Tedd Hansen
5e949d4700
Forgot one small but important line .. ;)
2008-02-16 08:22:29 +00:00
Tedd Hansen
169032b4a4
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
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Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
2008-02-16 07:53:02 +00:00
Teravus Ovares
be6edefcfb
* ODE Stability update 4 :D
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* Changed the way meshing requests get sent to the ODEPlugin
* Numerous other fixes
2008-02-15 21:35:52 +00:00
Justin Clarke Casey
cf9c0135b1
Resolve mantis #572 - terrain help printed multiple times when change-region has not been invoked
2008-02-15 16:05:49 +00:00
Sean Dague
4cc5aac18b
be smarter about the size of dynamic textures that we pull in
2008-02-15 15:55:23 +00:00
Sean Dague
2f6e1ac34d
allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch
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to do smarter resize coming this afternoon.
2008-02-15 13:00:47 +00:00
Justin Clarke Casey
c769d93206
* Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on every startup to avoid cache corruption problems
2008-02-15 12:50:10 +00:00
MW
23c7c6dabd
Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not being persisted.
2008-02-15 12:39:45 +00:00
Justin Clarke Casey
5e625e5380
Add Dr Scofield's name to CONTRIBUTORS
2008-02-15 11:14:44 +00:00
Justin Clarke Casey
57cfd5e8d1
* Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)
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* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean
* Patch 2 resolves a building problem with pCampBot
* This will require a prebuild rerun
2008-02-15 11:11:03 +00:00
Jeff Ames
e16f9a16c7
Moved LaunchSLClient prebuild.xml into main prebuild.xml
2008-02-15 03:30:15 +00:00
Jeff Ames
25e7f74d29
Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. Update README.
2008-02-15 03:21:05 +00:00
Jeff Ames
21b623b70e
Moved pCampBot to OpenSim/Tools
2008-02-15 02:53:05 +00:00
Jeff Ames
337d2d2a88
Oops. Forgot about Windows users.
2008-02-15 02:51:46 +00:00
Jeff Ames
343f41ac1b
Minor syncing of copyright notices.
2008-02-15 02:38:02 +00:00
Jeff Ames
b5a9592cc1
Moved LaunchSLClient build system to Prebuild.
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Refactored LaunchSLClient code a bit.
2008-02-15 02:37:05 +00:00
Jeff Ames
b13836db57
Update svn properties.
2008-02-15 00:43:20 +00:00
Sean Dague
741f753c56
attempt to make our logging at least fail gracefully, we'll see if this helps
2008-02-14 19:29:07 +00:00
Sean Dague
980a926a4b
make dynamic textures temporary to try to stop filling up the
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asset db.
2008-02-14 19:17:25 +00:00
MW
8ad450f83e
More work on trying to get AvatarFactoryModule to play nicely with multiple threads
2008-02-14 18:59:03 +00:00
Adam Frisby
e1d9275610
* Fixed accessibility problem on ITerrainChannel
2008-02-14 17:23:29 +00:00
MW
4616563cc4
Added "better" multi thread handling to AvatarFactoryModule, which uses EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
2008-02-14 16:38:38 +00:00
Adam Frisby
91d9248fce
* Removed some catch-all-ignores from UDPServer in an attempt to look for #305 .
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* Minor work towards abstracting terrain.
2008-02-14 16:13:53 +00:00
Sean Dague
3a208a3a4f
Fix a casting subtlety in moving to constants. Logins should work
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again.
2008-02-14 13:28:35 +00:00
lbsa71
2d066c4136
* Took a stab at getting keys to work as intended
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[Provided by openlifegrid.com]
2008-02-14 13:09:33 +00:00
lbsa71
cf6e268d6d
* Added more debugging output to GridManager to pin down the key exchange weirdness
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[Provided by openlifegrid.com]
2008-02-14 13:02:41 +00:00
Adam Frisby
3c22da9efc
* Tree Populator Module, use "script tree" to make a growing tree in your sim.
2008-02-14 12:27:24 +00:00
lbsa71
f4c0e45bac
* Fixed #564 , errors in friend sql
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[Provided by openlifegrid.com]
2008-02-14 12:26:42 +00:00
Adam Frisby
f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
lbsa71
c0d411f427
* Exposed AddHandlers in response to mantis #534 . Thanks, kmeisthax!
