UbitUmarov
a363ed484e
Merge branch 'master' into ubitworkmaster
2014-08-10 13:02:39 +01:00
UbitUmarov
c84a3c3630
also on other case
2014-08-09 16:22:46 +01:00
UbitUmarov
601c50dc1e
return even zero costs ( prims on other regions )
2014-08-09 16:19:07 +01:00
Melanie Thielker
52dc27991f
Give extra info on the call stack when SQL errors happen
2014-08-09 16:25:40 +02:00
UbitUmarov
2eb1c1c377
move from RegisterInventoryServiceHandlers to
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RegisterRegionServiceHandlers what belongs there ( readabilitly only )
2014-08-09 15:15:27 +01:00
UbitUmarov
dc7b9c1cc3
dont do for children what is for growups ( root agents) ( needs check)
2014-08-09 15:12:02 +01:00
UbitUmarov
74efe1e393
explicitly force a reset to the event on creation
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#Please enter the commit message for your changes. Lines starting
2014-08-09 15:08:21 +01:00
Melanie Thielker
ddfb05e57a
Comment out stupid XEngine-bound message about script vs non-script startup, it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew.
2014-08-09 05:31:09 +02:00
UbitUmarov
ebbf236abc
of course.. bug..
2014-08-08 02:25:31 +01:00
UbitUmarov
9aa6389b8b
lock set appearence during ValidateBakedTextureCache there seems to be a
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overlap in same cases
2014-08-08 02:22:18 +01:00
UbitUmarov
998e3d435a
DANGER back to right current max number of wearables ( TP out of regions
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with this may kill old regions)
2014-08-08 01:39:19 +01:00
UbitUmarov
c6cdd597f3
add wearables array size checks on unpack
2014-08-08 01:32:16 +01:00
UbitUmarov
2a457c862e
Merge branch 'master' into ubitworkmaster
2014-08-08 00:52:41 +01:00
UbitUmarov
16bcd86dfb
back to max 15 wearables until its safe ( and before i kill other grid
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regions)
2014-08-08 00:01:49 +01:00
UbitUmarov
a8e49a4538
max 16 for testing
2014-08-07 23:33:48 +01:00
UbitUmarov
4ae0bb7df1
add limites checks on wearables size, revert to max 15 for
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compatibility/testing
2014-08-07 23:29:31 +01:00
Melanie Thielker
5628c0bcd6
Reduce delay time on regin handshake reply to speed up terrain sending.
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Terrain IS more important than avatar!
2014-08-07 23:54:38 +02:00
UbitUmarov
7486684436
update the max number of texture faces and wearables to current values.
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This should be safe now..
2014-08-07 22:47:29 +01:00
UbitUmarov
73cbdf2c6b
bug
2014-08-07 22:00:23 +01:00
UbitUmarov
6d372f3d9e
remove annoying debug msg . still a lot of spam, but to remove later
2014-08-07 21:37:11 +01:00
UbitUmarov
f788947594
make grid baked textures override the ones on appearance. Due to bug
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somewhere they are always bad at ValidateBakedTextures entry. ( even if
they where good and on assets cache we whould need to generate the
cacheID hash )
2014-08-07 21:24:52 +01:00
UbitUmarov
38e2e5942c
bug on upload new bakes decision
2014-08-07 19:16:51 +01:00
Melanie Thielker
a06d66b70b
Merge branch 'ubitworkmaster'
2014-08-07 16:55:00 +02:00
UbitUmarov
dfa9ba0937
minor clean, dont check for cache if we aren't using it..
2014-08-07 08:47:03 +01:00
UbitUmarov
1408c9eee7
reply to cached checks with same serial number
2014-08-07 07:55:56 +01:00
UbitUmarov
a95afb7fc5
bug
2014-08-07 07:36:23 +01:00
UbitUmarov
12d8ed2dcd
only send to bakedmodule the baked textures :)
2014-08-07 07:08:01 +01:00
UbitUmarov
b7f24bacce
bugg
2014-08-07 06:09:56 +01:00
UbitUmarov
c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
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only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
UbitUmarov
552b4e45e8
bakemodule didnt like last changes
2014-08-06 05:56:10 +01:00
UbitUmarov
66dea8fe05
some debug to remove later
2014-08-06 05:17:30 +01:00
UbitUmarov
bd3d58dd00
try to make the baked textures cache work
2014-08-06 04:54:14 +01:00
UbitUmarov
e1a5a1f829
apply objectSlamSale to all roots of coalescence objects. replace the
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single object condition for renaming
2014-08-05 23:25:08 +01:00
UbitUmarov
3c321e5bb3
dont mess with names and descriptions on coalescence objects. Inventory
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name can change for inventory purposes only.
2014-08-05 22:49:41 +01:00
UbitUmarov
2c4908578e
revert to old avn-current code, not using ApplyPermissionsOnRez() till its
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reviewed/fixed
2014-08-05 21:55:42 +01:00
UbitUmarov
01780d4dc6
put back a check for null foldedperms
2014-08-05 19:59:21 +01:00
UbitUmarov
31b5a587a4
Merge branch 'master' into ubitworkmaster
2014-08-05 19:28:56 +01:00
UbitUmarov
c80322f1e6
dont change agentItem.BasePermissions where avination-current didn't
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change
2014-08-05 19:03:11 +01:00
UbitUmarov
6eca2475d4
dont assume that all zero folded perms are to ignore ( coerence with old
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code in avn-current )
2014-08-05 17:55:30 +01:00
UbitUmarov
507a29d581
diference fix
2014-08-04 21:55:58 +01:00
UbitUmarov
3cca5ec667
check...
2014-08-04 21:52:29 +01:00
UbitUmarov
3d81f25e34
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
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This reverts commit 05a2feba5d
.
2014-08-04 20:32:11 +01:00
UbitUmarov
05a2feba5d
start sending terrain in scenePresence after well defined avatar. Minor
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change on significante AgentUpdate check.
2014-08-04 19:57:47 +01:00
Melanie Thielker
2ab0790aa8
Merge branch 'ubitworkmaster'
2014-08-04 02:23:43 +02:00
UbitUmarov
8cf945544c
local chat gods bug fix
2014-08-04 00:43:57 +01:00
UbitUmarov
b07b0ff555
missing child login parcel overlay
2014-08-04 00:16:56 +01:00
UbitUmarov
14250c776a
missing currentParcelUUID update
2014-08-03 23:44:51 +01:00
UbitUmarov
bad01fbb41
some mess cleanup
2014-08-03 22:57:08 +01:00
UbitUmarov
0d71a2bb8f
mess update ( hide avatars )
2014-08-03 22:38:50 +01:00
UbitUmarov
21aa325883
remove debug msgs at attachments deRez
2014-08-03 19:41:48 +01:00