36bf16d35e 
								
							
								 
							
						 
						
							
							
								
								Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or explicitly in many cases Thanks Melanie!  
							
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							* Also, I moved the event parser and re-writer to a separate static object.   More work will be done here shortly. 
							
						 
						
							2008-04-30 03:36:13 +00:00  
				
					
						
							
							
								 
						
							
							
								fef3b36894 
								
							
								 
							
						 
						
							
							
								
								* Optimised using statements and namespace references across entire project (this took a while to run).  
							
							
							
						 
						
							2008-04-21 07:09:17 +00:00  
				
					
						
							
							
								 
						
							
							
								16275ca26d 
								
							
								 
							
						 
						
							
							
								
								Removed some script engine noise from console  
							
							
							
						 
						
							2008-04-20 11:58:14 +00:00  
				
					
						
							
							
								 
						
							
							
								fadd19f314 
								
							
								 
							
						 
						
							
							
								
								**Big ass update warning**  
							
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							* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands. 
							
						 
						
							2008-03-30 09:03:38 +00:00  
				
					
						
							
							
								 
						
							
							
								a8d9a58dd2 
								
							
								 
							
						 
						
							
							
								
								Fix a couple more warnings.  
							
							
							
						 
						
							2008-03-25 03:43:24 +00:00  
				
					
						
							
							
								 
						
							
							
								47180080f0 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2008-03-18 05:16:43 +00:00  
				
					
						
							
							
								 
						
							
							
								8af64c979f 
								
							
								 
							
						 
						
							
							
								
								By now you all have learned that when I'm committing scripting usually doesn't work, so no big surprise. :)  
							
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							Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :) 
							
						 
						
							2008-02-24 16:41:56 +00:00  
				
					
						
							
							
								 
						
							
							
								952c8de189 
								
							
								 
							
						 
						
							
							
								
								Forgot to change what class compiled scripts must inherit from to get their commands :)  
							
							
							
						 
						
							2008-02-24 16:23:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a8cfbbe963 
								
							
								 
							
						 
						
							
							
								
								Minor cleanup.  
							
							
							
						 
						
							2008-02-20 18:38:20 +00:00  
				
					
						
							
							
								 
						
							
							
								f3afa68a2a 
								
							
								 
							
						 
						
							
							
								
								* Made new Framework.Constants class, added RegionSize member.  
							
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							* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon. 
							
						 
						
							2008-02-14 12:16:33 +00:00  
				
					
						
							
							
								 
						
							
							
								cf284efcda 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Hashbox for :  
							
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							Add scene-debug command to Enable/Disable scripting, 
collision, and physics from console. 
							
						 
						
							2008-02-10 16:03:58 +00:00  
				
					
						
							
							
								 
						
							
							
								a50a26f812 
								
							
								 
							
						 
						
							
							
								
								* Dun-dun-dun. JavaScript scripting now actually works. :)  
							
							
							
						 
						
							2008-02-08 18:39:30 +00:00  
				
					
						
							
							
								 
						
							
							
								97ec8cba62 
								
							
								 
							
						 
						
							
							
								
								Maybe VB.Net will compile now... who knows ;)  
							
							
							
						 
						
							2008-02-07 16:37:28 +00:00  
				
					
						
							
							
								 
						
							
							
								ba846e62ef 
								
							
								 
							
						 
						
							
							
								
								Same VB.Net patch done right.  
							
							
							
						 
						
							2008-02-07 15:36:58 +00:00  
				
					
						
							
							
								 
						
							
							
								c997cc97bb 
								
							
								 
							
						 
						
							
							
								
								VB.Net compiler might work on Windows now.  
							
							
							
						 
						
							2008-02-07 15:31:22 +00:00  
				
					
						
							
							
								 
						
							
							
								f93fdfa5af 
								
							
								 
							
						 
						
							
							
								
								* Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement.  
							
							
							
						 
						
							2008-02-06 15:30:02 +00:00  
				
					
						
							
							
								 
						
							
							
								6ed5283bc0 
								
							
								 
							
						 
						
							
							
								
								Converted logging to use log4net.  
							
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							Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done. 
							
