Commit Graph

16949 Commits (5786521103eb6721e86e4abfce742019b960491e)

Author SHA1 Message Date
Micheil Merlin b80dfb6572 llGetPrimitiveParams fix prim hollow/hole shape value 2011-08-13 15:34:08 +01:00
Justin Clark-Casey (justincc) dcb4b2de09 Fix a problem in the Flotsam asset cache where assets were being put into the memory cache even when it wasn't enabled.
This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634
This is the most probable cause of the memory problems that people have been seeing in the past month.
This bug has been around since commit 5dc785b (4th July 2011).  Doh!  This is why regressions tests are such a good idea... :)
Many thanks to Nebadon for using git bisect to track down this bug, which made it a 5 minute fix.
2011-08-13 15:21:03 +01:00
Justin Clark-Casey (justincc) 77625dae36 Revert "llGetPrimitveParams fix prim hollow/hole shape return value"
This reverts commit d0bcaf1f16.

Accidentally applied only the prebuild.xml conflict fix.  But the full application seems to generate a regression test error anyway.
2011-08-13 01:13:17 +01:00
Micheil Merlin d0bcaf1f16 llGetPrimitveParams fix prim hollow/hole shape return value 2011-08-13 01:02:07 +01:00
Aaron Duffy 90c6fa89be Fix a bug preventing region modules from creating trees at anything but the default scale. 2011-08-13 00:52:32 +01:00
Justin Clark-Casey (justincc) 78ff82bfe9 If a map request to a server fails, always close the outbound connection.
This probably doesn't help with the current memory leak.
2011-08-12 23:40:22 +01:00
Justin Clark-Casey (justincc) ed142ead25 minor: change login enable/disable messages in last commit so that they occur after the setting has been made 2011-08-12 22:50:58 +01:00
Justin Clark-Casey (justincc) 4b88f04c0a minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off 2011-08-12 22:46:42 +01:00
Justin Clark-Casey (justincc) 76e0afe83f tidy up some OSSL NPC parameter names 2011-08-12 02:46:44 +01:00
Justin Clark-Casey (justincc) 16ac5413dd rename position parameter in osNpcMoveToTarget to target 2011-08-12 01:52:12 +01:00
Justin Clark-Casey (justincc) aebd46a434 rename osNpcStopMoveTo() to osNpcStopMoveToTarget() 2011-08-12 01:32:49 +01:00
Justin Clark-Casey (justincc) 2169cf04f9 When saving appearance, only save the baked textures, not the other face textures (which are already stored permanently) 2011-08-12 01:24:15 +01:00
Justin Clark-Casey (justincc) 65c4b8d37b Fix kicking of NPCs via "kick user" console command.
Needed to hook up the Close() function in the NPCAvatar IClientAPI implementation, which [unfortunately] is still needed
2011-08-12 00:51:05 +01:00
Justin Clark-Casey (justincc) 0a1bbc27d2 Allow the osNpcCreate() function to accept a notecard name or asset for initial appearance 2011-08-12 00:14:06 +01:00
Justin Clark-Casey (justincc) d23d37d2aa implement osNpcGetPos() 2011-08-11 23:36:22 +01:00
Justin Clark-Casey (justincc) a21e98ae1a implement osNpcGetRot() and osNpcSetRot()
Rotation works if done around the z axis.  Anything else leads to random results.
2011-08-11 23:28:14 +01:00
Justin Clark-Casey (justincc) b1ae930c6b Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
2011-08-11 22:26:47 +01:00
Justin Clark-Casey (justincc) 50945dd560 add regression test for osNpcCreate when cloning an in-region avatar 2011-08-11 21:43:26 +01:00
Justin Clark-Casey (justincc) 83ca5a101d Split out to-be-common setup stuff from TestOsOwnerSaveAppearance() 2011-08-11 20:56:18 +01:00
Justin Clark-Casey (justincc) 5d694a224f Add missing System.Xml reference which is required to build on Windows but not mono 2011-08-11 20:05:11 +01:00
Justin Clark-Casey (justincc) b3a4b10531 eliminate redundant ground sitting checks since these are already done in enclosing control structures 2011-08-11 03:16:46 +01:00
Justin Clark-Casey (justincc) 3d4cc93a8e minor: a little bit of log message correction/commenting out 2011-08-11 03:07:41 +01:00
Justin Clark-Casey (justincc) 1aa1711893 eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This can just use the currently set Rotation
