Commit Graph

286 Commits (6fbfb47b92cf01b839208d0cc7898749306e19f4)

Author SHA1 Message Date
Robert Adams 6fbfb47b92 varregion: add --noterrain and --noparcel to 'load oar'.
--noterrain suppresses the loading of the terrain from the oar.
--noparcels suppresses the loading of parcel information from the oar.
2014-01-19 11:03:08 -08:00
Robert Adams dd6db72939 varregion: add --displacement parameter to 'load oar'.
Adds displacment to all objects and terrain loaded from the oar.
As an example, if you have a 512x512 region and an old 256x256 oar, doing
  load oar --displacement "<128,128,0>" oarFile.oar
will load the object (and terrain) into the middle of the 512x512 region.
If displacement is not specified, 'load oar' works like it always has.
If you have a 5
2014-01-19 10:09:43 -08:00
dahlia 0875050161 Add console utility commands "scale scene" and "translate scene". Note that repeated use of these commands will induce floating point accumulation errors. Please back up your region before using. 2013-12-10 13:57:18 -08:00
dahlia e52a8d388f "rotate scene" command now uses Constants.RegionSize / 2 to pick the center of rotation and center can be optionally overridden in the command line 2013-11-26 21:07:37 -08:00
dahlia 5a9ec0748b add a "rotate scene" console command. Seems to work for prims/sculpts/mesh but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :) 2013-11-26 17:18:44 -08:00
Justin Clark-Casey (justincc) b44c69807d Fix bug where "show modules" would accidentally list all the shared modules again as "non-shared"
Addresses http://opensimulator.org/mantis/view.php?id=6860
2013-11-19 23:53:15 +00:00
Justin Clark-Casey (justincc) b16bc7b01c refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-27 19:14:21 +01:00
dahlia b704de9bf8 minor code formatting for the sake of consistency and readability 2013-09-26 16:27:11 -07:00
Robert Adams d9bd6e6b5b Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.
Add 'callback' query parameter to managed stats return to return function
form of JSON data.
2013-08-08 09:45:30 -07:00
Robert Adams 50c163ae6c Add a JSON web fetch of the statististics managed by StatsManager.
Disabled by default. Enable by setting
[Startup]ManagedStatsRemoteFetchURI="Something"
and thereafter "http://ServerHTTPPort/Something/" will return all the managed
stats (equivilent to "show stats all" console command).
Accepts queries "cat=", "cont=" and "stat=" to specify statistic category,
container and statistic names. The special name "all" is the default and returns
all values in that group.
2013-08-08 09:45:01 -07:00
Justin Clark-Casey (justincc) 638c3d25b0 Remove never implemented stub modules commands (list, load, unload) from back in 2009.
"show modules" is the functional console command that will show currently loaded modules.
Addresses http://opensimulator.org/mantis/view.php?id=6730
2013-08-08 00:48:22 +01:00
Dan Lake 6572847518 Added MinPoolThreads to ini [Startup] section to control SmartThreadPool. 2013-07-18 02:28:07 -07:00
Dan Lake f64f07e7c5 command line kick user now uses exact name match instead of substring search to avoid kicking the wrong user or multiple wrong users. 2013-07-17 15:05:30 -07:00
Justin Clark-Casey (justincc) 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs
gets all debug lludp commands to only activate for the set scene if not root
2013-07-04 00:02:53 +01:00
Justin Clark-Casey (justincc) 0d2fd0d914 Make general server stats available on the robust console as well as the simulator console
This means the "show stats" command is now active on the robust console.
2013-06-17 22:39:00 +01:00
Justin Clark-Casey (justincc) 12900ea84e Log same environment information to Robust log as is already done for simulator logs, for debug purposes 2013-03-14 23:39:15 +00:00
Justin Clark-Casey (justincc) 0e8ec5649e Get "show modules" console command to obey selected command line region/s 2013-02-27 22:32:14 +00:00
Justin Clark-Casey (justincc) 647cb278c7 Get "show modules" console command to show modules in alphabetical order, and group shared and non-shared modules together
This is to make it easier to tell if a region has a certain module active or not
2013-02-27 22:25:03 +00:00
Justin Clark-Casey (justincc) a16ae5d7e3 Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings 2013-01-10 23:49:48 +00:00
Justin Clark-Casey (justincc) e65737be93 minor: add missing newline to "debug scene" console command 2013-01-10 22:42:33 +00:00
Justin Clark-Casey (justincc) f566dc0618 Remove unimplemented "debug teleport" console command 2013-01-10 22:42:12 +00:00
Justin Clark-Casey (justincc) 701ca1e4b8 Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
If false, scene is still saved on shutdown.
