Commit Graph

23151 Commits (46b765d28e4127e21f2dae9ca2ab296bc7d24f1a)

Author SHA1 Message Date
UbitUmarov c961cfe19e bug fix, cleanup... 2013-01-03 21:53:21 +00:00
Justin Clark-Casey (justincc) a75f24bb79 minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment 2013-01-03 21:06:50 +00:00
Justin Clark-Casey (justincc) 7f195de303 Fix problem where object attached from ground often does not get attached properly.
It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-03 20:57:14 +00:00
UbitUmarov a285ff7e69 check land permitions on sit target for unscripted sits 2013-01-03 14:27:21 +00:00
UbitUmarov 1665a0d636 make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
( by the odd use of Velocity)
2013-01-03 03:29:40 +00:00
UbitUmarov d40cdd2649 cancel MoveToTarget (viewer 'go here") on sits 2013-01-03 02:25:27 +00:00
SignpostMarv aa78df4a79 Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided. 2013-01-03 00:18:33 +00:00
SignpostMarv a5ac6af16a Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output 2013-01-03 00:17:24 +00:00
SignpostMarv 79b7c571ff updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter 2013-01-03 00:17:24 +00:00
SignpostMarv 4364d48817 updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore 2013-01-03 00:17:24 +00:00
SignpostMarv 472bae38b7 ran doxygen -s -u to upgrade the doxygen config file 2013-01-03 00:17:23 +00:00
Justin Clark-Casey (justincc) 1945f0023a Change nant distbin target to also remove ThirdParty/ source code when making binary distribution 2013-01-03 00:09:40 +00:00
Justin Clark-Casey (justincc) 589e3e8686 minor: Change channel digger replacement message in TerrainModule to Info from Warn.
This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-03 00:03:29 +00:00
Oren Hurvitz 1b826b4877 Allow registering regions whose names are equivalent under LIKE but not truly equal 2013-01-02 23:31:19 +00:00
Oren Hurvitz 1a6694b264 Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky) 2013-01-02 23:16:24 +00:00
Oren Hurvitz 24e486e9df Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-02 23:00:23 +00:00
Oren Hurvitz 5097ba81d4 Added locking in NullRegionData.
This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
2013-01-02 22:48:25 +00:00
Justin Clark-Casey (justincc) 8f31649fad Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command 2013-01-02 22:37:50 +00:00
Justin Clark-Casey (justincc) 2db1f22b89 minor: minor code and log formatting fixes to recent changes in LandManagementModule 2013-01-02 22:31:18 +00:00
Oren Hurvitz 9784e4e07d Changed locks to prevent deadlocks (especially during multi-region Load OAR) 2013-01-02 22:28:41 +00:00
Oren Hurvitz d2f4ca0dfe If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed 2013-01-02 22:15:00 +00:00
Justin Clark-Casey (justincc) 6b55f51837 minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first 2013-01-02 22:11:13 +00:00
UbitUmarov a504704071 i try to fix avatar orientation in some cases.. 2013-01-02 21:59:19 +00:00
Oren Hurvitz 70695a6ed9 Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs 2013-01-02 21:59:01 +00:00
Justin Clark-Casey (justincc) addab1244e Add "show animations" console command for debug purposes.
This shows the current animation sequence and default anims for avatars.
2013-01-02 21:38:00 +00:00
UbitUmarov be6b6bf191 add a lock to CollisionEventsThisFrame 2013-01-02 20:06:57 +00:00
UbitUmarov 7980a1d849 *TEST* avatar unscripted sit. Some guessing/automation 2013-01-02 19:39:46 +00:00
Justin Clark-Casey (justincc) 30e5e5cce6 If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-02 19:25:52 +00:00
Melanie 7943c8d11c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-02 11:52:37 +00:00
teravus 92c26e4994 * ubit pointed out another place where that check needed to be updated and I normalized it. 2013-01-01 23:55:24 -05:00
teravus f9148e5fc7 * This is actually the fix described the last commit.. I had commented it out to see if the problem had affected all attachments or just HUD attachments. 2013-01-01 23:11:46 -05:00
teravus 397aa74777 * Fixes the attachment scripted rotation bug. The problem is the code was relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation) 2013-01-01 23:07:37 -05:00
Robert Adams aa236b2020 BulletSim: add parameter to have Bullet output performance statistics
every so many frames. Default to off.
2013-01-01 17:27:34 -08:00
Robert Adams b14b65ea95 BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
into the unmanaged Bullet interface class.
2013-01-01 17:27:33 -08:00
Robert Adams 9d840fd2ee BulletSim: move over and port the interface for BulletXNA.
Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet.
2013-01-01 17:27:33 -08:00
Robert Adams 0662d109c2 BulletSim: fix line endings. 2013-01-01 17:27:33 -08:00
Robert Adams 04132d3af4 BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
to have pointers and managed to have objects.
Initial paste of XNA code. Commented out.
2013-01-01 17:27:32 -08:00
Oren Hurvitz a0739a80a8 Fixed bugs when getting the root folder.
1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it.
2013-01-02 00:04:14 +00:00
Justin Clark-Casey (justincc) bc9a7ba0d6 minor: Assign names to the different SmartThreadPools for debugging purposes.
A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462
that doesn't involve further forking of SmartThreadPool
2013-01-01 23:57:20 +00:00
Justin Clark-Casey (justincc) 416244051d refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.
No functional change.
2013-01-01 23:50:38 +00:00
Justin Clark-Casey (justincc) e8a3cc7019 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-01 23:27:10 +00:00
Justin Clark-Casey (justincc) 96e196a9dd Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code. 2013-01-01 23:23:08 +00:00
teravus ce4b09cf63 Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-01 00:59:30 -05:00
teravus 2805ec6466 * Fixed a bug that replayed old cached appearance when changing outfits
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type.  It only properly error handles with the type Exception :(.  (commented on that because it's unusual)
2012-12-31 23:04:28 -05:00
Robert Adams db3b6e8921 BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate. 2012-12-31 19:57:26 -08:00
Robert Adams 6988b5ceaf BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures. 2012-12-31 19:57:25 -08:00
Robert Adams 9396ccc078 BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 2012-12-31 19:57:23 -08:00
Robert Adams 5379d6d112 BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00