PixelTomsen
64c80aec64
llSetLinkCamera implementation
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wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera
mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-09 14:31:56 -08:00
SignpostMarv
5bff741544
marking IRegionModule interface as obsolete via System.ObsoleteAttribute, intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
2012-11-09 14:20:24 -08:00
Justin Clark-Casey (justincc)
61b816ebba
minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder.
2012-11-09 01:18:11 +00:00
Justin Clark-Casey (justincc)
75c880a6f3
Update parent inventory folder version numbers when folders are moved/created/deleted to match version numbers cached by viewers.
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This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders).
This should hopefully improve viewer reuse of its cached inventory information.
Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
2012-11-09 01:13:19 +00:00
Dan Lake
9bc0419679
ODECharacter overrides TargetVelocity. No change to existing behavior
2012-11-08 01:18:25 -08:00
Diva Canto
a407eb287f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-07 20:05:30 -08:00
Diva Canto
eb273b808e
HG: Hopefully this fixes the issues with port 80 once and for all.
2012-11-07 19:59:54 -08:00
Robert Adams
3666518319
BulletSim: add skeleton classes for shape objectification. This will eventually replace all the if's and switches in ShapeCollection with polymorphism.
2012-11-07 15:29:51 -08:00
Robert Adams
67d5dbbb49
BulletSim: add classes for physics motors. Eventually these will replace the manual code for vehicles and add PID functionality to avatar movement.
2012-11-07 15:28:06 -08:00
Robert Adams
6df9d40d99
BulletSim: update the DLLs and SOs
2012-11-06 18:17:00 -08:00
Robert Adams
ee00c5c885
BulletSim: many changes to tune vehicles for BulletSim.
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The problem left is that the vehicle sitting on something needs
to press down for gravity and what its sitting on pushes up
so the vehicle does not penetrate. The effect is Bullet calculates
a lot of random angular motion for the vehicle. Various schemes
of damping and zeroing has not resolved the problem.
2012-11-06 18:16:47 -08:00
Robert Adams
76cc303031
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions.
2012-11-06 18:16:35 -08:00
Robert Adams
e2130817e5
BulletSim: remove limit on taints that can happen before a step. Remove some debugging code (detail log flushing).
2012-11-06 18:16:23 -08:00
Robert Adams
f70a3099b5
BulletSim: recalculate the compound shape bounding box when built.
2012-11-06 18:16:12 -08:00
Robert Adams
702fd1e094
BulletSim: only compute linkset mass when membership changes rather than everytime someone asks for it.
2012-11-06 18:16:00 -08:00
Robert Adams
36d77fe27c
BulletSim: Add separate linear and angular damping function calls. Add function for recalculating compound shape bounding box.
2012-11-06 18:15:48 -08:00
teravus
b2dfa6f022
To keep things consistent allowing an UnregisterModuleInterface... Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
2012-11-06 19:03:41 -05:00
Justin Clark-Casey (justincc)
bf469819a6
Update folder version numbers when moving items and making the Delete(string[], string[]) call (not just string, string).
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This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions.
If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough).
May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation.
2012-11-06 23:44:52 +00:00
Justin Clark-Casey (justincc)
a8424490ae
Increment version number of a folder when an object it contains is deleted.
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Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted.
2012-11-06 23:40:33 +00:00
Melanie
236cc1f268
Change user message on TeskInventoryAccepted to let the viewer format it
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properly
2012-11-05 00:05:01 +00:00
Diva Canto
89322aaf94
Prevent IMs being sent to prims when avies decline inventory offers from them.
2012-11-04 15:17:47 -08:00
Melanie
f391d028de
Add a method to query all registered script constants to allow non-XEngine
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script engines to use them.
2012-11-04 22:39:15 +00:00
Robert Adams
895d28f14d
BulletSim: update the DLLs and SOs
2012-11-03 21:28:23 -07:00
Robert Adams
79f7c466a1
BulletSim: fix compound linkset crash by not freeing shape of child prims.
