Commit Graph

14235 Commits (2b2eb4dbe35972d0ed70016688351e8dc23efbaa)

Author SHA1 Message Date
Myan Thor 915c0b17b0 fixes a problem with ending slashes in GatekeeperService to verify session-addresses 2010-12-29 06:03:43 -08:00
Huaiyu (Kitty) Liu 994d70f9d8 Code good for script engine and Scene to sync on majority object operations:
e.g. script execution, editing objects, reloading
oar file on Scene (but terrian not updated correctly to the debugging viewer of script engine),
rezing objects by scripts, deleting objects.
2010-12-28 17:11:30 -08:00
Huaiyu (Kitty) Liu 821f80bf3f Add funtions in RegionSyncModule and (Actor)SyncModules to correctly process SyncStop.
E.g. script engine will save script states and delete objects in local scene copy;
ScenePersistence still maintains object copies, though.
2010-12-28 15:58:16 -08:00
Huaiyu (Kitty) Liu 130915f669 Added functions to sync on RemoveObject event. Object can now be removed from either script-engine
or Scene and can be synced.
Problem: there is significant delay form when an object is removed on one actor, to the time it also
disappears from the viewer attaching to the other actor.
2010-12-28 14:54:40 -08:00
Huaiyu (Kitty) Liu 384895cbdd Added synchronization functions to RegionSyncModule, Scene, SceneGraph, SceneObjectGroup and
SceneObjectPart: examples:
HandleAddOrUpdateObjectBySynchronization
QueueSceneObjectPartForUpdate
SceneObjectGroup.UpdateObjectAllProperties
SceneObjectPart.UpdateAllProperties

Now script engine and Scene can sync on script updating or Scene editing objects.
2010-12-28 12:09:17 -08:00
Mic Bowman 94ed69b1da Update SimianGridServicesConnector to work more like
a connector so we can take advantage of the logic in
RemoteGridServicesConnector.
2010-12-27 17:18:49 -08:00
Diva Canto 6386dfd362 No need for these methods to be virtual now. 2010-12-27 16:26:29 -08:00
Diva Canto f801d50a8a WARNING: simulator config var change! This affects only system-facing configs. Nothing to do if you follow the rules of not messing with Grid.ini and GridHypergrid.ini.
Change the remote Grid region module so that it takes the network connector as a config variable. This allows the region plugin to be reused for both Robust and Simian network connectors.
2010-12-27 15:25:08 -08:00
Mic Bowman b16173e3e8 Drop the static from default wearables. It isn't
static.
2010-12-27 12:43:54 -08:00
Huaiyu (Kitty) Liu f10059ccd9 1. Added ActorID to IDSGActorSyncModule and the modules that implements this interface.
2. Added LastUpdateTimeStamp and LastUpdateActorID to SceneObjectPart. Also added functions to
serialize and de-serialize the two new members.
2010-12-27 12:15:39 -08:00
Diva Canto 06077f775f Fixes mantis #5279 2010-12-25 08:28:42 -08:00
Diva Canto b23b29a53e This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look. 2010-12-24 16:23:00 -08:00
Diva Canto 3eaaaa0d99 One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. 2010-12-24 08:50:00 -08:00
Diva Canto 135b012bbd Hopefully this fixes all prim inventory issues. No more abort, no more keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added.
This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
2010-12-23 19:31:37 -08:00
Huaiyu (Kitty) Liu e68a8f7710 Added handlers to SceneGraph.OnObjectCreate event in both ScenePersistenceSyncModule
and ScriptEngineSyncModule, so that they can apply actor specific operations once
an object is added to the local Scene.
2010-12-23 15:42:05 -08:00
Huaiyu (Kitty) Liu d0b429c186 Added SymmetricSyncMessage.cs to git index.
Added ScriptEngineSyncModule.cs with basic implementation. Code now good for script engine
to initilaize local scene by synch'ing with ScenePersistence's copy.

