Justin Clark-Casey (justincc)
4d0cffa06e
If the prim count gets an object with invalid bounds, don't try to count it.
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This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
2011-03-31 23:56:26 +01:00
Justin Clark-Casey (justincc)
6ae76ede98
suspend check that IAR control file is loaded for now
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I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump
2011-03-31 23:09:06 +01:00
Justin Clark-Casey (justincc)
88bd38690a
Remove unused RegionInfo.getInternalEndPointPort() in favour of RegionInfo.InternalEndPoint.Port
2011-03-31 23:03:42 +01:00
Justin Clark-Casey (justincc)
efd0c003a3
Put in temporary logging message to find out if scene objects are requesting land objects for co-ordinates outside the region
2011-03-31 22:47:18 +01:00
Justin Clark-Casey (justincc)
7bba31e8d9
remove some mono compiler warnings
2011-03-31 22:20:12 +01:00
Justin Clark-Casey (justincc)
8022400bd4
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
2011-03-31 22:16:09 +01:00
Justin Clark-Casey (justincc)
f7ed7fc05d
When a new parcel is created, make sure the prim counts are updated.
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This is done by tainting the counts where appropriate
2011-03-30 00:42:02 +01:00
Justin Clark-Casey (justincc)
8b16f7d976
(re)implement selected prim count.
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This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-30 00:13:07 +01:00
Justin Clark-Casey (justincc)
f754dedbef
Merge branch 'primcounts'
2011-03-29 23:08:44 +01:00
Justin Clark-Casey (justincc)
fe258753a0
disable prim count debug logging temporarily
2011-03-29 23:07:01 +01:00
Diva Canto
309eb712a3
Improvement over 2 commits ago: make the hyperlink check understand port 80.
2011-03-28 19:34:55 -07:00
Diva Canto
d3771e5366
Added code to load a terrain tile of tiff/jpg format. Previously it only worked for one single region.
2011-03-28 16:48:12 -07:00
Diva Canto
2d209d3844
Fix mantis #5413 . WARNING: new config variable in section [GridService] of the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
2011-03-28 16:46:04 -07:00
Marck
5a61c76455
The actual change to README.txt about running on Linux.
2011-03-28 13:35:31 +02:00
Marck
dd72a69ea5
More touchup for SQLite.
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Apply the same change to both the 32-bit and 64-bit DLL target paths. This makes the previous addition to the instructions in the README for running on Linux unnecessary.
2011-03-28 13:13:21 +02:00
BlueWall
fe6900b305
Touchup for SQLite
2011-03-27 19:38:40 -04:00
Melanie
f25749f025
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-03-27 21:22:31 +01:00
Justin Clark-Casey (justincc)
435d72f106
Add SignpostMarv to contributors
2011-03-26 02:46:00 +00:00
Justin Clark-Casey (justincc)
797128a6ad
Rename some member fields to standard m_ OpenSim code convention
2011-03-26 02:44:46 +00:00
Justin Clark-Casey (justincc)
83f48c26d6
add header file
2011-03-26 02:43:41 +00:00
Justin Clark-Casey (justincc)
de0730a54c
Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure.
2011-03-26 02:42:50 +00:00
SignpostMarv Martin
361b3e7ab8
Removing hard-coded plugin loading in favour of direct class instantiation
2011-03-26 02:39:30 +00:00
SignpostMarv Martin
3f4be42a87
Altering log feedback
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
e93531e124
Fixing bug that occurs when using web login- the result was not checked
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
3bc859a834
Making combined auth service re-use the existing auth services instead of duplicating code
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
0e808950fb
InfoFormat > DebugFormat
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
6153c45973
LLLoginHandlers now supports both password & web login
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
af3956348f
Adding a combined auth service, allowing users to login with either web login or password
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
482686daab
WebkeyAuthenticationService is now no longer a stub!