2013-01-10 22:38:48 +00:00
Justin Clark-Casey (justincc) 8c8c8a00a4 Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-23 02:22:30 +00:00
Justin Clark-Casey (justincc) 3ce00e97cc Factor out command script code.
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-22 05:57:20 +00:00
Justin Clark-Casey (justincc) 9fcf3f1a3f Make "config show/set/get/save" console commands available on all servers 2012-11-22 05:48:41 +00:00
Justin Clark-Casey (justincc) 45d1e6ab09 Make "show info" command available across all servers
This helpfully lists version information, startup location and console log level
2012-11-22 04:45:53 +00:00
Melanie 8c130bcaf5 Remove the old style module loader and all references to it 2012-11-12 22:50:28 +00:00
Justin Clark-Casey (justincc) 09f4e72d6a Fix memory leak where removing an NPC did not remove its circuits.
This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-10-29 23:22:40 +00:00
Justin Clark-Casey (justincc) b5a3c74a5c Add "active true|false" to "debug scene" console command.
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12 02:52:08 +01:00
Oren Hurvitz ce468215d5 Support multi-region OAR files
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
Justin Clark-Casey (justincc) d53a53d4c5 Make "show http-handlers" command available for ROBUST instances as well as the simulator executable. 2012-09-12 00:10:48 +01:00
Justin Clark-Casey (justincc) e6fb458597 no-op change for cia.vc test 2012-08-20 22:18:29 +01:00
Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
Justin Clark-Casey (justincc) 374ebab574 Strip experimental tag from --publish option of "save oar" region console command 2012-08-03 23:54:17 +01:00
Justin Clark-Casey (justincc) 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Justin Clark-Casey (justincc) a1e99642c1 Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
This aims to capture the amount of memory that OpenSim turns over whilst operating a region.
This memory is not lost - apart from leaks it is reclaimed by the garbage collector.
However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-07-25 22:29:40 +01:00
Justin Clark-Casey (justincc) be39f03caa minor: switch around mixed up circuit code and endpoint data in "show connections" region console command 2012-07-19 23:35:56 +01:00
Justin Clark-Casey (justincc) 15283d35f1 Extend "show circuits" to show circuit code, ip and viewer name.
Also change to use standard table formatting
"show circuits" and "show connections" console commands are very similar but access different data structures.
2012-07-12 23:09:36 +01:00
Justin Clark-Casey (justincc) 6a0de355e0 Add active status to "show connections" 2012-07-12 22:37:48 +01:00
Justin Clark-Casey (justincc) ca412032e8 Put output for "show connections" command into standard table format.
Also moves into own method.
2012-07-12 21:36:33 +01:00
Justin Clark-Casey (justincc) 87ca820f9b Replace "kill uuid" console command with the more consistent "delete object uuid", which was present in the last opensim release. 2012-06-26 23:28:48 +01:00
Justin Clark-Casey (justincc) c935f03467 Put all debug console commands into a single Debug section rather than scattering them over other categories 2012-06-15 03:32:43 +01:00
Justin Clark-Casey (justincc) 94517c8d5c Make the "debug http" command available for robust as well as the simulator. This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-15 02:51:52 +01:00
Justin Clark-Casey (justincc) aeed4d3041 minor: Tell user the current debug http level if "debug http" console command is executed without a level parameter 2012-06-15 01:27:29 +01:00
Justin Clark-Casey (justincc) 478acfff34 When setting debug http level, do this for all known http servers, not just the main instance. 2012-06-15 01:24:36 +01:00
Justin Clark-Casey (justincc) 93ba0332c4 minor: Extend 'debug http' usage statement to 0..3 from 0..2 2012-06-14 23:54:12 +01:00
Justin Clark-Casey (justincc) 9825861f4a Shuffle "debug http" levels so that 1 and 2 now cause different levels of warn to be logged if we receive invalid xml for xmlrpc. 2012-06-14 23:46:09 +01:00
BlueWall c53c55fed0 Add variable timer configureation for the timer_Script
Added "timer_Interval" to the OpenSimDefaults.ini, leaving the default value set to 1200, as the previous default setting. The value represents seconds. To change the default, copy the entry to OpenSim.ini and multiply the number of minutes for the interval by 60.
2012-06-12 17:15:56 -04:00
Justin Clark-Casey (justincc) 5c162ccd57 Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
This no longer double counts child agent removals
2012-06-08 00:59:39 +01:00
Justin Clark-Casey (justincc) b56673c920 Fix bug with "kick user" reducing agent counts by 2 instead of 1.
This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-08 00:18:25 +01:00