looks like I spoke to soon about eliminating jerkiness on "go here"/autopilot.  It's still there.
2011-08-11 03:06:38 +01:00
Justin Clark-Casey (justincc) 36f7d36fa1 instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement() 2011-08-11 02:54:15 +01:00
Justin Clark-Casey (justincc) 29093df1a7 get rid of intermediate local store of body rotation in ScenePresence, this is not used. 2011-08-11 02:36:02 +01:00
Justin Clark-Casey (justincc) ee22569c92 only accept npc UUIDs to osNpc* functions, not names (except for create) 2011-08-11 02:19:13 +01:00
Justin Clark-Casey (justincc) cace6eaa8a comment out some of the currently less useful debug log messages 2011-08-11 02:06:32 +01:00
Justin Clark-Casey (justincc) 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
2011-08-11 01:56:42 +01:00
Justin Clark-Casey (justincc) 951ffad81e If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
2011-08-11 00:23:54 +01:00
Justin Clark-Casey (justincc) 7f499ff3f3 Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
2011-08-10 23:56:19 +01:00
Justin Clark-Casey (justincc) fb92678b83 fly and no fly constants for osNpcMoveToTarget() 2011-08-10 22:34:42 +01:00
Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims.  it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
Justin Clark-Casey (justincc) 4cb8d6379d Stop trying to deregister caps or close child agents when an NPC is removed 2011-08-10 00:59:31 +01:00
Justin Clark-Casey (justincc) 195c1dc9b8 implement osNpcStopMoveTo() to cancel any current move target 2011-08-10 00:26:38 +01:00
Justin Clark-Casey (justincc) cba54090c7 When an NPC appearance is loaded, rez the attachments too 2011-08-09 23:25:52 +01:00
Justin Clark-Casey (justincc) 92e96d394a When an NPC is created, stop telling neighbouring regions to expect a child agent 2011-08-09 23:11:07 +01:00
Justin Clark-Casey (justincc) 795c8e6c22 Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
Adds regression test.
2011-08-09 22:05:47 +01:00
Justin Clark-Casey (justincc) 57cc180fd5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-08-09 03:52:31 +01:00
Justin Clark-Casey (justincc) e869eeb0bf Implement first draft functions for saving and loading NPC appearance from storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09 03:51:34 +01:00
Snoopy Pfeffer 916d1b7511 Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim 2011-08-09 01:14:53 +02:00
Justin Clark-Casey (justincc) 3e16a0fbdd factor out common notecard caching code from 3 methods. 2011-08-09 00:12:41 +01:00
Snoopy Pfeffer 1677587532 Let's see if I am really a core developer, now. ;) 2011-08-09 01:11:39 +02:00
Justin Clark-Casey (justincc) 78d8ce3816 refactor: split out generic parts of osMakeNotecard() into a separate. Add method doc. Other minor tidies. 2011-08-08 23:22:47 +01:00
Justin Clark-Casey (justincc) 6878049952 get rid of bogus log message 2011-08-06 03:06:05 +01:00
Justin Clark-Casey (justincc) eec54adac5 remove some obsolete tests that are now done elsewhere 2011-08-06 02:38:38 +01:00
Justin Clark-Casey (justincc) e37f8cf902 Add a test to check that ScenePresence and circuit go away when a root agent is closed down 2011-08-06 02:27:25 +01:00
Justin Clark-Casey (justincc) 85e07c78fb refactor: Change SceneHelpers.AddClient() to AddScenePresence().
This seems to make more sense as we can get SP.ControllingClient
2011-08-06 02:17:41 +01:00
Justin Clark-Casey (justincc) 83ba35a26b rip out sog generation methods in ScenePresenceAgentTests and use SceneHelpers instead
Not that it matters, since these tests are pretty bogus anyway.
Also, renames some test classes for consistency.
2011-08-06 02:01:25 +01:00
Justin Clark-Casey (justincc) 2b26d2f1a5 prevent "create region" console command from being able to create a region with the same id as one that already exists.
Addresses http://opensimulator.org/mantis/view.php?id=5617
2011-08-06 01:35:01 +01:00
Justin Clark-Casey (justincc) 76f46b2545 Do proper locking of m_localScenes list in SceneManager 2011-08-06 01:15:49 +01:00