Commit Graph

14 Commits (3d0fff1c09d8462fd400a945c2dcb5f61e0b1978)

Author SHA1 Message Date
MW f7b51d63a8 Small clean up of files and directories 2007-04-25 13:03:48 +00:00
MW 56e6587c9f Temporary fix for the object taking bug 2007-04-03 13:37:11 +00:00
MW af93263a3b Can now Rez and DeRez objects (take to and from inventory).
Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
MW 43da731307 Removed a few comments sent to the console 2007-03-30 11:12:10 +00:00
MW 00579d3581 Should now be able to create and edit Notecards 2007-03-30 11:09:51 +00:00
MW b2ae86dd6a When you change the name of a inventory item, it should no longer revert after a logout / login 2007-03-29 20:55:44 +00:00
MW f673b73471 Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts) 2007-03-29 17:04:24 +00:00
MW 35fa85069e After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28 18:10:52 +00:00
MW 98d81485e7 RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
MW 42ba071276 Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts. 2007-03-26 16:51:50 +00:00
MW 84c2a72140 Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved. 2007-03-25 20:23:06 +00:00
MW 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
MW 085c184c5c Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
gareth 7daa3955bc brought zircon branch into trunk 2007-03-22 10:11:15 +00:00