Robert Adams
							
						 
						
							 
							
							
							
								
							
								89857378ce 
								
							
								 
							
						 
						
							
							
								
								Revert "Add experimental stubs for an extension function interface on both"  
							
							 
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit 13a4a80b38 . 
							
						 
						
							2013-07-22 12:09:55 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								c45659863d 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"  
							
							 
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit b4c3a791aa . 
							
						 
						
							2013-07-22 12:09:17 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								5f7b2ea81b 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."  
							
							 
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit acb7b4a09a . 
							
						 
						
							2013-07-22 12:08:49 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								7b187deb19 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"  
							
							 
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit d0d654e218 . 
							
						 
						
							2013-07-22 12:08:25 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								84d0699761 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: Add logic to linksets to change physical properties for"  
							
							 
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit b44f0e1a00 . 
							
						 
						
							2013-07-22 12:07:42 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								b44f0e1a00 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add logic to linksets to change physical properties for  
							
							 
							
							... 
							
							
							
							whole linkset.
Override physical property setting for BSLinksetCompound as there are
not children to the compound spape. 
							
						 
						
							2013-07-22 10:27:24 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								d0d654e218 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable  
							
							 
							
							... 
							
							
							
							and start changing the logic to handle the base prim as a complex
object (ie, a linkset). 
							
						 
						
							2013-07-22 10:27:21 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								acb7b4a09a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: only create vehicle prim actor when vehicles are enabled.  
							
							 
							
							
							
						 
						
							2013-07-22 10:27:18 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								b4c3a791aa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move collision processing for linksets from BSPrimLinkable  
							
							 
							
							... 
							
							
							
							into the linkset implementation classes.
Add HasSomeCollision attribute that remembers of any component of
   a linkset has a collision.
Update vehicle code (BSDynamic) to use the HasSomeCollision in place of
   IsColliding to make constraint based linksets properly notice the ground.
Add linkset functions to change physical attributes of all the members
   of a linkset. 
							
						 
						
							2013-07-22 10:27:15 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								13a4a80b38 
								
							
								 
							
						 
						
							
							
								
								Add experimental stubs for an extension function interface on both  
							
							 
							
							... 
							
							
							
							PhysicsScene and PhysicsActor. 
							
						 
						
							2013-07-22 10:27:09 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								803632f8f3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: freshen up the code for constraint based linksets.  
							
							 
							
							
							
						 
						
							2013-07-22 10:27:06 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								df63bfafef 
								
							
								 
							
						 
						
							
							
								
								Better version of previous commit  
							
							 
							
							
							
						 
						
							2013-07-21 15:42:22 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								f81e289a1b 
								
							
								 
							
						 
						
							
							
								
								Add the Current Outfit folder as an available folder in the SuitcaseInventory.  
							
							 
							
							
							
						 
						
							2013-07-21 15:42:05 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								99a727600b 
								
							
								 
							
						 
						
							
							
								
								Minor cosmetic changes.  
							
							 
							
							
							
						 
						
							2013-07-21 10:07:35 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								8d18ad2f6f 
								
							
								 
							
						 
						
							
							
								
								Minor aesthetic change to make things more clear.  
							
							 
							
							
							
						 
						
							2013-07-21 09:02:56 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								116a449d89 
								
							
								 
							
						 
						
							
							
								
								The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one)  
							
							 
							
							
							
						 
						
							2013-07-21 09:01:57 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								b5ab0698d6 
								
							
								 
							
						 
						
							
							
								
								EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.  
							
							 
							
							
							
						 
						
							2013-07-21 09:01:44 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								032c637c10 
								
							
								 
							
						 
						
							
							
								
								Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)  
							
							 
							
							
							
						 
						
							2013-07-21 09:01:09 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								3919c80505 
								
							
								 
							
						 
						
							
							
								
								A couple of small optimizations over the previous commit  
							
							 
							
							
							
						 
						
							2013-07-21 09:00:57 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								d5a1779465 
								
							
								 
							
						 
						
							
							
								
								Manage AgentUpdates more sanely:  
							
							 
							
							... 
							
