Commit Graph

38 Commits (294a096f71f61d1c78273187ca431746513e012e)

Author SHA1 Message Date
Adam Frisby 294a096f71 Added "terrain save grdmap <filename> <gradientmap>" function to console. Gradient map must be in a format that System.Drawing understands. BMP recommended. Will export as a PNG image. 2007-05-24 05:48:35 +00:00
Adam Frisby 497af009bd * Reduced effect of terraforming brushes by 1000%.
* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering.
* Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
2007-05-24 05:44:53 +00:00
Adam Frisby 605a34c5ef * TortoiseSVN has an annoying red icon over stuff, this means I probably changed something.
* Updated solution files & build files via prebuild.
2007-05-19 04:22:06 +00:00
gareth 867671cfcc Added session IDs to the grid management agent 2007-05-18 23:32:41 +00:00
MW aae0222f81 More OO and abstract goodness for Gareth to drool over. Cleaned up the World class a bit and added a WorldBase class (that World now inherits from) 2007-05-17 10:24:10 +00:00
gareth 846bf8b168 rebuilt build files
Imported crappy monodevelop GTK# manager app (tis embarrassing)
2007-05-16 21:30:47 +00:00
MW 7cc41b9e38 Added OpenSimApplication as a base class to OpenSimMain 2007-05-16 18:26:30 +00:00
gareth 3a28e39816 FIXED THE BUILD! 2007-05-16 17:51:28 +00:00
MW f41e5343c5 updated Build/project files to include the new projects and new files.
Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
2007-05-15 14:54:53 +00:00
gareth 0834b097f6 Added skeleton master service manager 2007-05-13 21:01:21 +00:00
lbsa71 0b26ae44ac * deleted bin directories
* ignored bin directories
* regenerated nant files
2007-05-08 11:09:48 +00:00
gareth 328c9ccb24 Copied gridserver ready to convert to asset server
I'M THAT NUTS!!!!!!!!
2007-04-29 23:58:57 +00:00
Adam Frisby 46eaa79cd9 * Added try{}catch{} to RunTerrainCmd
* Exposed Thermal Erosion functions to RunTerrainCmd
* Exposed Aerobic Erosion functions to RunTerrainCmd
2007-04-24 18:18:18 +00:00
Adam Frisby 7dd98f3094 Moved console input-handling function "RunTerrainCmd" into BasicTerrain itself, this allows independent versions of BasicTerrain to have different functionality exposed directly. 2007-04-24 18:01:37 +00:00
lbsa71 60047aa5a6 === Dedicated to Jesse. ===
* Deleted empty directory
2007-04-22 09:44:27 +00:00
Adam Frisby 855122add1 Comments (Part 2/2) 2007-04-22 02:58:39 +00:00
gareth 1dfda8f744 Added OpenGridProtocol class - start of the new TCP-based intersim protocol, very basic skeleton
First commit since we lost JesseMalt - Dedicated to their memory
2007-04-21 17:36:03 +00:00
Adam Frisby c3534b532d Part 1/2: Comments (other part will come later) 2007-04-21 07:46:33 +00:00
Adam Frisby 148ed4063c Whoops. 2007-04-21 05:57:53 +00:00
Adam Frisby 984235c622 Terrain:
* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20 14:53:38 +00:00
Adam Frisby ae8824985c Terrain:
* Added 'rescale' command for normalising a terrain between two values
2007-04-20 14:49:24 +00:00
Adam Frisby 9b6a97ae5d In memorium: Jesse Higginbotham (1990-2007)
---
* Resource leaks fixed
2007-04-20 05:50:50 +00:00
Adam Frisby 258e62679a Console:
* Reorganised and added default handlers to main functions
* Removed "regenerate" command, use "terrain regenerate" instead.
* Added new "terrain seed" command to set the random seed
* Added new "terrain load" command to load a terrain from disk
* Added new "terrain save" command to save a terrain to disk
Terrain:
* Added new export and import functions for some common formats
* Added new setSeed function to allow customising the random seed
2007-04-20 05:39:01 +00:00
MW ffd7a6b8c2 Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
gareth 950389a263 Added POST handler for /sims/ in the grid server
Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11 08:51:39 +00:00
Adam Frisby 6e65579118 Removing binaries from BasicTerrain 2007-04-11 07:47:56 +00:00
lbsa71 1747d49d71 * built binaries, pdb's and user files should not be under version control.
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby 44989288d6 Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.) 2007-04-11 06:42:07 +00:00
Adam Frisby adb56a46f4 Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** 2007-04-11 05:19:27 +00:00
Adam Frisby c070d2bbf3 ZOMG Comments! 2007-04-07 17:30:11 +00:00
Adam Frisby c18cf96824 Terrain can now import from a specially formatted file. 2007-04-07 16:48:38 +00:00
Adam Frisby 55aaf8060f Added setHeights1D to allow importing from a 1D array 2007-04-07 16:30:16 +00:00
Adam Frisby 30a5e028c5 Port to a 2D Heightmap complete 2007-04-07 16:19:49 +00:00
Adam Frisby d28dd8f456 I am a freaking idiot. 2007-04-07 16:05:45 +00:00
Adam Frisby e0b84e0aa1 Added getHeights1D() function to TerrainEngine 2007-04-06 18:53:18 +00:00
Adam Frisby fb0dffbf13 **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
Adam Frisby df4df07c39 And now for some solution files... 2007-04-06 18:09:03 +00:00
Adam Frisby 9169e9c18b Shelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket. 2007-04-06 18:07:46 +00:00