Diva Canto
697ac7fd9d
Hack around https://jira.secondlife.com/browse/VWR-28570
2012-03-15 10:17:02 -07:00
Diva Canto
d6dd3c42d1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-13 20:16:19 -07:00
Diva Canto
479dd65a63
Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing.
2012-03-13 20:15:38 -07:00
Diva Canto
5a09572393
Minor sanity check on simulation agent handler (content type)
2012-03-13 20:14:51 -07:00
Justin Clark-Casey (justincc)
95ec96bf86
refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
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Also add other various illustrative comments
2012-03-14 00:29:36 +00:00
Diva Canto
37828c9b9a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-13 08:07:11 -07:00
Diva Canto
4eb2605c79
Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want.
2012-03-13 08:06:30 -07:00
Justin Clark-Casey (justincc)
25592bbd85
Add max thread and min thread information to "xengine status" region console command
2012-03-12 21:16:05 +00:00
Robert Adams
e0dd38f672
Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
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.NET 4.0 added the method Stream.CopyTo(stream, bufferSize). For .NET 3.5
and before, WebUtil defined an extension method for Stream with the signature
Stream.CopyTo(stream, maxBytesToCopy). The meaning of the second parameter
is different in the two forms and depending on which compiler and/or
runtime you use, you could get one form or the other. Crashes ensue.
This change renames the WebUtil stream copy method to something that
cannot be confused with the new CopyTo method defined in .NET 4.0.
2012-03-12 10:07:04 -07:00
Melanie
1547fe959e
Change OpenSim.ini.example to reflect how to actually enable prim limits,
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as opposed to how it was first designed.
2012-03-12 16:06:35 +00:00
Diva Canto
13fb582c12
DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section.
2012-03-12 07:55:17 -07:00
Diva Canto
824eb7ed20
Added osGetGridGatekeeperURI()
2012-03-10 19:51:28 -08:00
Diva Canto
291dc39691
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-10 08:09:43 -08:00
Justin Clark-Casey (justincc)
05e821c444
Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate thread.
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This was previous behaviour anyway.
2012-03-10 03:11:28 +00:00
Justin Clark-Casey (justincc)
6e26f17923
minor: In IAR save, log when we start adding the control file rather than saying afterwards that we added it.
2012-03-10 02:13:17 +00:00
Justin Clark-Casey (justincc)
5507752dc5
minor: rearrange some save oar messages so they say what they're about to do rather than what they've just done.
2012-03-10 02:11:30 +00:00
Justin Clark-Casey (justincc)
1693799623
On OAR saving, try fetch assets serially rather than firing all the requests at the asset service at once.
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This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
2012-03-10 02:03:07 +00:00
Justin Clark-Casey (justincc)
3a5928f813
Add satguru and Fernando to contributors
2012-03-10 01:31:27 +00:00
Justin Clark-Casey (justincc)
d6ebf2d6ca
Add ability to specify a default estate to be used when creating regions.
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This is configured in the new [Estates] section of OpenSim.ini.
If a default estate is configured then all new regions are automatically joined to it instead of asking the user.
If the default estate does not already exist then it is created.
Current default behaviour remains the same - the user is asked for estate details when necessary.
Thanks to Frenando Oliveira for the patch which I adapated further.
2012-03-10 01:27:05 +00:00
Mic Bowman
7b8e9d88e3
Serialize all web requests to a particular host:port pair; only applied to the PostToService variants.
2012-03-09 16:53:51 -08:00
Justin Clark-Casey (justincc)
bdc968f1fc
Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
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As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
Melanie
5c5a493791
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-03-09 22:59:23 +00:00
satguru srivastava
35f2479858
fix for NPC not playing internal animations
2012-03-09 22:58:59 +00:00
Diva Canto
a58152bd2a
More on inventory transfer hold ups:
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- Added an inventory cache for caching root and system folders
- Synchronized the remote inventory connector, so that all the remote inventory calls are serialized
This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises.
2012-03-09 12:59:24 -08:00
Diva Canto
81869c4a3f
More on HG inventory transfers. Move the FireAndForget higher up.
2012-03-09 09:48:12 -08:00
Diva Canto
f545d669de
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 19:32:21 -08:00
Diva Canto
7db5ba7702
More on the freeze on HG inventory transfers: spawn a threadlet on the functional asset posts so that the client threads doesn't freeze (but the network posts are serialized).
2012-03-08 19:31:53 -08:00
Justin Clark-Casey (justincc)
06dda14505
Simplify minimap coarse location code by just reference SP.AbsolutePosition
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This is rather than checking whether the avatar is sitting and doing its own calculation.
2012-03-09 02:50:57 +00:00
Justin Clark-Casey (justincc)
205c36d3a4
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check
2012-03-09 02:44:08 +00:00
Justin Clark-Casey (justincc)
94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
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However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc)
b454326273
refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks
2012-03-09 02:33:48 +00:00
Diva Canto
c22446ede0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 18:29:08 -08:00
Diva Canto
8a34d1b710
HG inventory/asset transfers: serialize asset posts. I'm using the same pattern as suggested in the patch mantis #5921 . Testing it in this smaller context to see how it works.
2012-03-08 18:28:46 -08:00
Justin Clark-Casey (justincc)
73c47f7205
Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
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Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
Melanie
42a7a85062
FireAndForget scripted rez - port from Avination
2012-03-09 00:57:49 +00:00
Justin Clark-Casey (justincc)
df4b06aed1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-09 00:20:10 +00:00
Justin Clark-Casey (justincc)
034c9d6bcc
Merge branch 'xassetservice'
2012-03-09 00:19:42 +00:00
Justin Clark-Casey (justincc)
3c5bd7c35a
minor: move some compression related var setup inside compression if/then switch
2012-03-09 00:16:49 +00:00
Justin Clark-Casey (justincc)
0cbdf9dad2
Put big fat EXPERIMENTAL warning in xassetservice database plugin
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This should not currently be used in any circumstances except for experimentation.
Database tables used by this plugin can still change at any time with no migration path.
2012-03-09 00:05:34 +00:00
Diva Canto
9c8ef96301
Fixes mantis #5923
2012-03-08 15:55:43 -08:00
Melanie
675d40357c
Hold a ref to the prim we're sat on rather than querying scene each time
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the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Justin Clark-Casey (justincc)
fa2a64564a
Move "change region" command into general category
2012-03-08 02:24:37 +00:00
Justin Clark-Casey (justincc)
dfdb0e140c
Uses shorter AddCommand form for "show estates"
2012-03-08 02:23:52 +00:00
Justin Clark-Casey (justincc)
650d761c06
Display help commander topics in capitalized form - the commands themselves are still lowercase.
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Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08 02:17:45 +00:00
Justin Clark-Casey (justincc)
430304c176
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 01:59:00 +00:00
Justin Clark-Casey (justincc)
749c3fef8a
Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
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This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
Justin Clark-Casey (justincc)
6bdea15ecf
minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests
2012-03-07 01:11:37 +00:00
Melanie
a1b28a61a6
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-03-07 01:04:09 +00:00
Melanie
7769362687
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
2012-03-07 01:03:26 +00:00
Justin Clark-Casey (justincc)
f3678d217f
Stop individually deleting objects at the end of each ObjectTortureTest.
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We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-03-07 00:31:18 +00:00