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Remove all compilation warnings (mostly 'protected' in sealed classes.)
Add the dynamicAabbEnable parameter to creation of compound shapes.
2012-11-03 21:16:02 -07:00
Robert Adams
894bb4893b
BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape.
2012-11-03 21:15:54 -07:00
Robert Adams
498ea76e63
BulletSim: Move construction of compound linkset from ShapeCollection
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into LinksetCompound where it should be.
Create meshes for native shapes when part of a compound linkset because
scale is currently per object and not per collision shape.
Don't schedule a LinksetCompound refresh if just changing properties.
2012-11-03 21:15:46 -07:00
Robert Adams
1dc23b2b97
BulletSim: parameterize selection of linkset implementation
2012-11-03 21:15:39 -07:00
Robert Adams
b0eccd5044
BulletSim: debugging of compound shape implementation of linksets.
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Add compound shape creation and freeing in shape manager.
Add optional taint-time execution method and update code to use it.
Add API2 linkage for more compound shape methods (get num, get/remove by index, ...)
Modify perferred shape return so linkset children can have differet shapes than root.
Add Position and Orientation calls to linksets so children can be moved around by
the linkset by its own calculation. Allows for very general linkset implementations.
2012-11-03 21:15:30 -07:00
Robert Adams
f53b4e7a21
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created.
2012-11-03 21:15:22 -07:00
Robert Adams
39c02dcc8c
BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.
2012-11-03 21:15:14 -07:00
Robert Adams
364a7c3088
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.
2012-11-03 21:15:06 -07:00
Robert Adams
28e2cd3fa2
BulletSim: vehicle tweeking.
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Add AddTorque() method to BSPrim. Remove some manual motor actions
in computing angular force (will eventually be replaced with motor class).
Remove some experimental changes.
2012-11-03 21:14:58 -07:00
Robert Adams
52be581f71
BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together.
2012-11-03 21:14:49 -07:00
Robert Adams
93fe384cce
BulletSim: Use the PostTaints operation to build the linkset once before the next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code.
2012-11-03 21:14:41 -07:00
Robert Adams
42d65840c8
BulletSim: Add gravity force to vehicle. Some debugging additions.
2012-11-03 21:14:33 -07:00
Robert Adams
dae038a117
BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time.
2012-11-03 21:14:25 -07:00
Robert Adams
4cfa3be4ef
BulletSim: add definitions for linkset collision mask
2012-11-03 21:14:16 -07:00
Robert Adams
bc43c7007d
BulletSim: code rearrangement
2012-11-03 21:14:08 -07:00
Robert Adams
8c9e4c1f7b
BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset.
2012-11-03 21:14:00 -07:00
Robert Adams
9568f24c26
BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step.
2012-11-03 21:13:52 -07:00
Robert Adams
2f25f70316
BulletSim: remove unneeded parameter from Refresh().
2012-11-03 21:13:44 -07:00
Robert Adams
e20bad12cc
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty.
2012-11-03 21:13:35 -07:00
Robert Adams
7af28724ac
BulletSim: rename constraint classes so they show up together alphabetically.
2012-11-03 21:13:27 -07:00
Robert Adams
92d3c611e5
BulletSim: many small changes for vehicles simulation.
2012-11-03 21:13:19 -07:00
Robert Adams
2b75035aef
BulletSim: add ForEachMember(action) call for linkset.
2012-11-03 21:13:11 -07:00
Robert Adams
8fa83cf430
BulletSim: Add activations after vehicle properties change. Problem was the vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet.
2012-11-03 21:13:03 -07:00
Robert Adams
b83449ae9a
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
2012-11-03 21:12:54 -07:00
Robert Adams
804b332d45
BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code.
2012-11-03 21:12:46 -07:00
Diva Canto
783443705d
HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder with parentID=UUID.Zero
2012-11-03 12:03:47 -07:00
Diva Canto
7412795a0b
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE.
2012-11-02 08:05:56 -07:00