Commit Graph

217 Commits (67b3f6664807d64c44b2c0c5a5eae8bdcbb67651)

Author SHA1 Message Date
MW dd64c163ac 2007-03-25 17:43:27 +00:00
MW 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
gareth d1fbe870af Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
gareth 3c6dc8e7a8 Uncommented line 2007-03-24 16:57:42 +00:00
Adam Frisby 47c682075c Applying Randomskk's patches 2007-03-24 16:06:43 +00:00
lbsa71 50f5686d91 * Added separate exe project
* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
MW 0e6ded8714 Added Fly animation 2007-03-23 18:54:42 +00:00
MW 7eeb6d1a10 Fixed the nant build file 2007-03-23 16:18:32 +00:00
MW 085c184c5c Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
lbsa71 574797015d * whoops - missing project... 2007-03-23 15:25:06 +00:00
MW 1022e51341 Fixed VS solution file 2007-03-23 15:10:40 +00:00
gareth 0e58f30358 Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!") 2007-03-23 14:54:22 +00:00
gareth 6cdd4ddf08 Added initial (buggy) support for animations 2007-03-23 14:24:21 +00:00
gareth 3fcfb8545d Added LoadAnims() 2007-03-23 13:04:06 +00:00
lbsa71 b459f2cd0f * Fixed so vs solution builds REgionServer as OpenSim.exe 2007-03-22 16:49:18 +00:00
lbsa71 d86911a44c * Fixed so name of exe is OpenSim.exe 2007-03-22 10:56:45 +00:00
gareth 7daa3955bc brought zircon branch into trunk 2007-03-22 10:11:15 +00:00