Commit Graph

131 Commits (71c6559a91a58d93588dcdd8c74b5fce0c1a3780)

Author SHA1 Message Date
diva 2e54f277d1 One more bit of refactoring, so this can be used outside region code. 2009-04-01 22:42:44 +00:00
Charles Krinke 54a27f9f5c Thank you kindly, MCortez for a patch that:
With some support from HomerH, this patch adds support for Wind 
Model plugins via the mono.Addin framework.
* Adds console & OSSL access to Wind Parameters
* Adds plug-in support for custom wind models
* Provides two example Wind Model plug-ins
Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] 
-- will move this documentation to http://opensimulator.org [^] 
after the patch has been committed.
2009-03-31 02:33:19 +00:00
Justin Clarke Casey ac8fc02afc * refactor: Move god related methods in Scene out to a module 2009-03-30 18:20:41 +00:00
Melanie Thielker 03063375ee Add AcceptNotices member to GroupMembershipData and an overload to
IGroupsModule interface
2009-03-29 11:18:45 +00:00
Melanie Thielker 8c4bcfb5d0 Module interface change 2009-03-29 06:14:54 +00:00
diva 5af63a6a5c Root agent retrieval via http/REST. This is a pull, the caller gets the agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods. 2009-03-23 02:37:19 +00:00
Teravus Ovares 14b94b8d05 * Finishing up the last commit by adding ISunModule 2009-03-20 23:15:16 +00:00
Melanie Thielker 87822c5d95 Add an event to process undelivered IMs 2009-03-17 23:52:30 +00:00
Justin Clarke Casey 3d70dbd01d * refactor: move media and music url setting from scene into LandObject 2009-03-05 20:53:23 +00:00
Justin Clarke Casey c213a12b57 * simplify media and music url setting since we never get back a null land object 2009-03-05 20:32:35 +00:00
Charles Krinke 62eaddbe14 Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:
Changes to IWindModule interface: Change from assuming a single array of 
256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3
* Changed llWind() to use new lookup method of IWindModule
* Moved logic for determining the wind at a given point in the data array from 
llWind() to the Wind Module itself.
2009-03-05 04:24:22 +00:00
Melanie Thielker c28b2f799a Revert previous commit 2009-02-20 12:48:46 +00:00
Melanie Thielker 7b1c42836d Committing interface and stubs for IM interception 2009-02-20 12:15:40 +00:00
MW 74e3a85492 reverted last revision, until we decide how to handle capturing IM's 2009-02-19 12:38:17 +00:00
MW 1b65020b41 Added a event to IMessageTransferModule (and MessageTransferModule) so that other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors. 2009-02-19 11:54:53 +00:00
Sean Dague 383f8b3ac6 From: Christopher Yeoh <yeohc@au1.ibm.com>
The attached patch implements osGetDrawStringSize that looks like:

vector osGetDrawStringSize(string contentType, string text, string
fontName, int fontSize)

in LSL. It is meant to be used in conjunction with the osDraw*
functions. It returns accurate information on the size that a given
string will be rendered given the specified font and font size.
This allows for nicely formatted and positioned text on the generated
image.
2009-02-18 12:56:36 +00:00
diva 3f25128e77 Adds support for preserving animations on region crossings and TPs.
Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine).
Untested: did not test animation overriders; only tested playing animations from the viewer.
2009-02-18 01:49:18 +00:00
Justin Clarke Casey 229b69e044 * Establish InventoryArchiveSaved event for unit tests
* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
2009-02-17 15:39:18 +00:00
diva 217ffee8cb Moved RegionUp to REST/LocalComms. The original functionality has been entirely maintained, although it will have to be revisited soon, because it's buggy. 2009-02-14 16:37:55 +00:00
Justin Clarke Casey d31810d548 * add file missing from last commit 2009-02-13 17:41:48 +00:00
Jeff Ames 95d53d48d4 Add copyright headers. Minor formatting cleanup. Fix some compiler warnings. Fix some m_log declarations. 2009-02-13 02:06:28 +00:00
diva a54758eef3 Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances). 2009-02-13 00:49:58 +00:00
Sean Dague 5959e42683 large scale fix for svn props after "the great refactor" 2009-02-12 18:59:45 +00:00
lbsa71 801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Justin Clarke Casey 162a59ba17 * Refactor inventory archive code to allow direct invocation in order to support future unit tests
* Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-11 18:46:51 +00:00
Justin Clarke Casey 25bc7a44cd * Implement merging of oars in code
* Not fully tested yet and not yet available as an option from the user console
2009-02-10 18:43:36 +00:00
Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
diva 2c685bff14 Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
The two most notable changes in the crossing process were:
* Object gets passed in only one message, not two as done before.
* Local object crossings do not get serialized, as done before.
2009-02-09 22:27:27 +00:00
Melanie Thielker 54c6a920ba Replace the console for all OpenSim apps with a new console featuring command
line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
2009-02-07 12:25:39 +00:00
Justin Clarke Casey 00a3cbd6fa * Implement help <command> from the region console
* So at the moment once can type 'help terrain fill' as well as 'terrain fill help'
* Current implementation is a transient hack that should be tidied up soon
2009-02-06 18:18:01 +00:00
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00