Justin Clark-Casey (justincc)
1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc)
4f9931ec10
minor: reduce log chattiness of "load iar" for IARs with lots of folders
2010-08-27 23:23:55 +01:00
Justin Clark-Casey (justincc)
86937d0a0f
allow inventory path specified in "load iar" to start with a / (e.g. /Objects is now valid where it wasn't before)
2010-08-27 23:22:49 +01:00
Justin Clark-Casey (justincc)
b4278510f2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-08-27 22:53:02 +01:00
Justin Clark-Casey (justincc)
8f875700ef
refactor: Make IAR tests set up standard iar for loading
2010-08-27 22:52:26 +01:00
Diva Canto
0ca87a6f01
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-08-26 18:23:43 -07:00
Diva Canto
3c71e5a3a2
Deleted Check4096 from Robust.ini.example
2010-08-26 18:23:16 -07:00
Melanie
1f1d72eba5
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-08-26 23:39:20 +01:00
Melanie
5b4e0b72bc
Send a null result search packet when no results are passsed in
2010-08-26 23:38:35 +01:00
Diva Canto
436fdc2ea8
More on mantis #4985
2010-08-26 14:48:29 -07:00
Diva Canto
6198fe53e6
Addresses mantis #4985 -- exceptions in DataSnapshot
2010-08-26 14:19:52 -07:00
Justin Clark-Casey (justincc)
fb6d761e19
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-08-26 22:13:46 +01:00
Justin Clark-Casey (justincc)
7f5501d3ab
minor: remove mono compiler warning
2010-08-26 22:13:31 +01:00
Justin Clark-Casey (justincc)
2b0f924557
refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module since this appears to relate solely to attachments
2010-08-26 22:09:52 +01:00
Justin Clark-Casey (justincc)
f3f4428700
refactor: break out attachment position change code in Scene.UpdatePrimPosition() and move into AttachmentsModule
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This allows region modules to change attachment positions.
2010-08-26 21:50:19 +01:00
Justin Clark-Casey (justincc)
8571a55d29
minor: change log message from info to debug
2010-08-26 20:42:56 +01:00
Diva Canto
26fd673e20
Addresses mantis #4984 -- Datasnapshot exceptions.
2010-08-26 12:26:09 -07:00
Justin Clark-Casey (justincc)
fe660cd2cc
Rename Newtonsoft.Json.dll to properly reflect its actual assembly name
2010-08-26 18:11:01 +01:00
Justin Clark-Casey (justincc)
df702417dc
Remove mono compiler warnings
2010-08-26 16:27:41 +01:00
Justin Clark-Casey (justincc)
d99c60164d
Reinstate kill record check that prevents an entity update being sent to a client after it has been told that the entity has been deleted.
...
On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog.
This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
2010-08-26 16:06:34 +01:00
Justin Clark-Casey (justincc)
a6869fbc3e
Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()
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By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.
2010-08-26 15:33:42 +01:00
Justin Clark-Casey (justincc)
87a6554d4b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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Resolve merge conflicts
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2010-08-26 00:35:03 +01:00
Justin Clark-Casey (justincc)
692cf3c657
Remove parts locking from data classes since these are using a copy of the scene object
2010-08-26 00:17:26 +01:00
Justin Clark-Casey (justincc)
166ab59420
replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is always 0 (and any other number would cause an error anyway)
2010-08-26 00:15:26 +01:00
Justin Clark-Casey (justincc)
8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
2010-08-26 00:08:53 +01:00
Melanie Thielker
47818a2db3
Fix a horrible bug in SG, where iteration of scene objects is carried
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out in a fashion that causes the delegate to be invoked once per child
prim for a given group.
2010-08-26 01:06:50 +02:00
Melanie Thielker
4b47008d30
Correct whitespace
2010-08-26 00:37:54 +02:00
Melanie
fc8d2be632
Merge branch 'master' into careminster-presence-refactor
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This was rather conflicted. Please test linking.
