Commit Graph

172 Commits (376084a2e52561cfd1b359aabe9bb64ecc84c2fc)

Author SHA1 Message Date
UbitUmarov 1a8a8e16ef add a public SetGroupPowers to clientView 2016-07-26 17:57:14 +01:00
UbitUmarov 13ae6dff18 let some group related data to have a public set 2016-07-26 17:34:59 +01:00
UbitUmarov e766f9d20f get a copy of current clientView group powers 2016-07-26 16:54:04 +01:00
UbitUmarov aa744eecf2 add a few methods to modify clientview group powers 2016-07-01 18:19:09 +01:00
Melanie Thielker 43ca32150c Plumb RezRestoreToWorld from the client (part done) 2016-03-09 02:45:11 +01:00
UbitUmarov 6821ace3c6 add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough. 2015-10-26 21:56:02 +00:00
UbitUmarov 18536b4be6 add missing SendAgentGroupDataUpdate to llClientView 2015-09-27 06:38:19 +01:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
UbitUmarov e3d82ad706 delay terrain sending if land queue is 2 busy 2015-08-22 04:08:30 +01:00
UbitUmarov 0b105da626 Merge branch 'mbworkvar2' into ubitvar 2015-08-19 08:48:50 +01:00
Melanie Thielker 1fb2f0296f Track selected objects per client 2015-08-15 02:46:41 +02:00
Robert Adams 07dead7dcb varregion: any conversions of use of Constants.RegionSize converted into
Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
Justin Clark-Casey (justincc) 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
UbitUmarov caddabb5c4 scale ChildAgentThrottles with distance (internal to child server and not
root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov 7351d92a76 add method to get a category throttle rate 2014-08-29 16:19:30 +01:00
UbitUmarov 5bf145a397 add a direct sendpartfullUpdate to send a full object update to a part,
optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov 8c657e4837 add a estimator of client ping time, and painfully make it visible in show
connections console command
2014-08-14 20:41:36 +01:00
Oren Hurvitz 998d7009a6 Eliminated many warnings 2014-04-23 16:37:36 +03:00
Robert Adams 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing
with a passed region size. This time in the map code and grid services code.
2013-12-26 22:45:59 -08:00
Melanie 5b73b9c4a8 Committing the Avination Scene Presence and related texture code
- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
2013-12-11 01:39:56 +00:00
Melanie 75c68fa29e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Justin Clark-Casey (justincc) 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 2013-09-27 22:27:39 +01:00
Melanie e82d4154a2 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Physics/Manager/PhysicsActor.cs
	OpenSim/Region/Physics/Manager/PhysicsScene.cs
2013-07-24 04:45:07 +01:00
Diva Canto b5ab0698d6 EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. 2013-07-21 09:01:44 -07:00
Diva Canto d5a1779465 Manage AgentUpdates more sanely:
- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-07-21 09:00:42 -07:00
Melanie 669fa3ff9a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2013-05-30 21:48:09 +01:00
Melanie 533bbf033d Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
This will require all money modules to be refactored!
2013-05-25 02:08:54 +01:00
Mic Bowman 681fbda4b6 This is an experimental patch that adds support for comparing texture
hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
2013-05-24 13:18:16 -07:00
Melanie 13cd8c17d7 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Services/LLLoginService/LLLoginResponse.cs
	OpenSim/Services/LLLoginService/LLLoginService.cs
	OpenSim/Tests/Common/Mock/TestClient.cs
2013-05-11 02:35:26 +01:00
Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() 2013-05-09 18:12:17 +01:00
Melanie cdaceea5a6 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/IClientAPI.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-05-08 21:51:48 +01:00
Mic Bowman 33aaa40bee Adds an event and a method so that handling of the CachedTexture
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Melanie 293a024c14 Allow callers to set the invoice parameter for GenericMessage 2013-04-22 22:39:08 +01:00
Melanie 6571e7ead2 Allow callers to set the invoice parameter for GenericMessage 2013-04-22 22:24:41 +02:00
Melanie 7bf33d333a Plumb the path from the client to the extra physics params and back 2013-02-07 22:25:28 +00:00
teravus 77cc7ce399 * Partial Commit for Avatar Appearance to include the functionality of Cached Bakes. 2012-12-21 19:12:30 -05:00
UbitUmarov 93bede4e6a revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
Melanie decc5318a7 Merge branch 'avination' into careminster 2012-11-20 01:21:15 +00:00
teravus 5e0294815f * Plumbing and basic setting of the GetMesh Cap Throttler.
* Last step is to flip the throttle distribution.
2012-11-17 03:47:09 -05:00
Melanie 7ad082f7c3 Merge branch 'avination' into careminster 2012-11-17 02:58:14 +00:00
teravus e9153e1d1a Revert "Merge master into teravuswork", it should have been avination, not master.
This reverts commit dfac269032, reversing
changes made to 619c39e514.
2012-11-15 10:05:16 -05:00
teravus dfac269032 Merge master into teravuswork 2012-11-15 09:46:41 -05:00
teravus 4fa088bafb Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. 2012-11-04 22:57:24 -05:00
Melanie 26cc57b6ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Justin Clark-Casey (justincc) c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers.
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Melanie 001ec0e2e6 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-27 17:29:44 +01:00
UbitUmarov ca67ee60ac add missing transactionID in SendInventoryItemCreateUpdate. and make use
of it on inventoryAccessModule, etc. Most likelly it's needs where there
 is a transactionID not zero
2012-09-24 21:22:08 +01:00
Melanie f8603a215d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/IClientAPI.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-23 01:41:47 +01:00
Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
Melanie 771d79e83e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Monitoring/BaseStatsCollector.cs
	OpenSim/Region/Application/OpenSim.cs
	OpenSim/Region/Application/OpenSimBase.cs
	OpenSim/Region/Framework/Scenes/SceneManager.cs
	bin/OpenMetaverse.Rendering.Meshmerizer.dll
	bin/OpenMetaverse.StructuredData.dll
	bin/OpenMetaverse.dll
	bin/OpenMetaverseTypes.dll
	prebuild.xml
2012-07-28 00:39:36 +01:00