2008-02-14 11:15:41 +00:00
Justin Clarke Casey
1229503764
Revert the index -> Add changes made in AvatarFactoryModule previously. It appears that in conjunction with MW's locking changes, that two threads may race to create the avatar
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appearance in the TryGetAvatarAppearance() method. Moving off Add will mean the second replaces the first instead of throwing the exception. This may still not be a good
permanent solution - more extensively locking or a code rearrangement could be better. I'm going to leave this in MW's much more familiar hands now.
2008-02-14 11:10:43 +00:00
Teravus Ovares
135a72d6ca
* Removed the noise from the console. The last commit seems to have resolved the recent reports of 'argument not a space' on linux. Though, there were about 50 changes :D
2008-02-14 10:07:15 +00:00
Tedd Hansen
44385800cf
Changed UserServer create user password input to cleartext so we can see what the all the fuzz/blur is about. Make sure that you hide your monitor and that there are no black vans with large antennas parked outside while you type the password.
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Actually, turn off your monitor while typing password. Then press reset button on your computer.
2008-02-14 10:04:14 +00:00
Teravus Ovares
bd880f9178
* Another ODE Stability update. This might fix the recent Linux issues with the ODEPlugin.
2008-02-14 09:31:22 +00:00
Jeff Ames
0bb085261b
Update svn properties from a bar ftw. Kanpai!
2008-02-14 09:30:49 +00:00
Teravus Ovares
e3a711536b
* ODE - This fixes a few things and breaks a few more.
2008-02-14 01:57:19 +00:00
Tedd Hansen
5f70b8b922
Added a small but maybe important clue that UserServer is not running.
2008-02-14 01:35:17 +00:00
Jeff Ames
4e005fc225
Cleaned up some typos.
2008-02-14 00:44:21 +00:00
Teravus Ovares
0d14c47c28
* Bigisn ODE Stability update 2
2008-02-14 00:39:08 +00:00
Teravus Ovares
3588d89b2c
* Bigish ODE stability Update. Run Prebuild
2008-02-13 23:14:41 +00:00
lbsa71
12e0d8b316
* Fixed another bug in avatarpicker ('surname'/'lastname' mixup)
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[Provided by openlifegrid.com]
2008-02-13 21:35:54 +00:00
lbsa71
2c48ceedd8
* Fixed bug in avatarpicker so now you can search on single word
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[Provided by openlifegrid.com]
2008-02-13 21:15:05 +00:00
lbsa71
952cdd4166
* Added some more comprehensive log entries on region login.
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[Provided by openlifegrid.com]
2008-02-13 21:05:26 +00:00
lbsa71
b05409b03f
* Minor guard for null case.
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[Provided by openlifegrid.com]
2008-02-13 20:51:59 +00:00
lbsa71
b705ba21f3
* Moved insertUserRow into MSSQLUserData so 'create user' works again
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[Provided by openlifegrid.com]
2008-02-13 20:20:52 +00:00
lbsa71
15c6788dc7
* Moved insertRegionRow into MSSQLGridData
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* Split table test and creation into table by table
* Debugged table creation Sql
* Added missing CreateUserFriendsTable.sql
2008-02-13 20:08:46 +00:00
Teravus Ovares
d9e01bf453
*fixed varchar size typo in createuserfriendstable.sql
2008-02-13 19:10:03 +00:00
Teravus Ovares
2e89c01851
* This fixes mantis 553 (It appears that the exception is thrown when there is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )
2008-02-13 19:06:35 +00:00
Justin Clarke Casey
df21da6dec
* Patch from Dr Schofld's (IBM). In his own words
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all TerrainEngine.LoadFromFileX(string filename) methods don't set the dirty bits in heightmap.diff[,] in contrast to the TerrainEngine.LoadFromFileX(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) cousins. this has the unpleasant drawback that the Scene.SendTerrainUpdate(bool) will not send layer data to the client.
the attached patch fixes all LoadFromFileX(.) methods.
Thanks!
* Also small build fix for AvatarFactoryModule
2008-02-13 16:35:42 +00:00
MW
d91c03e23b
Added some locks on the cache Dictionary in AvatarFactoryModule.
2008-02-13 16:29:34 +00:00