Mike Mazur
2558f8ac31
Make scripts LSL compliant.
2008-07-18 04:51:36 +00:00
Justin Clarke Casey
1187cd0d3d
* elminate now pointless inv type fields from OpenSim library xml
2008-07-02 16:34:24 +00:00
Jeff Ames
e9a61e7c74
Update svn properties.
2008-06-23 05:15:30 +00:00
Sean Dague
0c84c27265
content fridays. A whole bunch of new stock animations from Mo Hax
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at IBM for distribution with OpenSim.
2008-06-20 20:09:22 +00:00
Charles Krinke
0fe5c5eadf
Mantis#1566. Thank you kindly for a number of
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sounds for the OpenSim library.
2008-06-19 03:30:13 +00:00
Sean Dague
33c40c0e0d
typo in xml
2008-06-18 23:06:02 +00:00
Sean Dague
6753578465
commit justin's grafitti board to the base OpenSim script
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library.
2008-06-18 22:56:04 +00:00
Sean Dague
b57b24655c
contribute weather map cycling script using osDynamicTextures.
2008-06-18 19:38:30 +00:00
Sean Dague
7355d79881
prune all the empty script directories. Contribute
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my text board script to be part of the stock scripts.
2008-06-18 19:23:46 +00:00
Sean Dague
987c7498c3
the first pass at Asset Fridays. Contribution of a handshake
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animation from Mo Hax at IBM. This took us a while to sort out
the conversion path, expection more efficiency in the future.
2008-06-13 19:15:27 +00:00
Sean Dague
cdc4061426
rename to index.xml just to make this more consistant
2008-06-13 18:20:30 +00:00
lbsa71
7ef240e01e
* Applied patch #681 from tyre
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* This fixes three broken default assets
Thanks, tyre!
2008-03-07 14:56:07 +00:00
Jeff Ames
20215c3d30
Rewrote svn properties handling script in python. Added more file types.
2008-01-26 10:34:49 +00:00
alondria
6108f1529f
Changed URL in example to avoid RIAA issues.
2008-01-12 07:06:23 +00:00
Justin Clarke Casey
3ab0007d3e
Minor spelling change on NotecardsAssetSet.xml. The example notecard should now load up properly
2008-01-10 00:49:31 +00:00
Jeff Ames
82af9b7a78
Set svn:eol-style.
2008-01-09 23:28:50 +00:00
Brian McBee
19ed64b114
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
2008-01-09 03:52:07 +00:00
Brian McBee
35b0c2e9df
More inventory work for CharlieO. Final patch to make it all work yet to come.
2008-01-07 01:03:46 +00:00
Brian McBee
a14d9500de
For CharlieO: new folders created for new asset set stuff. Mantis 313
2008-01-06 20:27:57 +00:00
Justin Clarke Casey
b8975ecbd9
Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
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directory
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Justin Clarke Casey
1b1649791f
Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
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standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Justin Clarke Casey
505067658a
Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml
2007-12-28 22:49:32 +00:00
Justin Clarke Casey
27f7f76d04
Move OpenSimAssetSet assets file up into assets pending further changes
2007-12-28 22:32:52 +00:00
Teravus Ovares
5bd5770ed2
* Patch from Melanie. Thanks Melanie!
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* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
Brian McBee
ab673a1f8d
Fixed that we weren't actually loading in some of the Library assets. Thanks Sakai!
2007-12-21 16:20:04 +00:00
Jeff Ames
36a8f70931
Extended svn:eol-style to check some other file types.
2007-12-20 01:01:42 +00:00
Brian McBee
d6e62b2d46
Whoops! Missing cloud texture.
2007-11-14 06:25:51 +00:00
Brian McBee
98fd8f099b
Better moon with new improved alpha-channel action!
2007-11-11 02:52:38 +00:00
Brian McBee
f1f3298473
moon
2007-11-11 02:02:35 +00:00
lbsa71
fb6aa6eafc
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
2007-10-27 11:45:52 +00:00
Sean Dague
4b03834f8d
update url in default welcome note
2007-09-14 08:27:54 +00:00
Brian McBee
5ce230ccee
Added texture set for the library. To enable, delete your regionassets.yap. WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-25 19:29:30 +00:00
MW
1b850b4483
Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
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We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW
f0dd115a8c
More work on inventory and opensim library.
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Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
MW
74654dc735
Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that.
2007-07-25 19:18:34 +00:00
Adam Frisby
de1dd0e42f
* In ur trunk adding ur assets.
2007-07-16 20:44:41 +00:00
Adam Frisby
585517a691
* Slider settings for default "Newruth".
2007-07-16 18:42:48 +00:00
Adam Frisby
c6ac9f796a
* Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the default yet, needs some code from Zircon ported to Sugilite first)
2007-07-16 18:37:41 +00:00
MW
ef0e5e913e
Very Preliminary local teleporting added (currently only can teleport within the current region).
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Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-06-17 14:10:19 +00:00