Commit Graph

10 Commits (57530c88975033f3e5c355e9a45728d257a49ed2)

Author SHA1 Message Date
Justin Clark-Casey (justincc) e0a3a8d47b If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-13 00:19:26 +01:00
Justin Clark-Casey (justincc) d4ff56710b Don't include time to transmit response back to requester when assessing slow handling of requests.
This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response.  Now it leaves this to BaseHttpServer, like all other core handlers.
2012-06-20 23:29:49 +01:00
Justin Clark-Casey (justincc) 4b947cd6d3 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-10 00:38:26 +01:00
Justin Clark-Casey (justincc) 4e9f50b878 Add commented log lines to FetchInventoryDescendents2 path for future use.
Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
2011-12-09 22:32:28 +00:00
Justin Clark-Casey (justincc) 4567555c49 Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Justin Clark-Casey (justincc) 37889eb3fa For the GetTexture capability, if a data range is requested that covers the whole asset length, return HTTP PartialContent instead of NotFound
NotFound is obviously wrong, and this change stops viewer 3.2.2 (and v probably earlier) complaining in the log about missing textures that are actually present.
We still return PartialContent even if the range requested is a superset of the data range as per httpd's behaviour
https://issues.apache.org/bugzilla/show_bug.cgi?id=51878
Viewer 3.2.2 and very probably earlier appear happy with this.
Whether fixing this NotFound bug has any practical effect apart from resolve viewer log messages is unknown.
2011-12-05 18:35:03 +00:00
Justin Clark-Casey (justincc) 5460f2e035 refactor: Separate the upload baked texture handler out from BunchOfCaps 2011-12-01 23:24:15 +00:00
Justin Clark-Casey (justincc) 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white.
On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero.
This commit resolves the problem by saving the default texture UUIDs instead of Zero.
However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time.  This needless complexity should be addressed.
This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones.
However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
2011-09-09 00:38:04 +01:00
Diva Canto a650c74d23 Comment verbose debug message in GetTexture 2011-05-08 16:50:36 -07:00
Diva Canto aba9ffdbd0 Refactored the GetMesh module into a handler and a module, to be the same as GetTexture. 2011-05-02 11:56:40 -07:00