Justin Clark-Casey (justincc)
25d9001de1
don't bother locking OdeScene._perloopContact in single threaded code
2011-11-21 20:17:36 +00:00
Justin Clark-Casey (justincc)
e33b0fa35b
don't lock OdeScene.contacts since only ever accessed by a single thread
2011-11-21 20:12:04 +00:00
Justin Clark-Casey (justincc)
e67ba0ad06
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures()
2011-11-21 20:01:34 +00:00
Justin Clark-Casey (justincc)
063f0f5d97
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
2011-11-21 19:58:37 +00:00
Justin Clark-Casey (justincc)
225b925f4e
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now
2011-11-21 19:48:31 +00:00
Justin Clark-Casey (justincc)
54789706f4
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
2011-11-21 19:45:22 +00:00
Justin Clark-Casey (justincc)
3becda919e
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
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This saves us having to do it separately when a character capsule size is changed
2011-11-21 19:31:29 +00:00
Justin Clark-Casey (justincc)
4faac1f090
When changing avatar size in ODE, remove the old actor from the name and actor maps
2011-11-21 19:06:53 +00:00
Justin Clark-Casey (justincc)
898904d83d
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
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This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-21 18:27:41 +00:00
Justin Clark-Casey (justincc)
cead87005b
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
2011-11-21 18:06:04 +00:00
Justin Clark-Casey (justincc)
4fdcfd79e4
Actually remove PhysicsActor.SOPDescription this time
2011-11-21 17:55:54 +00:00
Justin Clark-Casey (justincc)
39c1ae2408
Chain SOP constructors together rather than having copy/paste code
2011-11-21 17:55:10 +00:00
Justin Clark-Casey (justincc)
58a1147870
refactor: Make SOP.Description an automatic property
2011-11-21 17:51:38 +00:00
Justin Clark-Casey (justincc)
e0887944a0
Remove unused PhysicsActor.SOPDescription
2011-11-21 17:47:30 +00:00
Justin Clark-Casey (justincc)
4485007fce
Instead of generating a new list for bad characters on every physics pass, keep reusing the same list.
2011-11-21 17:04:54 +00:00
Justin Clark-Casey (justincc)
a94ce3f1df
Move DeleteScriptsOnStartup switch from [Startup] to [XEngine] in OpenSim.ini.example.
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If anybody was changing this and wondering why there was no effect, this is why.
2011-11-21 15:30:00 +00:00
Justin Clark-Casey (justincc)
2206e2fc96
Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
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This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-19 01:32:21 +00:00
Justin Clark-Casey (justincc)
726ca72c47
minor: Make HelloNeighbour messages more informative
2011-11-19 01:27:06 +00:00
Justin Clark-Casey (justincc)
10a23a823e
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-19 01:16:07 +00:00
Justin Clark-Casey (justincc)
21353de9b7
Enable v2/v3 map tile url setting on robust as default in config
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This is necessary to see map tiles on v2/v3 viewers and appears to work fine
2011-11-19 00:34:56 +00:00
Justin Clark-Casey (justincc)
b89534ad0a
Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message
2011-11-19 00:34:13 +00:00
Justin Clark-Casey (justincc)
d05d065d85
Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000)
2011-11-19 00:29:52 +00:00
Justin Clark-Casey (justincc)
7a18078177
improve region deregistration log message
2011-11-19 00:10:29 +00:00
Justin Clark-Casey (justincc)
01ae916bad
Don't register a region twice on both official registration and maptile regeneration.
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Maptile storage appears orthogonal to region registration
2011-11-19 00:07:34 +00:00
justincc
f72c4bdba5
Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.
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This will hopefully address mantis 5471, 5694 and 5718.
This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree).
Thanks Oren!
2011-11-18 22:52:59 +00:00
Justin Clark-Casey (justincc)
9d458fdd7f
Turn the [RegionReady] module on by default and login_disable = true while scripts are loading.
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From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
2011-11-18 21:31:23 +00:00
Justin Clark-Casey (justincc)
169387b390
Turn SellEnabled in the [EconomyModule] on by default.
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This only provides enough functionality to allow operations for no money (e.g. sell for $0).
