Commit Graph

59 Commits (36bf16d35e928a338c932feeec42c0c8f35d8846)

Author SHA1 Message Date
Teravus Ovares 36bf16d35e Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or explicitly in many cases Thanks Melanie!
* Also, I moved the event parser and re-writer to a separate static object.   More work will be done here shortly.
2008-04-30 03:36:13 +00:00
Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Tedd Hansen 16275ca26d Removed some script engine noise from console 2008-04-20 11:58:14 +00:00
Adam Frisby fadd19f314 **Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-30 09:03:38 +00:00
Jeff Ames a8d9a58dd2 Fix a couple more warnings. 2008-03-25 03:43:24 +00:00
Jeff Ames 47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Tedd Hansen 8af64c979f By now you all have learned that when I'm committing scripting usually doesn't work, so no big surprise. :)
Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24 16:41:56 +00:00
Tedd Hansen 952c8de189 Forgot to change what class compiled scripts must inherit from to get their commands :) 2008-02-24 16:23:02 +00:00
Jeff Ames a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
Charles Krinke cf284efcda Thank you very much, Hashbox for :
Add scene-debug command to Enable/Disable scripting, 
collision, and physics from console.
2008-02-10 16:03:58 +00:00
Adam Frisby a50a26f812 * Dun-dun-dun. JavaScript scripting now actually works. :) 2008-02-08 18:39:30 +00:00
Tedd Hansen 97ec8cba62 Maybe VB.Net will compile now... who knows ;) 2008-02-07 16:37:28 +00:00
Tedd Hansen ba846e62ef Same VB.Net patch done right. 2008-02-07 15:36:58 +00:00
Tedd Hansen c997cc97bb VB.Net compiler might work on Windows now. 2008-02-07 15:31:22 +00:00
Adam Frisby f93fdfa5af * Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement. 2008-02-06 15:30:02 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Adam Frisby 5ffc225545 * Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.cs 2008-02-04 13:43:42 +00:00
Adam Frisby ba16daff7c * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :) 2008-02-04 12:43:07 +00:00
Tedd Hansen 5a99a96fed Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :)
Using default warning level on C#/VB compile
2008-02-03 09:35:50 +00:00
Tedd Hansen b57d9be856 Re-enabled AllowedCompilers function
Added notice in OpenSim.ini that config refresh function is disabled
2008-02-02 05:07:02 +00:00
Tedd Hansen a004ea5f17 Almost forgot to check in:
OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit.
Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
2008-02-02 05:03:28 +00:00
Tedd Hansen 1ecdaf333f Note to self: Next time read debug-files on correct computer. It makes bughunting SO much easier! *jeesh* 2008-02-02 04:45:18 +00:00
Tedd Hansen 7bd3ecfc2a Bugfixes. Now it even reads configuration before it uses it! ;) 2008-02-02 04:35:08 +00:00
Tedd Hansen b1f97f9e77 Temporarily disabled AllowedCompilers so all 3 compilers are allowed.
Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
2008-02-02 04:06:51 +00:00
Tedd Hansen 8dc5153ad7 Added header/footer of scripts to make C# and VB scripts much easier to write.
Added some logging on what is happening during compile.
2008-02-02 03:42:35 +00:00
Tedd Hansen 5c8abed450 Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :) 2008-02-02 03:17:38 +00:00
Tedd Hansen 8ccc12d642 Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
2008-02-02 02:35:56 +00:00
Adam Frisby b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00
Tedd Hansen 7ef09a1202 Added comments to ScriptEngine classes that explains what their purpose is 2007-12-30 16:32:29 +00:00
lbsa71 efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Tedd Hansen dcf41cb683 ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71 67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
Sean Dague b8d9737a47 fixing me some line endings 2007-09-17 12:52:03 +00:00
lbsa71 1b1808d45d * fixed script compilation
* reversed //c# - if
  * rightifyed what's actually converted
2007-09-14 09:25:07 +00:00
Tedd Hansen 0709d96716 If first 4 characters in script is "//C#" script will be treated as pure C# instead of LSL/C# hybrid. This means no preprocessing before compile. 2007-09-13 14:15:02 +00:00
Sean Dague afea5f2205 remove ^M, as native storage should be UNIX format, and ^M in/out mashing
will happen on the windows side now that eol-style is correct
2007-09-13 11:41:42 +00:00
Tedd Hansen cef8c5e9d7 Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy. 2007-09-13 11:11:08 +00:00
Tedd Hansen 0cd6d26adb Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke 2007-08-25 22:26:27 +00:00
Tedd Hansen d9b9b16513 Script compiler should now show error on correct line number in original LSL-script. 2007-08-25 21:35:03 +00:00
Tedd Hansen 80234b98e5 Removal of script that was unable to compile no longer crashes server.
Displays script compile error messages in-world.
2007-08-25 20:34:54 +00:00
Tedd Hansen b75c1b2191 Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). 2007-08-25 19:08:15 +00:00
Tedd Hansen 07836b890c Lowered priority of script threads. Executing state_entry() event on script rez. 2007-08-23 18:43:11 +00:00
Tedd Hansen 0eadb7591e Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of empty objects crash. 2007-08-22 18:41:31 +00:00
Tedd Hansen 5a86fd2c31 (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. 2007-08-22 18:09:38 +00:00
Tedd Hansen 240712ca9f Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).
*phew* that only took me 12 hours of coding...
2007-08-18 22:09:07 +00:00
Tedd Hansen f444fe4f87 Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux. 2007-08-18 21:10:40 +00:00
Tedd Hansen 551f2af39f LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. 2007-08-18 20:53:13 +00:00