							
								 
							
						 
						
							
							
								
								Delete unused BaseHttpServer.HandleAgentRequest()  
							
							
							
						 
						
							2012-11-23 04:15:21 +00:00  
				
					
						
							
							
								 
						
							
							
								edbdbd44b9 
								
							
								 
							
						 
						
							
							
								
								Enable further client stack packet pooling by default by setting RecycleBaseUDPPackets = true by default.  
							
							... 
							
							
							
							This reduces base memory churn of every client connection, improving the garbage collection situation.
The effect is a significant portion of base load (an avatar standing still on a completely blank island)
but will probably still be swallowed up by other memory use on active regions.
Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains
in case a switch back is needed. 
							
						 
						
							2012-11-23 04:09:45 +00:00  
				
					
						
							
							
								 
						
							
							
								acc1810af2 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2012-11-23 04:08:17 +00:00  
				
					
						
							
							
								 
						
							
							
								1f336579c8 
								
							
								 
							
						 
						
							
							
								
								minor: Make note in log if scene was restarted due to an unrecoverable physics error  
							
							
							
						 
						
							2012-11-23 04:06:48 +00:00  
				
					
						
							
							
								 
						
							
							
								f473252fa8 
								
							
								 
							
						 
						
							
							
								
								Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.  
							
							... 
							
							
							
							Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically. 
							
						 
						
							2012-11-23 03:56:53 +00:00  
				
					
						
							
							
								 
						
							
							
								36c6edac69 
								
							
								 
							
						 
						
							
							
								
								Remove the redundant BypassPermissions() checks in EstateManagmentModule.  
							
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							This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value 
							
						 
						
							2012-11-23 03:29:50 +00:00  
				
					
						
							
							
								 
						
							
							
								9b60c14bb1 
								
							
								 
							
						 
						
							
							
								
								minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer.  
							
							
							
						 
						
							2012-11-23 03:05:30 +00:00  
				
					
						
							
							
								 
						
							
							
								8c8c8a00a4 
								
							
								 
							
						 
						
							
							
								
								Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.  
							
							... 
							
							
							
							This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. 
							
						 
						
							2012-11-23 02:22:30 +00:00  
				
					
						
							
							
								 
						
							
							
								049987925d 
								
							
								 
							
						 
						
							
							
								
								Add regression test for checking scene close when SceneManager is asked to close  
							
							
							
						 
						
							2012-11-23 02:05:30 +00:00  
				
					
						
							
							
								 
						
							
							
								eb1921ff93 
								
							
								 
							
						 
						
							
							
								
								Add "help all" console command which will list all commands alphabetically in a single list  
							
							
							
						 
						
							2012-11-23 01:52:48 +00:00  
				
					
						
							
							
								 
						
							
							
								7133b6bb4f 
								
							
								 
							
						 
						
							
							
								
								Fix recent windows build break.  
							
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							Add missing OpenSim.Framework.Servers reference 
							
						 
						
							2012-11-23 01:43:11 +00:00  
				
					
						
							
							
								 
						
							
							
								61808d148e 
								
							
								 
							
						 
						
							
							
								
								Fix regression where we stopped closing scenes on simulator exit.  
							
							... 
							
							
							
							If we don't do this, then these scenes don't get deregistered from the grid, amongst other things.
Regression was introduced in commit 8c130bc 
							
						 
						
							2012-11-23 01:01:39 +00:00  
				
					
						
							
							
								 
						
							
							
								3b2caa63b0 
								
							
								 
							
						 
						
							
							
								
								Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it  
							
							... 
							
							
							
							conflicts with PhysicsShape type defined in later libOMV 
							
						 
						
							2012-11-22 14:45:41 +00:00  
				
					
						
							
							
								 
						
							
							
								3ce00e97cc 
								
							
								 
							
						 
						
							
							
								
								Factor out command script code.  
							
							... 
							
							
							
							This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers 
							
						 
						
							2012-11-22 05:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								9fcf3f1a3f 
								
							
								 
							
						 
						
							
							
								
								Make "config show/set/get/save" console commands available on all servers  
							
							
							
						 
						
							2012-11-22 05:48:41 +00:00  
				
					
						
							
							
								 
						
							
							
								8269d2b893 
								
							
								 
							
						 
						
							
							
								
								Factor out common pid file creation and removal code.  
							
							... 
							
							
							
							Log path at which pid file is created or reason for failure to create. 
							
						 
						
							2012-11-22 05:14:43 +00:00  
				
					
						
							
							
								 
						
							
							
								42e87a6582 
								
							
								 
							
						 
						
							
							
								
								Add "get log level" command - this returns the current server session console logging level.  
							
							... 
							
							
							
							This supersedes getting information by calling "set log level" without a 4th argument, which is confusing. 
							