						 
						
							2008-02-05 19:44:27 +00:00  
				
					
						
							
							
								 
						
							
							
								5ffc225545 
								
							
								 
							
						 
						
							
							
								
								* Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.cs  
							
							
							
						 
						
							2008-02-04 13:43:42 +00:00  
				
					
						
							
							
								 
						
							
							
								ba16daff7c 
								
							
								 
							
						 
						
							
							
								
								* Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)  
							
							
							
						 
						
							2008-02-04 12:43:07 +00:00  
				
					
						
							
							
								 
						
							
							
								5a99a96fed 
								
							
								 
							
						 
						
							
							
								
								Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :)  
							
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							Using default warning level on C#/VB compile 
							
						 
						
							2008-02-03 09:35:50 +00:00  
				
					
						
							
							
								 
						
							
							
								b57d9be856 
								
							
								 
							
						 
						
							
							
								
								Re-enabled AllowedCompilers function  
							
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							Added notice in OpenSim.ini that config refresh function is disabled 
							
						 
						
							2008-02-02 05:07:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a004ea5f17 
								
							
								 
							
						 
						
							
							
								
								Almost forgot to check in:  
							
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							OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit.
Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :)) 
							
						 
						
							2008-02-02 05:03:28 +00:00  
				
					
						
							
							
								 
						
							
							
								1ecdaf333f 
								
							
								 
							
						 
						
							
							
								
								Note to self: Next time read debug-files on correct computer. It makes bughunting SO much easier! *jeesh*  
							
							
							
						 
						
							2008-02-02 04:45:18 +00:00  
				
					
						
							
							
								 
						
							
							
								7bd3ecfc2a 
								
							
								 
							
						 
						
							
							
								
								Bugfixes. Now it even reads configuration before it uses it! ;)  
							
							
							
						 
						
							2008-02-02 04:35:08 +00:00  
				
					
						
							
							
								 
						
							
							
								b1f97f9e77 
								
							
								 
							
						 
						
							
							
								
								Temporarily disabled AllowedCompilers so all 3 compilers are allowed.  
							
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							Fixed bug in how code is handled, hopefully we can now run all 3 languages? :) 
							
						 
						
							2008-02-02 04:06:51 +00:00  
				
					
						
							
							
								 
						
							
							
								8dc5153ad7 
								
							
								 
							
						 
						
							
							
								
								Added header/footer of scripts to make C# and VB scripts much easier to write.  
							
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							Added some logging on what is happening during compile. 
							
						 
						
							2008-02-02 03:42:35 +00:00  
				
					
						
							
							
								 
						
							
							
								5c8abed450 
								
							
								 
							
						 
						
							
							
								
								Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :)  
							
							
							
						 
						
							2008-02-02 03:17:38 +00:00  
				
					
						
							
							
								 
						
							
							
								8ccc12d642 
								
							
								 
							
						 
						
							
							
								
								Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.  
							
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							Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config 
							
						 
						
							2008-02-02 02:35:56 +00:00  
				
					
						
							
							
								 
						
							
							
								b25f9f322c 
								
							
								 
							
						 
						
							
							
								
								* Mother of all commits:  
							
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							* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate. 
							
						 
						
							2008-01-15 02:09:55 +00:00  
				
					
						
							
							
								 
						
							
							
								bacbade369 
								
							
								 
							
						 
						
							
							
								
								Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.  
							
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							Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. 
							
						 
						
							2008-01-12 14:30:22 +00:00  
				
					
						
							
							
								 
						
							
							
								7ef09a1202 
								
							
								 
							
						 
						
							
							
								
								Added comments to ScriptEngine classes that explains what their purpose is  
							
							
							
						 
						
							2007-12-30 16:32:29 +00:00  
				
					
						
							
							
								 
						
							
							
								efd90b56b7 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings  
							
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							* shortened references
* Removed redundant 'this'
* Normalized EOF 
							
						 
						
							2007-12-27 21:41:48 +00:00  
				
					
						
							
							
								 
						
							
							
								dcf41cb683 
								
							
								 
							
						 
						
							
							
								
								ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.  
							
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							Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll. 
							