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
Justin Clark-Casey (justincc)
f2d2470c25
When an object is duplicated, add it to the full/local id SOG indexes as well as Entities
2011-03-26 02:24:32 +00:00
Justin Clark-Casey (justincc)
b11e3d33f1
add save of LLClientView I forgot from last commit
2011-03-26 02:20:16 +00:00
Justin Clark-Casey (justincc)
541cd3e8c8
move total parcel prim calculations into IPrimCounts instead of doing this in LLClientView
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need to move selected prim counts from LandData/LMM still
2011-03-26 02:19:28 +00:00
Justin Clark-Casey (justincc)
bfd9cc44b4
When an object is duplicated, add the dupe to the uuid/local id indexes as well as the basic entities list.
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Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test.
New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future.
With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module).
More work to do.
2011-03-26 02:05:53 +00:00
Justin Clark-Casey (justincc)
3d0e072d50
Merge branch 'master' into primcounts
2011-03-26 00:57:52 +00:00
Justin Clark-Casey (justincc)
26d16567e1
Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each prim (e.g. a SOG with 3 prims would have the action executed three times).
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To do this, a new SceneObjectGroupsByFullID index in SceneGraph which just index's prims by their root part UUID, in order to avoid the inefficiency of filtering existing lists.
Existing callers to SceneGraph.ForEachSOG() did not fail due to the multiple per SOG action executions - they were probably just much less efficient.
Code suggests that no callers expected ForEachSOG() to execute actions on sog multiple times
2011-03-26 00:53:19 +00:00
Justin Clark-Casey (justincc)
f30bf429c2
refactor: rename SOG collections in SceneGraph to make it clearer that they are indexing each part's UUID, not just the root part.
2011-03-26 00:42:48 +00:00
Justin Clark-Casey (justincc)
cc8897fceb
Add test for PCM taint. This currently fails due to unexpected behaviour of SceneGraph.ForEachSOG(). This will be corrected soon.
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Also adds lots of temproarily debug logging
2011-03-26 00:34:49 +00:00
Justin Clark-Casey (justincc)
d8e1c380e6
minor: make it clearer in the log where we're loading region config files and not the regions themselves
2011-03-25 23:36:58 +00:00
Justin Clark-Casey (justincc)
3a55d59b45
in region web loader, print out url that config is being loaded from (this wasn't being done anywhere).
2011-03-25 23:29:06 +00:00
Justin Clark-Casey (justincc)
ea72745d43
Log the xml/ini regions config files that opensim loads from, and the regions that it loaded from them
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This will show up with the lines [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions, etc.
2011-03-25 23:18:47 +00:00
Justin Clark-Casey (justincc)
6ae04448f7
Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
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In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Justin Clark-Casey (justincc)
7f5019b0f2
Add ILandObject.IPrimCounts for the new prim count module.
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Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-25 21:47:54 +00:00
Justin Clark-Casey (justincc)
eaa37d15f2
factor out common test setup code in PCM tests
2011-03-23 23:28:23 +00:00
Justin Clark-Casey (justincc)
f001aab8aa
extend TestAddOwnerObject() to add a second object
2011-03-23 23:19:15 +00:00
Justin Clark-Casey (justincc)
ebbe3afaf1
Add PrimCountModuleTests.TestRemoveOwnerObject().
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Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23 23:14:55 +00:00
Justin Clark-Casey (justincc)
d5c7ae5c6b
refactor common sop setup parts into a single method
2011-03-23 22:40:23 +00:00
Justin Clark-Casey (justincc)
de88227bc4
refactor: simplify part of AddSceneObject() test setup by moving sog construction into SceneSetupHelpers.CreateSceneObject()
2011-03-23 22:29:27 +00:00
Justin Clark-Casey (justincc)
88673c86a4
use a 3 part object for the pcm test rather than a 1 part, for improved test coverage
2011-03-23 22:17:47 +00:00
Justin Clark-Casey (justincc)
f1f4985ab6
user a non UUID.Zero user in pcm test to avoid any special treatment of UUID.Zero
2011-03-23 22:14:04 +00:00
Justin Clark-Casey (justincc)
654aa7abeb
Extend simple PCM add object test to check all counts
2011-03-23 22:12:20 +00:00