2eda385f5e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic  
							
							... 
							
							
							
							functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff. 
							
						 
						
							2013-01-04 17:06:48 -08:00  
				
					
						
							
							
								 
						
							
							
								e62b14024f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2013-01-04 22:39:07 +00:00  
				
					
						
							
							
								 
						
							
							
								5265415011 
								
							
								 
							
						 
						
							
							
								
								minor: Rename BUILDING.txt to BUILDING.md in distbin distribution nant target  
							
							
							
						 
						
							2013-01-04 22:13:21 +00:00  
				
					
						
							
							
								 
						
							
							
								7232cedd2b 
								
							
								 
							
						 
						
							
							
								
								Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.  
							
							... 
							
							
							
							As per http://opensimulator.org/mantis/view.php?id=6353  
							
						 
						
							2013-01-04 21:37:11 +00:00  
				
					
						
							
							
								 
						
							
							
								7e45096314 
								
							
								 
							
						 
						
							
							
								
								Fix build break caused by missing ) from  dce2809.  
							
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							Was hand-typing in a line of code I had tested before but not retested this time 
							
						 
						
							2013-01-04 21:22:51 +00:00  
				
					
						
							
							
								 
						
							
							
								dce2809137 
								
							
								 
							
						 
						
							
							
								
								Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.  
							
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							Resolves http://opensimulator.org/mantis/view.php?id=6478  
							
						 
						
							2013-01-04 21:18:53 +00:00  
				
					
						
							
							
								 
						
							
							
								a3bf3a2aa5 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence  
							
							
							
						 
						
							2013-01-04 20:56:39 +00:00  
				
					
						
							
							
								 
						
							
							
								9869ca83b4 
								
							
								 
							
						 
						
							
							
								
								Fix llGetLinkName() to return the name of the last avatar sat as the last link number.  
							
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							As per http://wiki.secondlife.com/wiki/LlGetLinkName  
							
						 
						
							2013-01-04 20:54:11 +00:00  
				
					
						
							
							
								 
						
							
							
								9503383887 
								
							
								 
							
						 
						
							
							
								
								Fix llGetLinkKey() to return the last sat avatar as the last link number.  
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/LlGetLinkKey 
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477  
							
						 
						
							2013-01-04 20:34:39 +00:00  
				
					
						
							
							
								 
						
							
							
								ebfa614bf9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-03 22:53:51 +01:00  
				
					
						
							
							
								 
						
							
							
								c961cfe19e 
								
							
								 
							
						 
						
							
							
								
								bug fix, cleanup...  
							
							
							
						 
						
							2013-01-03 21:53:21 +00:00  
				
					
						
							
							
								 
						
							
							
								a75f24bb79 
								
							
								 
							
						 
						
							
							
								
								minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment  
							
							
							
						 
						
							2013-01-03 21:06:50 +00:00  
				
					
						
							
							
								 
						
							
							
								7f195de303 
								
							
								 
							
						 
						
							
							
								
								Fix problem where object attached from ground often does not get attached properly.  
							
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							It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456  
							
						 
						
							2013-01-03 20:57:14 +00:00  
				
					
						
							
							
								 
						
							
							
								8ea83f119c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-03 15:28:27 +01:00  
				
					
						
							
							
								 
						
							
							
								a285ff7e69 
								
							
								 
							
						 
						
							
							
								
								check land permitions on sit target for unscripted sits  
							
							
							
						 
						
							2013-01-03 14:27:21 +00:00  
				
					
						
							
							
								 
						
							
							
								1fffdc3866 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-03 04:33:50 +01:00  
				
					
						
							
							
								 
						
							
							
								1665a0d636 
								
							
								 
							
						 
						
							
							
								
								make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar  
							
							... 
							
							
							
							( by the odd use of Velocity) 
							
						 
						
							2013-01-03 03:29:40 +00:00  
				
					
						
							
							
								 
						
							
							
								d40cdd2649 
								
							
								 
							
						 
						
							
							
								
								cancel MoveToTarget (viewer 'go here") on sits  
							
							
							
						 
						
							2013-01-03 02:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								aa78df4a79 
								
							
								 
							
						 
						
							
							
								
								Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided.  
							
							
							
						 
						
							2013-01-03 00:18:33 +00:00  
				
					
						
							
							
								 
						
							
							
								a5ac6af16a 
								
							
								 
							
						 
						
							
							
								
								Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output  
							
							
							
						 
						
							2013-01-03 00:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								79b7c571ff 
								
							
								 
							
						 
						
							
							
								
								updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter  
							
							
							
						 
						
							2013-01-03 00:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								4364d48817 
								
							
								 
							
						 
						
							
							
								
								updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore  
							
							
							
						 
						
							2013-01-03 00:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								472bae38b7 
								
							
								 
							
						 
						
							
							
								
								ran doxygen -s -u to upgrade the doxygen config file  
							
							
							
						 
						
							2013-01-03 00:17:23 +00:00  
				
					
						
							
							
								 
						
							
							
								1945f0023a 
								
							
								 
							
						 
						
							
							
								
								Change nant distbin target to also remove ThirdParty/ source code when making binary distribution  
							
							
							
						 
						
							2013-01-03 00:09:40 +00:00  
				
					
						
							
							
								 
						
							
							
								589e3e8686 
								
							
								 
							
						 
						
							
							
								
								minor: Change channel digger replacement message in TerrainModule to Info from Warn.  
							
							... 
							
							
							
							This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements. 
							