						 
						
							2007-11-01 19:27:03 +00:00  
				
					
						
							
							
								 
						
							
							
								67e12b95ea 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings  
							
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							* Shortened type references
* Removed redundant 'this' qualifier 
							
						 
						
							2007-10-30 09:05:31 +00:00  
				
					
						
							
							
								 
						
							
							
								849eaffbe5 
								
							
								 
							
						 
						
							
							
								
								* Applied patch  #418  : copyright-r2012.patch - some errors, but got most thru  
							
							
							
						 
						
							2007-10-15 07:10:21 +00:00  
				
					
						
							
							
								 
						
							
							
								b8d9737a47 
								
							
								 
							
						 
						
							
							
								
								fixing me some line endings  
							
							
							
						 
						
							2007-09-17 12:52:03 +00:00  
				
					
						
							
							
								 
						
							
							
								1b1808d45d 
								
							
								 
							
						 
						
							
							
								
								* fixed script compilation  
							
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							* reversed //c# - if
  * rightifyed what's actually converted 
							
						 
						
							2007-09-14 09:25:07 +00:00  
				
					
						
							
							
								 
						
							
							
								0709d96716 
								
							
								 
							
						 
						
							
							
								
								If first 4 characters in script is "//C#" script will be treated as pure C# instead of LSL/C# hybrid. This means no preprocessing before compile.  
							
							
							
						 
						
							2007-09-13 14:15:02 +00:00  
				
					
						
							
							
								 
						
							
							
								afea5f2205 
								
							
								 
							
						 
						
							
							
								
								remove ^M, as native storage should be UNIX format, and ^M in/out mashing  
							
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							will happen on the windows side now that eol-style is correct 
							
						 
						
							2007-09-13 11:41:42 +00:00  
				
					
						
							
							
								 
						
							
							
								cef8c5e9d7 
								
							
								 
							
						 
						
							
							
								
								Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.  
							
							
							
						 
						
							2007-09-13 11:11:08 +00:00  
				
					
						
							
							
								 
						
							
							
								0cd6d26adb 
								
							
								 
							
						 
						
							
							
								
								Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke  
							
							
							
						 
						
							2007-08-25 22:26:27 +00:00  
				
					
						
							
							
								 
						
							
							
								d9b9b16513 
								
							
								 
							
						 
						
							
							
								
								Script compiler should now show error on correct line number in original LSL-script.  
							
							
							
						 
						
							2007-08-25 21:35:03 +00:00  
				
					
						
							
							
								 
						
							
							
								80234b98e5 
								
							
								 
							
						 
						
							
							
								
								Removal of script that was unable to compile no longer crashes server.  
							
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							Displays script compile error messages in-world. 
							
						 
						
							2007-08-25 20:34:54 +00:00  
				
					
						
							
							
								 
						
							
							
								b75c1b2191 
								
							
								 
							
						 
						
							
							
								
								Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).  
							
							
							
						 
						
							2007-08-25 19:08:15 +00:00  
				
					
						
							
							
								 
						
							
							
								07836b890c 
								
							
								 
							
						 
						
							
							
								
								Lowered priority of script threads. Executing state_entry() event on script rez.  
							
							
							
						 
						
							2007-08-23 18:43:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0eadb7591e 
								
							
								 
							
						 
						
							
							
								
								Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of empty objects crash.  
							
							
							
						 
						
							2007-08-22 18:41:31 +00:00  
				
					
						
							
							
								 
						
							
							
								5a86fd2c31 
								
							
								 
							
						 
						
							
							
								
								(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.  
							
							
							
						 
						
							2007-08-22 18:09:38 +00:00  
				
					
						
							
							
								 
						
							
							
								240712ca9f 
								
							
								 
							
						 
						
							
							
								
								Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).  
							
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							*phew* that only took me 12 hours of coding... 
							
						 
						
							2007-08-18 22:09:07 +00:00  
				
					
						
							
							
								 
						
							
							
								f444fe4f87 
								
							
								 
							
						 
						
							
							
								
								Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux.  
							
							
							
						 
						
							2007-08-18 21:10:40 +00:00  
				
					
						
							
							
								 
						
							
							
								551f2af39f 
								
							
								 
							
						 
						
							
							
								
								LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.  
							
							
							
						 
						
							2007-08-18 20:53:13 +00:00