						 
						
							2012-11-22 04:57:45 +00:00  
				
					
						
							
							
								 
						
							
							
								34ff96a119 
								
							
								 
							
						 
						
							
							
								
								Remove unused BaseOpenSimServer.ShowHelp()  
							
							
							
						 
						
							2012-11-22 04:52:29 +00:00  
				
					
						
							
							
								 
						
							
							
								4c4379b50f 
								
							
								 
							
						 
						
							
							
								
								Make "set log level" command available across all servers  
							
							
							
						 
						
							2012-11-22 04:50:09 +00:00  
				
					
						
							
							
								 
						
							
							
								45d1e6ab09 
								
							
								 
							
						 
						
							
							
								
								Make "show info" command available across all servers  
							
							... 
							
							
							
							This helpfully lists version information, startup location and console log level 
							
						 
						
							2012-11-22 04:45:53 +00:00  
				
					
						
							
							
								 
						
							
							
								cf03d6ea92 
								
							
								 
							
						 
						
							
							
								
								Factor out common registration of "show uptime" command  
							
							
							
						 
						
							2012-11-22 04:11:03 +00:00  
				
					
						
							
							
								 
						
							
							
								5c48d7a378 
								
							
								 
							
						 
						
							
							
								
								factor out common HandleShow code for "show uptime"  
							
							
							
						 
						
							2012-11-22 04:05:09 +00:00  
				
					
						
							
							
								 
						
							
							
								74a20a62ee 
								
							
								 
							
						 
						
							
							
								
								refactor: Factor out copy/pasted server uptime report code  
							
							
							
						 
						
							2012-11-22 03:43:21 +00:00  
				
					
						
							
							
								 
						
							
							
								448811ccdd 
								
							
								 
							
						 
						
							
							
								
								If an asset POST does not contain well-formed XML, return a 400 (Bad Request) HTTP status rather than simply dropping the request.  
							
							
							
						 
						
							2012-11-22 03:03:37 +00:00  
				
					
						
							
							
								 
						
							
							
								33a4f07c4e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-11-22 03:01:26 +00:00  
				
					
						
							
							
								 
						
							
							
								56ef180c92 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs. No functional changes. Only the parameter block format changed.  
							
							
							
						 
						
							2012-11-21 16:44:02 -08:00  
				
					
						
							
							
								 
						
							
							
								cbc7e7bf85 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Make avatar capsule so it is not circular.  
							
							... 
							
							
							
							Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground. 
							
						 
						
							2012-11-21 16:43:53 -08:00  
				
					
						
							
							
								 
						
							
							
								4a0de01704 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.  
							
							
							
						 
						
							2012-11-21 16:43:45 -08:00  
				
					
						
							
							
								 
						
							
							
								a59368c4a1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add terrainImplementation parameter with default to Mesh.  
							
							
							
						 
						
							2012-11-21 16:43:37 -08:00  
				
					
						
							
							
								 
						
							
							
								2dc7e9d3fa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line endings to be all Linux style (windows style keeps creeping in)  
							
							
							
						 
						
							2012-11-21 16:43:29 -08:00  
				
					
						
							
							
								 
						
							
							
								34cbc738a8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: enablement and debugging of mesh terrain.  
							
							
							
						 
						
							2012-11-21 16:43:21 -08:00  
				
					
						
							
							
								 
						
							
							
								71b9640dfa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented.  
							
							
							
						 
						
							2012-11-21 16:43:14 -08:00  
				
					
						
							
							
								 
						
							
							
								8dd5813889 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars.  
							
							
							
						 
						
							2012-11-21 16:43:06 -08:00  
				
					
						
							
							
								 
						
							
							
								65e55ada87 
								
							
								 
							
						 
						
							
							
								
								BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to same.  
							
							
							
						 
						
							2012-11-21 16:42:58 -08:00  
				
					
						
							
							
								 
						
							
							
								d6db0d5740 
								
							
								 
							
						 
						
							
							
								
								BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum.  
							
							
							
						 
						
							2012-11-21 16:42:50 -08:00  
				
					
						
							
							
								 
						
							
							
								4d29488216 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change PositionSanityCheck to apply a force to correct position corrections (below ground and floating).  
							
							
							
						 
						
							2012-11-21 16:42:42 -08:00  
				
					
						
							
							
								 
						
							
							
								2f5fe4b88e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweek avatar capsule parameters so avatar feet don't go below ground. This solves the bouncing, short avatar problem (Mantis 6403).  
							
							
							
						 
						
							2012-11-21 16:42:34 -08:00  
				
					
						
							
							
								 
						
							
							
								bac8ac32da 
								
							
								 
							
						 
						
							
							
								
								Add regression test for a good request made to the asset service post handler.  
							
							... 
							
							
							
							Adds new OpenSim.Server.Handlers.Tests.dll to test suite 
							
						 
						
							2012-11-21 23:42:34 +00:00  
				
					
						
							
							
								 
						
							
							
								f656adee31 
								
							
								 
							
						 
						
							
							
								
								If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.  
							
							... 
							
							
							
							This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens. 
							
						 
						
							2012-11-20 10:22:49 +00:00  
				
					
						
							
							
								 
						
							
							
								ea65a64f7b 
								
							
								 
							
						 
						
							
							
								
								refactor: Move common presence connector code into BasePresenceServiceConnector  
							
							
							
						 
						
							2012-11-20 10:11:57 +00:00