UbitUmarov
ad6f942279
add filter sog updates
2014-08-21 06:11:19 +01:00
UbitUmarov
d98d64a61a
bug fix
2014-08-21 05:28:35 +01:00
UbitUmarov
d2f3a19838
test
2014-08-21 05:00:51 +01:00
UbitUmarov
6acfa77919
test
2014-08-21 04:35:04 +01:00
UbitUmarov
87f03c040c
bad test
2014-08-21 04:07:23 +01:00
Melanie Thielker
f06f13b59d
Merge branch 'ubitworkmaster'
2014-08-21 02:38:57 +02:00
UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
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optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
ea1c232f92
revert droping udp packet resends after 6 retries, keep resending.
2014-08-21 00:08:43 +01:00
UbitUmarov
88587b4e73
reserve updates priority queue 2 for attachments, send them by it on
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BestAvatarResp scheme. Attachments cannot be sent on imediate queues,
since they will block everything. Changed distance to priority math,
keeping identical result, shifted to start at queue 3.
2014-08-20 21:41:16 +01:00
UbitUmarov
542118adf1
remove from use the UpdatesResend on resending udp packets. Just resend
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the UDP packet. Also just loose packets we tried to send 6 times already
(ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-20 18:55:06 +01:00
UbitUmarov
16cf3967b4
Reserve a extra localID for a presence ( it will be localID + 1 )
2014-08-20 17:54:23 +01:00
UbitUmarov
b21b6532b0
sending attachment kills before putting them back doesnt cover all cases
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and seems heavy for viewers
2014-08-20 17:48:10 +01:00
Melanie Thielker
24b4f6ad7b
Merge branch 'ubitworkmaster'
2014-08-20 04:39:48 +02:00
UbitUmarov
d16f7df673
also send attachment pre-kills on crossings
2014-08-19 20:33:26 +01:00
UbitUmarov
6aa60a5d97
test ....
2014-08-19 19:56:43 +01:00
UbitUmarov
cca2ae3c89
test
2014-08-19 19:47:41 +01:00
UbitUmarov
919aef1573
send zero velocity again on avatar full update or its ugly
2014-08-19 10:03:04 +01:00
UbitUmarov
ca43a7fe63
variationsss...
2014-08-19 09:42:45 +01:00
UbitUmarov
b0253362c7
remove the silly sendTerseUpdates. I was fooled by wingridproxy not
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decoding updates correctly
2014-08-19 09:18:29 +01:00
UbitUmarov
8f0d35e59a
fix the encoding of rotation in updates, not just using the next field to
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override w bytes. ( specially having it commented )
2014-08-19 09:04:20 +01:00
UbitUmarov
e883fb519b
test
2014-08-19 06:53:02 +01:00
UbitUmarov
65983cc4fc
test
2014-08-19 06:23:30 +01:00
UbitUmarov
1c9af8727d
send the avatar data after sending attachments, by the same Entity updates
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path
2014-08-19 05:13:18 +01:00
UbitUmarov
42a58101cf
HACK force GetPriorityByBestAvatarResponsiveness ignoring configuration
2014-08-19 04:56:33 +01:00
UbitUmarov
9914e371af
minor changes to GetPriorityByBestAvatarResponsiveness code
2014-08-19 04:54:25 +01:00
UbitUmarov
505cbf9983
still another ...
2014-08-19 03:58:16 +01:00
UbitUmarov
4c46ebdbf5
fix a missed blocking of sending updates the the new attach points above
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hud indexes
2014-08-19 03:47:26 +01:00
UbitUmarov
e77fafe12d
*test* send attachments in sync, resend avatar at end
2014-08-19 02:15:01 +01:00
UbitUmarov
ffcc1d7fa2
undo the hack.. its useless
2014-08-18 23:14:04 +01:00
UbitUmarov
d31f361e89
moved hacks to scene presence completemovement, possible only needed
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there?
2014-08-18 19:41:16 +01:00
UbitUmarov
73b8dc4183
missing file for previus commit
2014-08-18 19:19:25 +01:00
UbitUmarov
83e545df93
*DANGER* *HACKS* on reusing child presences: partA send kills to
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viewers, partB keep using same localID (as before)
2014-08-18 19:14:53 +01:00
Melanie Thielker
4f7acc4c2c
Expect a missing directory, the asset cache is shared. Prevent spew if
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two nodes run cleanup at the same time.
2014-08-18 17:14:51 +02:00
UbitUmarov
96de2a2fd2
reduce the kills sent, hide attachments kills on origin
2014-08-18 04:07:40 +01:00
UbitUmarov
f8e4805d98
NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
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kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
2014-08-18 01:34:16 +01:00
UbitUmarov
31a2c07e83
put bake bakes, plus a missing change forcing animations to pass by
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scenepresence
2014-08-17 09:54:38 +01:00
UbitUmarov
7ce32d717a
TEST disable again baked textures on crossing
2014-08-17 07:57:26 +01:00
UbitUmarov
d3b3822006
TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagent
2014-08-17 07:32:24 +01:00
UbitUmarov
8d11b96cd9
*DANGER* rearange EnableChildAgents() so that hopefully it does it job
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better, like not telling clients to log on regions where they are already
child
2014-08-17 05:59:14 +01:00
UbitUmarov
99a87f18c0
bad test
2014-08-17 04:24:55 +01:00
UbitUmarov
722b3a6523
make EnableChildAgent async from caller
2014-08-17 03:22:05 +01:00
UbitUmarov
4a20760929
remove hack to break sending of baked cache on agent cross update
2014-08-17 02:26:35 +01:00
UbitUmarov
ff518e7cbb
make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debug
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level to 500ms from 3000ms
2014-08-17 02:12:45 +01:00
UbitUmarov
90987a5484
DEBUG intencional break of sending baked cache
2014-08-16 22:56:56 +01:00
UbitUmarov
f8b8cf3d8f
more detailed timing on completmovement
2014-08-16 22:16:15 +01:00
UbitUmarov
f6642a1cc8
minor low resolution debug timming
2014-08-16 21:53:45 +01:00
UbitUmarov
21b3980d2b
send avatar Height to children, use it in region tp height check
2014-08-16 21:46:25 +01:00
UbitUmarov
dc178959c5
change how avatar data, appearance and animations are sent, specially
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the order
2014-08-16 14:52:09 +01:00
UbitUmarov
1edaf29149
NextAnimationSequenceNumber be a udpserver variable with random start
2014-08-16 13:43:26 +01:00
UbitUmarov
7d967c37f4
*test* just send default appearance ( something along path doesnt like
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null there )
2014-08-16 00:25:27 +01:00