Melanie Thielker
07b48fd58c
Add negative caching to flotsam cache. Prevents scripts from hammering the asset server
2016-12-29 15:47:46 +00:00
Melanie Thielker
f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
2016-12-29 12:34:09 +00:00
UbitUmarov
d2e380e81e
on get asset with callback, do the callback even if asset not found. This is needed on same cases
2016-11-03 16:56:09 +00:00
UbitUmarov
fced64aef5
change asset upload retry timer AutoReset back to true
2016-09-01 16:00:21 +01:00
UbitUmarov
bc1f5ebbb9
change MAXSENDRETRIESLEN from test value to normal
2016-09-01 13:03:47 +01:00
UbitUmarov
924aaedfce
assets uploads to grid. Change the retry code. Stop using asset.UploadAttempts field that should be removed
2016-09-01 12:45:09 +01:00
UbitUmarov
b29ab1b2df
adjust the checks for invalid asset IDs. changed upload fail detection
2015-12-19 15:03:22 +00:00
Diva Canto
073bdda4b8
Restored authentication in AssetServicesConnector.
2015-10-14 15:26:26 -07:00
UbitUmarov
19c5f9ce1d
fix bad side efects of missing avination optional configuration
2015-09-15 21:33:26 +01:00
UbitUmarov
b93412972e
revert SynchronousRestObjectRequester timeout to miliseconds, and fix where it was wrong set in seconds
2015-09-09 23:17:18 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
2015-09-04 14:39:23 -07:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
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scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
f35f90bd72
dont give a ring to each asset request, just one to rule them all, i mean
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thread not ring
2014-09-18 19:40:59 +01:00
UbitUmarov
060984502e
and another one
2014-09-17 17:00:13 +01:00
Oren Hurvitz
99ac770abb
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00
Diva Canto
20f20895cf
Adds optional HTTP Basic Authentication to Robust service connectors.
2014-05-23 16:19:43 -07:00
Justin Clark-Casey (justincc)
c23d37a509
Fix recent asset request timeout issue by commenting out (for now) the m_maxAssetRequestConcurrency mistakenly passed in as a timeout to SynchronousRestObjectRequester.MakeRequest()
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For a long time, possibly forever, the m_maxAssetRequestConcurrency was mistakenly passed in as a 30 ms timeout rather than as a concurrent connection limiter.
This didn't come to light until the timeout was actually used in recent commit faf9ba53
Since this hasn't been operational for a long time and in release candidate phase, commenting it out for now though will need to revisit this.
Relates to http://opensimulator.org/mantis/view.php?id=7165
2014-05-14 00:11:07 +01:00
Oren Hurvitz
617bc4710a
Workaround for SRAS: if Store Asset returns 'null' then assume the asset already exists, and this isn't an error
2014-04-23 14:19:24 +01:00
Oren Hurvitz
3f76f72137
Better error-handling when storing assets: recognize that 'null' is an error value
2014-04-20 06:23:38 +01:00
Oren Hurvitz
d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
2014-04-02 06:30:57 +01:00
Melanie
72206a0e29
Merge branch 'avination-current' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
2013-09-16 22:32:53 +01:00
Melanie Thielker
528fc5358d
Fix exception when brokering HG asset ids
2013-09-08 18:23:06 +02:00
Melanie
7830cc9954
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
Diva Canto
ee51a9f9c9
Added property to make for more flexible testing.
2013-07-11 14:23:37 -07:00
Mic Bowman
57141e34bf
Remove Temporary from use to shortcut asset stores. The Local property
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differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future.
2013-06-10 13:26:19 -07:00
Melanie
0c5b36a4f7
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 03:12:21 +01:00
Melanie
f7df68d922
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 02:48:28 +01:00
Melanie
d5ea203f93
Fix threading in remote asset connector
2012-10-05 00:15:55 +02:00
Mic Bowman
d98af79f77
Make the asset retrieval concurrency a config switch. The current value
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of 30 is still hanging badly on some mono versions. The switch defaults to
30 to preserve current behavior.
2012-10-04 08:41:06 -07:00
Melanie
060d6fe8f4
Allow setting max connections for an endpoint
2012-09-30 16:30:16 +01:00
Melanie
2aa7a22129
Sequence/throttle asset retrievals.
2012-09-14 23:09:07 +02:00
Melanie
52d74cf274
Allow setting max connections for an endpoint
2012-09-14 00:11:23 +02:00
UbitUmarov
f53ca6285b
Prevent double slashes, try #4
2012-09-06 18:41:21 +01:00
Melanie
ac6448810e
Prevent double slashes, try #3
2012-09-06 17:39:30 +02:00
Melanie
3257f4d5d2
Revert "Change string concatenation to Path.Combine to eliminate extra slashes."
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This reverts commit b9d026666d
.
2012-09-06 17:31:41 +02:00
Melanie
b9d026666d
Change string concatenation to Path.Combine to eliminate extra slashes.
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Windoze barfs on them.
2012-09-06 17:11:44 +02:00
Melanie
27d345c9a0
Revert " remove extra '/' in assets url"
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This reverts commit 041fcd6a72
.
2012-09-06 17:02:55 +02:00
UbitUmarov
041fcd6a72
remove extra '/' in assets url
2012-09-06 17:18:34 +01:00
Melanie
c256447f46
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-16 22:22:42 +01:00
Melanie
a90822f4b8
Merge branch 'master' into careminster
2012-05-10 00:42:10 +01:00
Justin Clark-Casey (justincc)
d8a78374aa
Where necessary, rename OpenSim/Services/Connectors/*.cs files to reflect the actual class names.
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This is usually because the file name was singular (*Service*) but the class name was plural (*Services*).
This is to make configuration easier rather than having to look in the c# code itself to find the slightly different name of the connector.
This does not affect existing configuration since the files are being renamed rather than the classes.
2012-05-09 23:25:01 +01:00