John Hurliman
5a2315c68c
* Fixed a bug with null value handling in WebUtil.BuildQueryString()
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* Changed the null check back in estate manager setup but fixed the case for an existing account being found
* Implemented SetPassword() in the SimianGrid auth connector
2010-03-26 12:21:05 -07:00
Justin Clark-Casey (justincc)
dd544f811a
switch flavor to RC1
2010-03-26 19:09:09 +00:00
Justin Clark-Casey (justincc)
4565e5dfbc
change trunk version to 0.7.Dev
2010-03-26 18:56:05 +00:00
John Hurliman
dd1c1b3bcd
Fixed a backwards null check that was preventing estate owner from being set and a misleading error message (in grid mode it tries to get a user, not create one)
2010-03-26 11:08:14 -07:00
Justin Clark-Casey (justincc)
87fe96ae2c
replace recent IModule.GetGroup() with better GetGroupRecord(string name)
2010-03-26 00:10:29 +00:00
Justin Clark-Casey (justincc)
857918d3b0
minor: some debugging information and spacing changes to group module
2010-03-25 23:53:05 +00:00
Justin Clark-Casey (justincc)
f0703cad2c
add get group by name method to IGroupsModule
2010-03-25 22:47:52 +00:00
Justin Clark-Casey (justincc)
19c659ca99
fix unit tests broken by commit dcf18689b9
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can't prompt for estate owner in unit tests
2010-03-25 21:46:23 +00:00
Justin Clark-Casey (justincc)
bfbf25c542
minor: Print out port that http servers are using
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do this in callers so that we know who is setting up these things
2010-03-25 21:36:57 +00:00
Justin Clark-Casey (justincc)
6ad85dc259
put out full exception stack if something reaches top of base http server OnRequest() on both mono and .net
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replace Newtonsoft.Json.XML since the updated copy got accidentally reverted by another commit
2010-03-25 20:33:46 +00:00
Melanie Thielker
e0b287961f
Change land overlay to send group owned status properly
2010-03-23 17:04:37 +01:00
Melanie
3fb73e4e26
UNTESTED SQLite code to enable estate setup in interactive confguration
2010-03-23 02:18:55 +00:00
Melanie
dcf18689b9
First stage of the new interactive region creation. This will allow creation
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of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
2010-03-23 02:05:56 +00:00
Melanie
07a6b37001
Somehow the starting estate number in MySQL was lost. This adds a migration
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to start estates at 100. Existing databases having autcreated estates below
100 will see a gap in estate numbering. Other database implementors need to
ensure that no estates with numbers less that 100 are autocreated, unless
they are prepared to deal with the viewer's built-in notions of
Linden Mainland
2010-03-22 20:38:27 +00:00
Melanie
d378c758e1
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-03-22 18:51:07 +00:00
Melanie
70b0e07d1e
Remove the reading of estate_settings.xml and the associated processing of
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defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
2010-03-22 18:49:56 +00:00
John Hurliman
9a781e793a
* Updated libomv libraries to fix JSON (LLSD) decoding errors on null values and remove the unused OpenMetaverse.Http.dll and Mono.Security.dll
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* Fixed a password hash comparison error in SimianAuthenticationServiceConnector.Authenticate()
2010-03-20 19:21:58 -07:00
Melanie
f020bd3206
Fix a nullref in permissions when returning objects via right-click
2010-03-20 15:49:39 +00:00
Kitto Flora
0f5fb6f190
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-03-19 19:14:09 -04:00
Kitto Flora
add47befac
Update acceleration to 0 on no tphysical.
2010-03-19 18:53:16 -04:00
John Hurliman
5e65bef805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-19 15:17:15 -07:00
Dan Lake
62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
Dan Lake
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
Kitto Flora
0e36994fe7
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2010-03-19 13:27:12 -04:00
Kitto Flora
3ea72eeabb
Fix sit with autopilot.
2010-03-19 13:26:34 -04:00
Melanie
4c2a51b1b5
Merge branch 'master' into careminster-presence-refactor
2010-03-18 20:09:04 +00:00
Melanie
46d990419b
Merge branch 'careminster' into careminster-presence-refactor
2010-03-18 20:00:58 +00:00
Melanie
e0289bb432
Flesh out the new permission method
2010-03-18 19:58:21 +00:00
Melanie
69b5ddceda
Unify a previous refactor of object return with the older solution. We
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really don't need two methods doing the same thing, but differently.
2010-03-18 18:58:56 +00:00
Melanie
1a2cbbc8c1
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2010-03-18 18:58:44 +00:00
Melanie
f35eb8819c
Unify a previous refactor of object return with the older solution. We
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really don't need two methods doing the same thing, but differently.
2010-03-18 18:58:37 +00:00
Melanie
734b0416de
Unify a previous refactor of object return with the older solution. We
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really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
Dan Lake
73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
Kitto Flora
6df969894c
Fix AbsolutePosition for autopilot/sit.
2010-03-17 13:30:48 -04:00
Thomas Grimshaw
e442c2a3f9
Prevent llTeleportAgentHome from affecting gods
2010-03-17 17:42:33 +01:00
Justin Clark-Casey (justincc)
a647f50087
minor logging changes to BaseHttpServer, OSHttpRequest
2010-03-16 22:58:12 +00:00
John Hurliman
b51f40da8f
Removed the unused use_async_when_possible config variable
2010-03-16 12:03:04 -07:00
John Hurliman
b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-16 11:50:22 -07:00
John Hurliman
d722519b31
* Fixing the SimianGrid friend connector enabled detection since the friends module uses a different pattern in the .ini file
2010-03-16 10:40:15 -07:00
Thomas Grimshaw
37815f3402
Debugger tags for VS2010
2010-03-16 18:13:00 +01:00
John Hurliman
28e4302eb6
Fixed a bad module name in SimianGrid.ini
2010-03-15 22:07:28 -07:00
John Hurliman
3be2b592b2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-15 20:54:57 -07:00
John Hurliman
65c1fbc14d
Fixing line endings
2010-03-15 20:54:48 -07:00
John Hurliman
cffe39b95f
* Fixed a bug in Simian.IsSimianEnabled (since the default module strings follow the form OpenSim.Services.Connectors.dll:SimianGridServiceConnector instead of SimianGridServiceConnector)
2010-03-15 20:52:41 -07:00
Diva Canto
45ef3e9987
Get the local inner simulation service object to the handler so that there is no possibility of cascading requests when failures happen.
2010-03-15 20:32:36 -07:00
Diva Canto
76106e39d9
Restoring LoadPlugin as it was before. Justin's last change made it throw.
2010-03-15 19:34:14 -07:00
John Hurliman
4e180e84e2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-15 15:38:55 -07:00
John Hurliman
84459d2bc2
Fixed Simian.IsSimianEnabled() to allow mixing and matching of connectors
2010-03-15 15:38:29 -07:00
John Hurliman
33f5d0d1e9
* UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
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* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15 14:17:17 -07:00
Melanie
a1cd3b5b88
Change GodLevel to UserLevel so gods can teleport freely without having
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to enter god mode first
2010-03-15 17:54:39 +00:00