UbitUmarov
71d2d327d0
One more redundante ParcelProprieties on login
2012-09-07 12:50:38 +01:00
UbitUmarov
c83dd021f3
stop sending duplicated parcelProprieties at login
2012-09-07 11:37:51 +01:00
UbitUmarov
23be1cf1cd
remove fireandforget call to EnableChildAgents at end on CompleteMovement,
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since this is already on own thread and its at the end of it.
2012-09-07 09:40:28 +01:00
Justin Clark-Casey (justincc)
288baaecaf
Add warning chevrons around the GC.Collect added to Warp3DImageModule in commit 5eb2526
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Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea.
A GC should occur anyway pretty shortly afterwards.
However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
2012-09-07 00:46:24 +01:00
Justin Clark-Casey (justincc)
d2b00749ef
Add missing DynamicTexture.cs file from last commit
2012-09-06 23:14:48 +01:00
Justin Clark-Casey (justincc)
8f02fd926e
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
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Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
Diva Canto
9f914327c6
Added missing configs, and deleted the [Profile] part on the Hypergrind config.
2012-09-06 12:42:14 -07:00
UbitUmarov
f53ca6285b
Prevent double slashes, try #4
2012-09-06 18:41:21 +01:00
Melanie
ac6448810e
Prevent double slashes, try #3
2012-09-06 17:39:30 +02:00
Melanie
3257f4d5d2
Revert "Change string concatenation to Path.Combine to eliminate extra slashes."
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This reverts commit b9d026666d
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2012-09-06 17:31:41 +02:00
Melanie
012f299052
Merge branch 'ubitwork' into avination
2012-09-06 17:12:42 +02:00
Melanie
b9d026666d
Change string concatenation to Path.Combine to eliminate extra slashes.
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Windoze barfs on them.
2012-09-06 17:11:44 +02:00
Melanie
27d345c9a0
Revert " remove extra '/' in assets url"
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This reverts commit 041fcd6a72
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2012-09-06 17:02:55 +02:00
UbitUmarov
041fcd6a72
remove extra '/' in assets url
2012-09-06 17:18:34 +01:00
SignpostMarv
4215877b48
adding utility method for getting SceneObjectGroup from scene
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:56 -04:00
SignpostMarv
d2e79e26d7
adding utility method for getting SceneObjectPart from scene
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:46 -04:00
SignpostMarv
3f6c6eed33
pasting in show uptime code
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:13:07 -04:00
BlueWall
0a71e3ab39
Add file to .gitignore
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Add OpenSim.userprefs which is created by Monodevelop to .gitignore
2012-09-06 05:36:00 -04:00
BlueWall
8fe8fdb0c9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-06 05:19:15 -04:00
BlueWall
5eb2526e88
0006270: Warp3D leaks memory on mono based systems
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Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
2012-09-06 05:18:08 -04:00
Justin Clark-Casey (justincc)
fbfd28a61b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-06 00:16:40 +01:00
Justin Clark-Casey (justincc)
a0d0c9f751
If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
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This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-06 00:11:47 +01:00
Mic Bowman
641b08aa78
Enables cast from int to float for MOD* functions;
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Thanks SignpostMarv!
2012-09-05 09:13:16 -07:00
Melanie
9ae293881a
Make friend notifies and closing child agents async because both can
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block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 22:53:52 +02:00
Melanie
8a537f8f66
Merge branch 'ubitwork' into avination
2012-09-04 13:02:33 +02:00
UbitUmarov
c298ae9e75
bug fix
2012-09-04 10:51:43 +01:00
UbitUmarov
d4fad2ba42
a forgotten file plus minor changes. Imp and SL viewer seem to preserve
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flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
UbitUmarov
e1755e2d71
let avatar keep flying in tps to same region. (still bad for other
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regions )
2012-09-04 04:56:37 +01:00
Melanie
3fb2523f5b
Remove debug spam
2012-09-04 03:20:37 +02:00
Melanie
056e66b3de
Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
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it's own sub-method
2012-09-04 03:14:39 +02:00
Justin Clark-Casey (justincc)
15d5f3d09d
Bump master code up to 0.7.5 now that 0.7.4 is out.
2012-09-04 00:11:14 +01:00
SignpostMarv
07dbe46ba3
wrapping attachment functions in a region
2012-09-04 00:03:44 +01:00
SignpostMarv
ff867b59cf
Implementing functing to send messages directly to attachments
2012-09-04 00:03:44 +01:00
SignpostMarv
d4b8a13a1d
refactoring the grunt work of MessageObject into a private method with a UUID argument
2012-09-04 00:03:44 +01:00
SignpostMarv
a858c5daee
implementing a function to get the number of attachments worn
2012-09-04 00:03:43 +01:00
SignpostMarv
8d431c6359
formatting
2012-09-04 00:03:43 +01:00
SignpostMarv
663bfbb372
although the attachmentPoint argument is a uint, zero is not a valid attachment point
2012-09-04 00:03:43 +01:00
Melanie
72d20b794a
Revert "made setting rotation match Second Life"
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This reverts commit f7b88d1c40
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2012-09-03 21:54:02 +01:00
Melanie
f32c74b2ff
Revert "no need to assign rotation to a variable now"
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This reverts commit a3d140b57c
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2012-09-03 21:53:55 +01:00
Melanie
574a6e3580
Revert "formatting"
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This reverts commit fb211c64fd
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2012-09-03 21:53:46 +01:00
Melanie
8a42334ff3
Merge branch 'master' into careminster
2012-09-03 21:53:31 +01:00
Melanie
d297eb39e5
Revert "made setting rotation match Second Life"
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Second Life seems to have introduced a bug, as we have confirmation that SL
behavior changed recently and changed in contradiction to their stated intention
This appears to be another of the bugs SL is notorious for. Signpost and I have
decided to back this out until SL's intention becomes clear.
This reverts commit f7b88d1c40
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2012-09-03 21:52:12 +01:00
Melanie
29218cdb31
Revert "no need to assign rotation to a variable now"
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This reverts commit a3d140b57c
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2012-09-03 21:52:03 +01:00
Melanie
359f9efc76
Revert "formatting"
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This reverts commit fb211c64fd
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2012-09-03 21:51:54 +01:00
Melanie
96b50d28f4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-09-03 14:05:18 +01:00
SignpostMarv
fb211c64fd
formatting
2012-09-03 13:55:41 +01:00
SignpostMarv
a3d140b57c
no need to assign rotation to a variable now
2012-09-03 13:55:40 +01:00
SignpostMarv
f7b88d1c40
made setting rotation match Second Life
2012-09-03 13:55:40 +01:00
Melanie
7cfcca87c6
Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
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not yet initialized
2012-09-03 13:25:31 +02:00
Melanie
e2e8b09059
Merge branch 'master' into careminster
2012-09-02 22:15:55 +01:00