2010-08-26 00:11:07 +01:00
Melanie
252e159340
Merge branch 'master' into careminster-presence-refactor
2010-08-25 23:22:23 +01:00
Melanie Thielker
75e2a2b3ce
Prevent an object disposed exception that made forms comms unreliable. After
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starting an asynchronous write, one should not close the channel it will
be written to synchrnously, that leads to grief.
2010-08-25 23:19:55 +01:00
Melanie Thielker
604423d52b
Make scene object directories more robust and prevent deleted SOP's from
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sticking around
2010-08-25 23:19:30 +01:00
Melanie Thielker
739eb14741
Change some e.Message to e.ToString. Don't use e.Message, it doesn't carry
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any useful information. Error messages are useless without location information.
It looks more elegant, but is totally pointless.
2010-08-25 23:18:15 +01:00
Justin Clark-Casey (justincc)
22fd00b002
minor: remove mono compiler warning
2010-08-25 23:07:43 +01:00
Justin Clark-Casey (justincc)
24d06b12c2
If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID
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Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed
2010-08-25 23:05:54 +01:00
Justin Clark-Casey (justincc)
46c6c35d48
refactor: Push item retrieval and fixing part of Scene.RezObject() down into SceneObjectPartInventory
2010-08-25 22:46:49 +01:00
Melanie Thielker
1096f43f0d
Prevent an object disposed exception that made forms comms unreliable. After
...
starting an asynchronous write, one should not close the channel it will
be written to synchrnously, that leads to grief.
2010-08-25 23:34:39 +02:00
Melanie Thielker
dc1baf8025
Change object cleanup again. Make scene object directories more robust and
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prevent deleted SOP's from sticking around
2010-08-25 23:11:00 +02:00
Melanie Thielker
1bcb2e788f
Change some e.Message to e.ToString. Don't use e.Message, it doesn't carry
...
any useful information. Error messages are useless without location information.
It looks more elegant, but is totally pointless.
2010-08-25 23:04:12 +02:00
Melanie Thielker
c13045b25e
Correct a logic error in attachment cleanup
2010-08-25 20:11:47 +02:00
Melanie Thielker
314d1171ef
Lock the attachment cleanup so it doesn't go into an endless deletion frenzy
2010-08-25 16:06:06 +02:00
Diva Canto
a2113ecc71
Typo
2010-08-24 21:01:37 -07:00
Justin Clark-Casey (justincc)
d69e992665
Split out actual scene object insertion code from Scene.Inventory.RezObject and move into SceneGraph.AddNewSceneObject()
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The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages.
This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module
This code does not touch direct rez by a user
2010-08-24 23:25:19 +01:00
Justin Clark-Casey (justincc)
78f452050a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-08-24 22:29:32 +01:00
Justin Clark-Casey (justincc)
07d5a0779a
refactor: make RezObject() more readable
2010-08-24 20:53:25 +01:00
Melanie
ef5b628191
Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-08-24 19:22:00 +01:00
Melanie
7296286267
Merge branch 'master' into careminster-presence-refactor
2010-08-24 19:20:43 +01:00
Marck
a7a45cb22c
Patch by Apelsin that fixes behaviour of llSetPos and llGetLocalPos for attachments.
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This fixes Mantis #3923 .
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-24 19:19:26 +01:00
Melanie Thielker
4e324ae3cb
Call the cleanup after saving attachment states, so that the attachments
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don't get killed before they can be saved
2010-08-24 19:07:42 +02:00
Melanie Thielker
512a13dbe7
Call the Cleanup when an agent logs out, when an agent leaves and just
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before an agent logs in directly. Intentionally not calling this from MakeRoot
as that would mess up attachment transfer in teleport
2010-08-24 18:52:00 +02:00
Melanie Thielker
5a05de0eec
Call attachment cleanup when an agent crosses out
2010-08-24 18:38:54 +02:00