							
							
							- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream 
							
						 
						
							2013-07-21 09:00:42 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								174105ad02 
								
							
								 
							
						 
						
							
							
								
								Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates.  
							
							 
							
							
							
						 
						
							2013-07-21 09:00:27 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								18d5d8f5dd 
								
							
								 
							
						 
						
							
							
								
								Removed verbose debug from previous commit  
							
							 
							
							
							
						 
						
							2013-07-21 09:00:08 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								edafea6ae6 
								
							
								 
							
						 
						
							
							
								
								PollServiceRequestManager: changed the long poll from a Queue to a List. No need to dequeue and enqueue items every 1sec.  
							
							 
							
							
							
						 
						
							2013-07-21 08:59:48 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3a6acbcc14 
								
							
								 
							
						 
						
							
							
								
								furhter shorten CheckAgentUpdateSignificance().  No real perf impact.  
							
							 
							
							
							
						 
						
							2013-07-21 08:59:31 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								866de53978 
								
							
								 
							
						 
						
							
							
								
								Remove some pointless code in CheckAgentUpdateSignificance()  
							
							 
							
							
							
						 
						
							2013-07-21 08:59:17 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								61eda1f441 
								
							
								 
							
						 
						
							
							
								
								Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.)  
							
							 
							
							... 
							
							
							
							Appears to have some impact on cpu but needs testing. 
							
						 
						
							2013-07-21 08:58:55 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								e5c677779b 
								
							
								 
							
						 
						
							
							
								
								Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded)  
							
							 
							
							... 
							
							
							
							Added here since it was the most convenient place
Number is in the last column, "Sig. AgentUpdates" along with percentage of all AgentUpdates
Percentage largely falls over time, most cpu for processing AgentUpdates may be in UDP processing as turning this off even earlier (with "debug lludp toggle agentupdate" results in a big cpu fall
Also tidies up display. 
							
						 
						
							2013-07-21 08:58:39 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5a2d4d888c 
								
							
								 
							
						 
						
							
							
								
								Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.  
							
							 
							
							... 
							
							
							
							Enabling this will stop anybody from moving on a sim, though all other updates should be unaffected.
Appears to make some cpu difference on very basic testing with a static standing avatar (though not all that much).
Need to see the results with much higher av numbers. 
							
						 
						
							2013-07-21 08:58:21 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								66048e1a70 
								
							
								 
							
						 
						
							
							
								
								minor: provide user feedback in the log for now when udp in/out bound threads are started/stopped  
							
							 
							
							
							
						 
						
							2013-07-21 08:58:02 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3a476bf60c 
								
							
								 
							
						 
						
							
							
								
								Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything  
							
							 
							
							
							
						 
						
							2013-07-21 08:57:36 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								98d47ea428 
								
							
								 
							
						 
						
							
							
								
								Delay the enqueueing of non-longpoll requests for 100ms. No need to have these requests actively on the processing queue if it seems they're not ready.  
							
							 
							
							
							
						 
						
							2013-07-21 08:57:16 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								63c42d6602 
								
							
								 
							
						 
						
							
							
								
								Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.  
							
							 
							
							... 
							
							
							
							This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic.
However, needs testing at scale. 
							
						 
						
							2013-07-21 08:56:48 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								9041f4a056 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2013-07-19 20:27:49 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								c1705236c7 
								
							
								 
							
						 
						
							
							
								
								Fix HGTravelStore.migrations in SQLite (mantis  #6709 )  
							
							 
							
							
							
						 
						
							2013-07-19 20:25:33 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								1d65b0d802 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add position resetting for stationary avatars so they don't  
							
							 
							
							... 
							
