UbitUmarov
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85a75ce0bc
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assume direct string.replace is good enought to avoid a stringbuild use
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2015-12-25 14:16:47 +00:00 |
UbitUmarov
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41078f8d51
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try to implement HTTP_BODY_MAXLENGTH. Make it limit body input bytes. Read entire relevant input buffer before UTF-8 parsing, or it may fail.
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2015-12-25 13:51:05 +00:00 |
UbitUmarov
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e5f7856eaf
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Merge branch 'master' of opensimulator.org:/var/git/opensim
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2015-12-25 10:44:59 +00:00 |
UbitUmarov
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b7ea5c4967
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a few code cosmetic changes
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2015-12-25 10:43:51 +00:00 |
Diva Canto
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52ebb3f2fb
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The configger tool hadn't been updated since the introduction of OpenSimDefaults! :0
It is updated now.
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2015-12-24 10:05:59 -08:00 |
UbitUmarov
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7430c629aa
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enable the upload region map texture asset for large regions for large regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 )
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2015-12-24 11:20:46 +00:00 |
UbitUmarov
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37cb24da60
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add prim estimated center of mass correction also for tortured prims meshs. Not fully tested
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2015-12-24 01:21:15 +00:00 |
UbitUmarov
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24aa529715
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fix avatar movetotarget that got broken with changes on significant movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
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2015-12-23 21:22:00 +00:00 |
UbitUmarov
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5135214e5b
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physics landing: don't land on top of volume detectors
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2015-12-22 13:23:08 +00:00 |
UbitUmarov
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6437a94388
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a few changes to physics new root avatar position height estimation
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2015-12-22 00:06:17 +00:00 |
UbitUmarov
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88a63ecc39
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drop attachments to ground a bit in front of the avatar, not on his location
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2015-12-21 18:13:07 +00:00 |
UbitUmarov
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7081ef948c
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clean a bit
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2015-12-21 17:56:12 +00:00 |
UbitUmarov
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4b14ec3c45
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add physics help on root agent arrival via some login types and if not under action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
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2015-12-21 16:31:49 +00:00 |
UbitUmarov
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0e99763e6b
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revert the setting of phantom flag on attachment drop to ground, since it can break nomod objects
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2015-12-21 13:52:45 +00:00 |
UbitUmarov
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52d7aca6a2
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simplify avatar updates throotle control, this possible needs to get more complex again
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2015-12-21 13:20:24 +00:00 |
UbitUmarov
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827058e359
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drop attachments to ground with phantom active. We should not do this, but for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop)
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2015-12-20 11:57:52 +00:00 |
UbitUmarov
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844266c4d5
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change the return list of objects costs, sending a answer if none found
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2015-12-20 11:43:27 +00:00 |
UbitUmarov
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b31adde5fc
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BUG FIX on avatar position updates send control
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2015-12-20 11:12:48 +00:00 |
UbitUmarov
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a4f91e5064
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do not change a attachment phatom state on crossings
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2015-12-19 19:49:27 +00:00 |
UbitUmarov
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01a27e8c71
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establish a minimun for ReprioritizationDistance
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2015-12-19 17:39:42 +00:00 |
UbitUmarov
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48f6010a1c
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a more clean enforcement of BestAvatarResponsiveness (others aren't good at moment
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2015-12-19 17:29:51 +00:00 |
UbitUmarov
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e095f51b05
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update the xmlrpcGroups http keep alive option, and coment
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2015-12-19 15:29:51 +00:00 |
UbitUmarov
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9a492258c9
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reduce xmlrpcgroups error messages if its debug option is off. Disable keepalive by default
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2015-12-19 15:24:43 +00:00 |
UbitUmarov
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da1c347676
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temporary assets are as local
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2015-12-19 15:05:49 +00:00 |
UbitUmarov
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b29ab1b2df
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adjust the checks for invalid asset IDs. changed upload fail detection
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2015-12-19 15:03:22 +00:00 |
UbitUmarov
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b2acef8aad
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remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde
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2015-12-17 22:34:21 +00:00 |
UbitUmarov
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56e28c6c27
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fix silly bug: Dynamics are to apply to root prim not child
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2015-12-17 19:02:46 +00:00 |
UbitUmarov
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01b4b25cdb
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current priority code uses avatar position not camera, so fix reprioritizer. This may need to be reviewed in future.. it should be camera
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2015-12-17 18:15:33 +00:00 |
UbitUmarov
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ed74fb5da4
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save a expensive call to CameraPosition
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2015-12-17 12:24:37 +00:00 |
UbitUmarov
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a4ed6111b0
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change updates reprioritization control code. Do it under normal avatar updates timing and with a workjob not a timer issued thread.
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2015-12-17 12:20:02 +00:00 |
UbitUmarov
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3505ab759d
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dont bother another thread to try to send if there is no one to listen
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2015-12-16 23:54:48 +00:00 |
UbitUmarov
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19c551e815
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fix test: scene update needs to run after the delay
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2015-12-16 23:26:51 +00:00 |
UbitUmarov
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764f270d34
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revert last change and add delays on testing, since child updates now have time control, since they are heavy http connections
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2015-12-16 23:13:10 +00:00 |
UbitUmarov
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ddd067266b
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temporary remove the delay on first child updates
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2015-12-16 22:43:31 +00:00 |
UbitUmarov
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a5a31114b2
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add the option to not display parcel ban lines
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2015-12-16 22:22:26 +00:00 |
UbitUmarov
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41ae6f06e0
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several changes to parcels access control and scenepresence updates rates
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2015-12-16 22:16:51 +00:00 |
UbitUmarov
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1d131a0c33
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make parcel bans do something on vehicles. Just a first code, far from good
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2015-12-15 21:00:06 +00:00 |
UbitUmarov
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b7155f5651
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fix typo
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2015-12-15 18:32:02 +00:00 |
UbitUmarov
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9327bb2546
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a few more changes on parcels location finding
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2015-12-15 18:19:08 +00:00 |
UbitUmarov
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a9e8bd2884
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remove replaced code
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2015-12-15 17:20:00 +00:00 |
UbitUmarov
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c7b963df8f
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replace GetNearestPoint... funtions
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2015-12-15 17:13:32 +00:00 |
UbitUmarov
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9db987b6f9
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some changes parcels AABB math etc
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2015-12-15 11:46:50 +00:00 |
UbitUmarov
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4805e91d39
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dont round to nearest int when checking position in parcel since next high int can be on other parcel
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2015-12-15 04:10:47 +00:00 |
UbitUmarov
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2f7e9a97db
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rename a parameter
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2015-12-14 14:07:30 +00:00 |
UbitUmarov
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78794b1dfe
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bug fix
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2015-12-14 14:06:17 +00:00 |
UbitUmarov
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35b88b6580
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removed unneeded funtions
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2015-12-14 12:47:17 +00:00 |
UbitUmarov
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e37e8c3bdf
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on join parcels, keep the information of the larger parcel, since thats how its expected now
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2015-12-14 12:29:00 +00:00 |
UbitUmarov
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2a354f6c28
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calculate land startpoint, endpoint and center estimate when it is updated, it not every time they are needed
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2015-12-14 11:57:24 +00:00 |
UbitUmarov
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ca6b5fc80d
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taint prim count when join or subdivide parcels
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2015-12-13 18:22:46 +00:00 |
UbitUmarov
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736bcc70fe
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change default landpoint type to anywhere (direct)
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2015-12-13 18:07:40 +00:00 |