						 
						
							2013-01-03 00:03:29 +00:00  
				
					
						
							
							
								 
						
							
							
								1b826b4877 
								
							
								 
							
						 
						
							
							
								
								Allow registering regions whose names are equivalent under LIKE but not truly equal  
							
							
							
						 
						
							2013-01-02 23:31:19 +00:00  
				
					
						
							
							
								 
						
							
							
								1a6694b264 
								
							
								 
							
						 
						
							
							
								
								Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)  
							
							
							
						 
						
							2013-01-02 23:16:24 +00:00  
				
					
						
							
							
								 
						
							
							
								24e486e9df 
								
							
								 
							
						 
						
							
							
								
								Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases  
							
							... 
							
							
							
							If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'. 
							
						 
						
							2013-01-02 23:00:23 +00:00  
				
					
						
							
							
								 
						
							
							
								5097ba81d4 
								
							
								 
							
						 
						
							
							
								
								Added locking in NullRegionData.  
							
							... 
							
							
							
							This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region. 
							
						 
						
							2013-01-02 22:48:25 +00:00  
				
					
						
							
							
								 
						
							
							
								8f31649fad 
								
							
								 
							
						 
						
							
							
								
								Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command  
							
							
							
						 
						
							2013-01-02 22:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								2db1f22b89 
								
							
								 
							
						 
						
							
							
								
								minor: minor code and log formatting fixes to recent changes in LandManagementModule  
							
							
							
						 
						
							2013-01-02 22:31:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9784e4e07d 
								
							
								 
							
						 
						
							
							
								
								Changed locks to prevent deadlocks (especially during multi-region Load OAR)  
							
							
							
						 
						
							2013-01-02 22:28:41 +00:00  
				
					
						
							
							
								 
						
							
							
								d2f4ca0dfe 
								
							
								 
							
						 
						
							
							
								
								If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed  
							
							
							
						 
						
							2013-01-02 22:15:00 +00:00  
				
					
						
							
							
								 
						
							
							
								6b55f51837 
								
							
								 
							
						 
						
							
							
								
								minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first  
							
							
							
						 
						
							2013-01-02 22:11:13 +00:00  
				
					
						
							
							
								 
						
							
							
								dbe8e90a17 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 23:00:11 +01:00  
				
					
						
							
							
								 
						
							
							
								a504704071 
								
							
								 
							
						 
						
							
							
								
								i try to fix avatar orientation in some cases..  
							
							
							
						 
						
							2013-01-02 21:59:19 +00:00  
				
					
						
							
							
								 
						
							
							
								70695a6ed9 
								
							
								 
							
						 
						
							
							
								
								Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs  
							
							
							
						 
						
							2013-01-02 21:59:01 +00:00  
				
					
						
							
							
								 
						
							
							
								addab1244e 
								
							
								 
							
						 
						
							
							
								
								Add "show animations" console command for debug purposes.  
							
							... 
							
							
							
							This shows the current animation sequence and default anims for avatars. 
							
						 
						
							2013-01-02 21:38:00 +00:00  
				
					
						
							
							
								 
						
							
							
								94e7ccea99 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 21:07:47 +01:00  
				
					
						
							
							
								 
						
							
							
								be6b6bf191 
								
							
								 
							
						 
						
							
							
								
								add a lock to CollisionEventsThisFrame  
							
							
							
						 
						
							2013-01-02 20:06:57 +00:00  
				
					
						
							
							
								 
						
							
							
								f4e189e828 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 20:41:13 +01:00  
				
					
						
							
							
								 
						
							
							
								7980a1d849 
								
							
								 
							
						 
						
							
							
								
								*TEST* avatar unscripted sit. Some guessing/automation  
							
							
							
						 
						
							2013-01-02 19:39:46 +00:00  
				
					
						
							
							
								 
						
							
							
								30e5e5cce6 
								
							
								 
							
						 
						
							
							
								
								If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()  
							
							... 
							
							
							
							This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483  
							
						 
						
							2013-01-02 19:25:52 +00:00  
				
					
						
							
							
								 
						
							
							
								7943c8d11c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2013-01-02 11:52:37 +00:00  
				
					
						
							
							
								 
						
							
							
								41a44d7165 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 09:28:55 +01:00  
				
					
						
							
							
								 
						
							
							
								92c26e4994 
								
							
								 
							
						 
						
							
							
								
								* ubit pointed out another place where that check needed to be updated and I normalized it.  
							
							
							
						 
						
							2013-01-01 23:55:24 -05:00  
				
					
						
							
							
								 
						
							
							
								f9148e5fc7 
								
							
								 
							
						 
						
							
							
								
								* This is actually the fix described the last commit..   I had commented it out to see if the problem had affected all attachments or just HUD attachments.  
							
							
							
						 
						
							2013-01-01 23:11:46 -05:00  
				
					
						
							
							
								 
						
							
							
								397aa74777 
								
							
								 
							
						 
						
							
							
								
								* Fixes the attachment scripted rotation bug.   The problem is the code was relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset.   To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation)  
							
							
							
						 
						
							2013-01-01 23:07:37 -05:00  
				
					
						
							
							
								 
						
							
							
								aa236b2020 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to have Bullet output performance statistics  
							
							... 
							
							
							
							every so many frames. Default to off. 
							
						 
						
							2013-01-01 17:27:34 -08:00  
				
					
						
							
							
								 
						
							
							
								b14b65ea95 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin  
							
							... 
							
							
							
							into the unmanaged Bullet interface class. 
							
						 
						
							2013-01-01 17:27:33 -08:00