2011-11-17 23:53:25 +00:00
justincc
6dbe793112
Fix Windows build break
2011-11-17 23:10:58 +00:00
Justin Clark-Casey (justincc)
9c928e9dc6
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
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Still throwing the exception on the stream method since this invoked programatically
2011-11-17 22:15:46 +00:00
Justin Clark-Casey (justincc)
352672eaf2
Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason
2011-11-17 22:13:32 +00:00
Justin Clark-Casey (justincc)
cacc028835
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
Justin Clark-Casey (justincc)
b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789
yesterday
2011-11-16 23:01:59 +00:00
Dan Lake
bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
2011-11-16 02:33:56 -08:00
Dan Lake
baa65d4a15
In AddNewClient, iterator over copy of entities rather than copying under read lock
2011-11-15 17:09:17 -08:00
Justin Clark-Casey (justincc)
e21949deaf
Comment out the vebose logging on HGFriendsModule.
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Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends
2011-11-16 00:26:54 +00:00
Justin Clark-Casey (justincc)
9488b235d1
Fix the build break
2011-11-16 00:10:55 +00:00
Justin Clark-Casey (justincc)
33b1e385ec
Look up a homeURL only when it's not null, in addition to not being string.Empty
2011-11-16 00:01:21 +00:00
Justin Clark-Casey (justincc)
92dff85afb
Enable log message to tell us what type of url is being requested from a user's homeurl
2011-11-15 23:38:24 +00:00
Justin Clark-Casey (justincc)
31ffd5450b
Make tracked per scene thread names conform to the majorirty format.
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This is <thread-name> (<region-name>)
2011-11-15 23:34:28 +00:00
Justin Clark-Casey (justincc)
aea547cd11
fix build break on UserManagementModule.
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This also adds time since started to "show threads". Unfortunately these two changes got mixed in.
2011-11-15 23:24:51 +00:00
Justin Clark-Casey (justincc)
5b9fe4497d
Do proper locking of UserManagementModule.m_UserCache when getting.
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This might help with
[USER AGENT CONNECTOR]: new connector to ()
[USER AGENT CONNECTOR]: Unable to contact remote server for GetServerURLs
[USER AGENT CONNECTOR]: Malformed Uri : Argument cannot be null.
Parameter name: uriString
2011-11-15 23:12:41 +00:00
Justin Clark-Casey (justincc)
29eb3b2eb5
improve formatting of "show threads"
2011-11-15 22:51:12 +00:00
Justin Clark-Casey (justincc)
ccae787d03
send a watchdog heartbeat for a poll worker thread when it's actually run
2011-11-15 22:20:44 +00:00
Justin Clark-Casey (justincc)
122304317c
temporarily increasing logging in HGFriendsModule for debugging
2011-11-15 22:14:31 +00:00
Justin Clark-Casey (justincc)
e11b9dddb6
distinguish between FriendsSimConnector and FriendsServiceConnector in log
2011-11-15 21:51:45 +00:00
Justin Clark-Casey (justincc)
7db38a351c
Add number of milliseconds since last update to "show threads"
2011-11-15 21:49:13 +00:00
Justin Clark-Casey (justincc)
94b1c16398
Dont' bother with a userAgentService != null check right after we've constructed it
2011-11-15 20:37:49 +00:00
Justin Clark-Casey (justincc)
828e4a5b09
Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
2011-11-15 20:26:42 +00:00
Justin Clark-Casey (justincc)
e16d7fe1da
Instead of having scene add/remove collision events directly to the OdeScene collision event dictionary, marshall them via a change dictionary first.
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This is to avoid a complicated tri-thread deadlock on region crossing for avatars with attachments, where
1) XEngine starting up scripts can lock XEngine.m_Scripts and then try to lock OdeScene._collisionEventPrim while starting up a script due to avatar border crossing
2) An existing collision event will lock OdeScene._collisionEventPrim and then try to lock SP.m_attachments while trying to send the collision event to attachments
3) The avatar still entering the region will lock SP.m_attachments and then try to lock m_Scripts to start more attachment scripts.
2011-11-15 20:02:09 +00:00
Justin Clark-Casey (justincc)
45c7789b54
use a more efficient dictionary in OdeScene._collisionEventPrim rather than a list
2011-11-15 19:42:33 +00:00