This is to try and resolve a strange Initialization exception for the AppearanceManager type that only occurs on Windows 64 bit (not Windows 32 bit or Linux!)
Built from https://github.com/openmetaversefoundation/libopenmetaverse/commits/master
This update incorporates a fix by Melanie in libomv where textures would sometimes rotate slightly when other properties were changed.
Hence addresses http://opensimulator.org/mantis/view.php?id=6100
This update also incorporates libomv bot code updates that significantly reduce the warning spam for pCampbot.
The change rate of libomv is low and many changes refer to bot or code not used by OpenSimulator, so I think it is sufficiently stable to use evne though it's not a release.
and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
Only files ending in .ini and .xml are actually loaded.
Also improves the help at the top of Regions.ini.example to mention that OpenSimulator would generate Regions.ini anyway on first startup.
Also changes separator from comma to bar to match existing [LoginService] config features.
Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience.
This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
This is to reduce log spam from script loading, which is especially spammy for avatar movements with scripted attachments.
All important messages are at warn or above.
If you still want/need to see these messages, set <level value="DEBUG"/> in the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section of OpenSim.exe.config.
This affects no other package logs, which still output at the root configured level (currently DEBUG by default).
The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module)
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
Without this, LL 3.3.1 continually pushes LLInventoryModelFetchDescendentsResponder::error 499 to its log.
This cap will be ignored by older viewers - UDP inventory will work normally.
This is because the viewer doesn't receive a timezone from the server but bases its displays on Pacific Standard Time.
However, it still expects to receive notification from the server as to whether or not Daylight Savings Time for PST is in operation.
This commit introduces a new DSTZone setting in the [LoginService] config setting that accepts a list of timezone names valid across different platforms to calculate Pacific DST.
If you need the old behaviour of calculating DST based on the local timezone of the server running the login service, then please override DSTZone with "local".
A mailing list announcement will be made later.
Thanks to Olivier Van Helden and Gudule Lapointe for determining this behaviour and providing this patch.
From http://opensimulator.org/mantis/view.php?id=5972
folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).
Default is on (use the trash folder) which is the standard behavior.
Value for this setting in OpenSimDefaults.ini (1000) is same as setting in code (1000) so this should have no effect
Thanks to Ovi Chris Rouly for pointing this out.
The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up.
This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files.
This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places).
Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
People using standalone in master, please update your StandaloneCommon.ini according to this change.
People using robust in master, please update your Robust.HG.ini.example[.HG].ini according to this change.
It would certainly be nice to change the default script on disk, but this is currently unused and isn't a suitable default.
At this location it would also stop an easy manual deletion of script engine compiles and state.
This is configured in the new [Estates] section of OpenSim.ini.
If a default estate is configured then all new regions are automatically joined to it instead of asking the user.
If the default estate does not already exist then it is created.
Current default behaviour remains the same - the user is asked for estate details when necessary.
Thanks to Frenando Oliveira for the patch which I adapated further.
In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll
This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not.
This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference.
This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).