Sean Dague
428d603e87
get rid of the debug line, that's just going to drive everyone nuts
2007-11-07 22:24:38 +00:00
Sean Dague
2884112227
move Sun into a Region Module, pass 1. Currently this works fine with
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a fixed 30 minute day and the sun going East -> West again. It gets rid of
super noon as well. It's a bit debug heavy right now, which I'll clean up
tomorrow. I also plan to make time progression configurable in OpenSim.ini,
but that will be tomorrow.
2007-11-07 22:22:32 +00:00
darok
f016ef76db
Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
2007-11-07 20:49:31 +00:00
Sean Dague
65eb1852a3
add SendSunPos function to IClientAPI to let us pull all the sun
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calculation logic into a module
2007-11-07 20:29:30 +00:00
Sean Dague
9b6c8ba7d1
disable profuse logging messages for not saving physical
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objects, as it clouds up the console a bit too much
2007-11-07 20:26:03 +00:00
Jeff Ames
f86a65f14b
refactored some duplicate SceneObjectGroup searching code in Scene
2007-11-07 02:42:18 +00:00
Adam Frisby
c0010e4940
* Moved /branches/ruby to /trunk/share/ruby
2007-11-06 21:41:11 +00:00
Jeff Ames
3b77597c82
set svn:eol-style
2007-11-06 18:22:54 +00:00
Teravus Ovares
919118f0ef
* fix for Bug 563
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* fix for ODE geoms not getting disposed of properly when resizing.
2007-11-06 17:19:10 +00:00
lbsa71
ee1fcc729c
* Added better logging to AssetCache
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* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins
2007-11-06 11:10:45 +00:00
dan miller
06e7b6bd98
teravus debug patch of libode.so from libs
2007-11-05 23:18:40 +00:00
dan miller
ec85a31140
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
2007-11-05 22:20:18 +00:00
dan miller
62a43affe4
physical prims
2007-11-05 22:18:12 +00:00
MW
a07769db41
New ode.dll from Teravus.
2007-11-05 20:38:14 +00:00
dan miller
cf47e03ad1
tevarus ODE debug patch. note: NOT TESTED!
2007-11-05 19:16:04 +00:00
dan miller
92ceb036e1
teravus debugging patched ode.dll, windows
2007-11-05 18:30:01 +00:00
dan miller
c7628fc77e
added ODE back to prebuild
2007-11-05 18:07:20 +00:00
dan miller
c1d05740e5
adding missing ODE files for mesh
2007-11-05 18:05:21 +00:00
lbsa71
44f3e4fc50
* Reverted local xsd copy
2007-11-05 15:33:03 +00:00
lbsa71
ce33db72cb
* prebuild now creates .exe references in NAntTarget
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* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
MW
7fb9665cf5
Fixed the MyNpcCharacter errors
2007-11-05 15:08:56 +00:00
Sean Dague
53235e1e05
disable ODE as it is breaking the build
2007-11-05 14:53:23 +00:00
lbsa71
f6c8c10d3f
* Substituted som 'GenericCall' with Action<>
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* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05 14:38:58 +00:00
Sean Dague
3aac47f769
add a fixup for linux building
2007-11-05 14:31:33 +00:00
MW
73fbacea1f
Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
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hopefully fixed the echo bug in chatmodule.
2007-11-05 13:58:44 +00:00
dan miller
fdb57b28b1
prim cuts in ODE
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Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
2007-11-05 12:25:53 +00:00
MW
6bb1e91d41
Changed it so opensim.exe should scan for new application plugins every time its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
2007-11-05 12:24:07 +00:00
lbsa71
e1e611452b
* UpdateWearable should SendOurAppearance
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* Ignored some bins
2007-11-05 09:16:42 +00:00
Charles Krinke
7eff1572cb
Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
2007-11-05 04:33:06 +00:00
Jeff Ames
76aa5b81b0
removed duplicated BOMs
2007-11-05 02:48:05 +00:00
Adam Frisby
7896a0c453
* Temporarily reverted SQL syntax.
2007-11-05 01:35:17 +00:00
Adam Frisby
181dd8d8dc
* Changed MySQL Syntax on Region Updates for Grid Server.
2007-11-04 23:31:35 +00:00
MW
d56ed8fe9c
Some more refactoring
2007-11-04 22:22:53 +00:00
MW
1467720f60
Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
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To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04 22:16:13 +00:00
Adam Frisby
9f4ae7230f
* Small touchup of console messages
2007-11-04 20:37:55 +00:00
MW
878f9d8b02
forgot change in prebuild.xml
2007-11-04 16:46:49 +00:00
MW
3237773efc
another attempt to fix problem
2007-11-04 16:36:27 +00:00
MW
6df3a56805
trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it.
2007-11-04 16:27:57 +00:00
Jeff Ames
e0cfa89d83
normalized line endings
2007-11-04 14:52:19 +00:00
MW
18ae60db37
Deleted Regionloader .csproj files.
2007-11-04 14:40:16 +00:00
MW
ef2cea41ce
Added forgotten IApplicationPlugin file
2007-11-04 14:38:12 +00:00
Jeff Ames
2d1c255e8c
normalized line endings
2007-11-04 14:34:45 +00:00
MW
e50a2e2ce2
Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
2007-11-04 14:06:41 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
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A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
MW
d34ee746e7
add a IAssetProvider.CommitAssets() call to the grid asset server, when a asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
2007-11-04 10:46:05 +00:00
MW
19fe9a0208
Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
2007-11-04 10:40:28 +00:00
Tleiades Hax
dfc6108f1b
removed our own inplementation of UUID's, it wasn't used anywhere.
2007-11-04 06:15:43 +00:00
darok
bcc0f3265d
Fixes a bug with a ZERO Quaternion when creating a prim.
2007-11-03 20:50:11 +00:00
darok
fbf3c6a768
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03 19:33:00 +00:00
MW
dabbdec2cd
First part of Scene refactoring:
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Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene).
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-03 19:14:22 +00:00