Fixed a bug in SyncStart(), so that it won't read in remote listeners' config info every time
SyncStart() is called.
2010-12-23 14:36:02 -08:00
Huaiyu (Kitty) Liu d63e3db533 Added event OnPostSceneCreation to OpenSim/Region/Framework/Scenes/EventManager.cs, and TriggerOnPostSceneCreation. Reason: to emulate what PostInitialise() used to do for IRegionsModules, which is no longer included in INonSharedRegionModule.
Added OnPostSceneCreation() in RegionSynModule.cs, to gain ActorType information from the
loaded Scene.ActorSyncModule. OpenSim, when configured as ScenePersistence, can start normally now.
2010-12-23 14:07:05 -08:00
Huaiyu (Kitty) Liu 650b0bfe54 1. Restored SceneObjectSerializer.SOGToXml2() as in opensim trunk (master), so that objects
are serialized properly.
2. Added code to pass ActorType from a particular ActorSyncModule to RegionSyncModule.
2010-12-23 14:06:33 -08:00
Huaiyu (Kitty) Liu 0a9a8cc680 Restored SceneObjectSerializer.SOGToXml2() as in opensim trunk (master). 2010-12-23 10:29:12 -08:00
Teravus Ovares (Dan Olivares) d829580e5e Merge branch 'master' of ssh://MyConnection/var/git/opensim 2010-12-23 13:17:55 -05:00
Teravus Ovares (Dan Olivares) c108968020 * Cleanup from a commit a while ago. 2010-12-23 13:17:33 -05:00
Diva Canto bc67bc0d94 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-23 10:05:45 -08:00
Diva Canto 54418c5e69 Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space. 2010-12-23 10:05:08 -08:00
Melanie 26e601a776 Put back a commented section of code. With some viewers, object inventory
transfers just don't start without it. Observed my Nebadon and yours truly.
2010-12-23 11:50:53 +00:00
Teravus Ovares (Dan Olivares) 46db73b62b * Re-Adding Scene TimeDilation to Object Update Packets.
* Added Calculating Time Dilation in the OdePlubin
* When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise.
* Time Dilation on the update is calculated when the EntityUpdate object is created.  The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire.  Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-23 03:30:09 -05:00
Diva Canto 862da9a55f Added a counter to NewFiles in Xfers to account for simultaneous object inventory requests, which apparently are happening and may cause race conditions if the file name is removed after the first transfer. 2010-12-22 17:55:58 -08:00
Huaiyu (Kitty) Liu dc6964444e Two SyncConnectors now exchange RegionName and Terrian (Scene and Scriptengine tested). 2010-12-22 16:56:34 -08:00
Robert Adams bdeeead120 Add physics actor taint setting after receiveing update values 2010-12-22 15:35:26 -08:00
Huaiyu (Kitty) Liu f97fe18648 Code good for an actor (script engine tested) to connect to ScenePersistence for synchronization.
Need to work on data transmission along the connection as next step.
2010-12-22 11:41:31 -08:00
Melanie f29675bf87 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-12-22 17:35:12 +00:00
Diva Canto 2d8f448322 Fixed wrong argument cardinality in debug message. 2010-12-22 10:42:29 -08:00
Melanie 990e73d7cb Fix a broken format on an error message. Also replace yet another e.Message
with e.ToString(). e.Message is USELESS, it doesn't tell us what happened
where, we should use e.ToSTring() everywhere
2010-12-22 17:33:06 +00:00
Huaiyu (Kitty) Liu c1af982ff4 Added code to initiate listener or start connecting to remote listeners. 2010-12-21 17:15:30 -08:00
Teravus Ovares (Dan Olivares) 25ecd62b1f * Adds AbortXfer to the ClientAPI mix
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one.   This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking...    Using NewFiles to lock the rest of them.   We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail.  The client will not do that on it's own.
2010-12-21 19:15:44 -05:00
Melanie 1c3e77b728 What is the point of using different types to express the same damn thing? 2010-12-21 22:58:52 +00:00
Melanie 19181c019a Another good catch. Update file name serial. 2010-12-21 22:56:48 +00:00
Melanie ec8d1d0131 Added a missed return. Thanks diva! 2010-12-21 22:49:38 +00:00
Huaiyu (Kitty) Liu cb49cfe6c5 Added "[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]" to
SymmetricSync modules that implement INonSharedRegionModule. They now start running as a region is loaded.
2010-12-21 13:23:52 -08:00
Robert Adams a2ca47d7eb Add parameter and code for AgentID to track bucket changes. Added ground collision so walking now works 2010-12-21 13:19:09 -08:00
Melanie a31b96e1ba Fix up merge artifacts 2010-12-21 20:54:28 +00:00
Melanie 043dace118 Make prim inventories a bit more sane 2010-12-21 20:49:31 +00:00
Huaiyu (Kitty) Liu e96625c8ca Started to implement Symmetric Sync between all actors. Reserved all old code for asym-sync implemented.
Created a subdir, SymmetricSync/ under OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/. Newly
added files are kept here.
See SymmetricSyncDesign.pptx for the high level SW arch design. Available at \\jfea1pub303\PlanetLAB\vwi\sceneapi.
Added implementation of RegionSyncModule, SyncConnector, and ScenePersistenceSyncModule (this is ScenePersistence specific actions, e.g. message/event subscription).
2010-12-21 10:48:34 -08:00
Mic Bowman a6a136bd90 Shooting in the dark for solutions to the appearance problem 2010-12-20 14:24:52 -08:00
Robert Adams e1c3650634 Remove chatty debug messages. Damp update value checking. Physics sync message logging. 2010-12-20 14:06:14 -08:00
Diva Canto c082254b9d Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. 2010-12-19 19:29:07 -08:00
Marck 711283d3ca More changes to the long help text for console command link-region. 2010-12-20 02:50:19 +01:00
Marck 3b4af8a0dc Fix osTeleportAgent and osTeleportOwner for the case that GridService is used with a storage provider other than NullRegionData. 2010-12-20 02:09:35 +01:00
Marck 2a40c8511a Make long help text for new link-region command syntax more explicit. 2010-12-19 22:59:32 +01:00
Diva Canto cf72fece6d Replaced the HttpServer_OpenSim.dll with one compiled for .NET 3.5 (the last one was 4.0, and that doesn't work). Also added the corresponding .xml and .pdb, if that makes any difference. 2010-12-18 18:23:51 -08:00
Diva Canto d576d7c0a6 Replaced HttpServer_OpenSim.dll with a version that locks certain ops in HttpForm -- mantis #5128. 2010-12-18 17:36:37 -08:00