							
							
							move around when standing on a stationary object.
Create proper linkage between BSCharacter and its actor by generating
a UpdatedProperties event the same way BSPrim does. 
							
						 
						
							2013-07-18 19:09:55 -07:00  
						
					 
				
					
						
							
							
								 
								Dan Lake
							
						 
						
							 
							
							
							
								
							
								edef7472d1 
								
							
								 
							
						 
						
							
							
								
								Enable storing of environment settings in NullSimulationData  
							
							 
							
							
							
						 
						
							2013-07-18 13:33:50 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								b5062ae7ee 
								
							
								 
							
						 
						
							
							
								
								Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post requests timeout in 60 secs.  
							
							 
							
							... 
							
							
							
							There's plenty of room for improvement in handling the EQs. Some other time... 
							
						 
						
							2013-07-18 13:30:04 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								d9d995914c 
								
							
								 
							
						 
						
							
							
								
								try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps.  
							
							 
							
							... 
							
							
							
							Does appear to have a cpu impact but may need further tweaking 
							
						 
						
							2013-07-18 12:28:02 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								71b1511db5 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "I confuse myself. Let's try this variable name instead.""  
							
							 
							
							... 
							
							
							
							This reverts commit 52dc7b2a96 . 
							
						 
						
							2013-07-18 12:25:47 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								a22a4db5ce 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Do the same trick that dahlia did for Dequeue(timeout)""  
							
							 
							
							... 
							
							
							
							This reverts commit 5495df7443 . 
							
						 
						
							2013-07-18 12:25:22 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								552b85d33d 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move...""  
							
							 
							
							... 
							
							
							
							This reverts commit 7127891957 . 
							
						 
						
							2013-07-18 12:25:04 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								ad198a714c 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Didn't mean to commit this change in BlockingQueue.cs""  
							
							 
							
							... 
							
							
							
							This reverts commit fda91d93da . 
							
						 
						
							2013-07-18 12:24:43 -07:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								9e35b069a4 
								
							
								 
							
						 
						
							
							
								
								Reverting the reverts I did yesterday. cpu-branch has now been  
							
							 
							
							... 
							
							
							
							successfully tested, and I'm merging back those changes, which proved to
be good.
Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:""
This reverts commit fa2370b32e . 
							
						 
						
							2013-07-18 12:23:27 -07:00  
						
					 
				
					
						
							
							
								 
								Dan Lake
							
						 
						
							 
							
							
							
								
							
								ae997fffee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							 
							
							
							
						 
						
							2013-07-18 02:28:36 -07:00  
						
					 
				
					
						
							
							
								 
								Dan Lake
							
						 
						
							 
							
							
							
								
							
								6572847518 
								
							
								 
							
						 
						
							
							
								
								Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.  
							
							 
							
							
							
						 
						
							2013-07-18 02:28:07 -07:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								437326a480 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs 
							
						 
						
							2013-07-18 10:17:30 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								7830cc9954 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
	OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
	OpenSim/Services/HypergridService/UserAgentService.cs 
							
						 
						
							2013-07-18 10:08:10 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								077be8b496 
								
							
								 
							
						 
						
							
							
								
								Fix what apepars to be a bug in DoubleQueue<T>.Enqueue(Queue<T> q, T data) where the q parmater is ignored and everyghig is always placed on m_lowQueue.  
							
							 
							
							... 
							
							
							
							No actual impact presently since nothing ends up calling EnqueueHigh() 
							
						 
						
							2013-07-18 01:23:33 +01:00  
						
					 
				
					
						
							
							
								 
								Diva Canto
							
						 
						
							 
							
							
							
								
							
								6293614074 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2013-07-17 15:06:33 -07:00  
						
					 
				
					
						
							
							
								 
								Dan Lake
							
						 
						
							 
							
							
							
								
							
								49b3b7ee83 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							 
							
							
							
						 
						
							2013-07-17 15:06:25 -07:00